Mercurial > sdl-ios-xcode
diff src/video/ps2gs/SDL_gsmouse.c @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children |
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line diff
--- a/src/video/ps2gs/SDL_gsmouse.c Mon May 29 03:53:21 2006 +0000 +++ b/src/video/ps2gs/SDL_gsmouse.c Mon May 29 04:04:35 2006 +0000 @@ -38,22 +38,22 @@ /* There isn't any implementation dependent data */ void -GS_FreeWMCursor (_THIS, WMcursor * cursor) +GS_FreeWMCursor(_THIS, WMcursor * cursor) { return; } /* There isn't any implementation dependent data */ WMcursor * -GS_CreateWMCursor (_THIS, - Uint8 * data, Uint8 * mask, int w, int h, int hot_x, - int hot_y) +GS_CreateWMCursor(_THIS, + Uint8 * data, Uint8 * mask, int w, int h, int hot_x, + int hot_y) { return ((WMcursor *) 0x01); } static void -GS_MoveCursor (_THIS, SDL_Cursor * cursor, int x, int y) +GS_MoveCursor(_THIS, SDL_Cursor * cursor, int x, int y) { SDL_Surface *screen; struct ps2_image image; @@ -63,11 +63,11 @@ int screen_updated; /* Lock so we don't interrupt an update with mouse motion */ - SDL_LockCursor (); + SDL_LockCursor(); /* Make sure any pending DMA has completed */ if (dma_pending) { - ioctl (console_fd, PS2IOC_SENDQCT, 1); + ioctl(console_fd, PS2IOC_SENDQCT, 1); dma_pending = 0; } @@ -77,13 +77,13 @@ screen->pixels = mapped_mem + screen->offset; screen_updated = 0; if (cursor_drawn) { - SDL_EraseCursorNoLock (screen); + SDL_EraseCursorNoLock(screen); cursor_drawn = 0; screen_updated = 1; } /* Save the current mouse area */ - SDL_MouseRect (&area); + SDL_MouseRect(&area); mouse_y1 = area.y; mouse_y2 = area.y + area.h; @@ -95,7 +95,7 @@ /* Draw the cursor at the new location */ if ((SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels) { - SDL_DrawCursorNoLock (screen); + SDL_DrawCursorNoLock(screen); cursor_drawn = 1; screen_updated = 1; } @@ -104,7 +104,7 @@ /* Update the affected area of the screen */ if (screen_updated) { - SDL_MouseRect (&area); + SDL_MouseRect(&area); if (area.y < mouse_y1) { mouse_y1 = area.y; } @@ -115,38 +115,38 @@ image.y += screen->offset / screen->pitch + mouse_y1; image.h = mouse_y2 - mouse_y1; image.ptr = mapped_mem + (image.y - screen_image.y) * screen->pitch; - ioctl (console_fd, PS2IOC_LOADIMAGE, &image); + ioctl(console_fd, PS2IOC_LOADIMAGE, &image); /* Need to scale offscreen image to TV output */ if (image.y > 0) { - scaleimage_nonblock (console_fd, tex_tags_mem, scale_tags_mem); + scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem); } } /* We're finished */ - SDL_UnlockCursor (); + SDL_UnlockCursor(); } void -GS_MoveWMCursor (_THIS, int x, int y) +GS_MoveWMCursor(_THIS, int x, int y) { - GS_MoveCursor (this, SDL_cursor, x, y); + GS_MoveCursor(this, SDL_cursor, x, y); } int -GS_ShowWMCursor (_THIS, WMcursor * wmcursor) +GS_ShowWMCursor(_THIS, WMcursor * wmcursor) { SDL_Cursor *cursor; int x, y; /* Draw the cursor at the appropriate location */ - SDL_GetMouseState (&x, &y); + SDL_GetMouseState(&x, &y); if (wmcursor) { cursor = SDL_cursor; } else { cursor = NULL; } - GS_MoveCursor (this, cursor, x, y); + GS_MoveCursor(this, cursor, x, y); return (1); }