Mercurial > sdl-ios-xcode
diff src/video/picogui/SDL_pgevents.c @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children |
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--- a/src/video/picogui/SDL_pgevents.c Mon May 29 03:53:21 2006 +0000 +++ b/src/video/picogui/SDL_pgevents.c Mon May 29 04:04:35 2006 +0000 @@ -31,99 +31,98 @@ #include "SDL_pgevents_c.h" int -PG_HandleClose (struct pgEvent *evt) +PG_HandleClose(struct pgEvent *evt) { - SDL_PrivateQuit (); + SDL_PrivateQuit(); return 1; /* Intercept the event's normal quit handling */ } int -PG_HandleResize (struct pgEvent *evt) +PG_HandleResize(struct pgEvent *evt) { - SDL_PrivateResize (evt->e.size.w, evt->e.size.h); + SDL_PrivateResize(evt->e.size.w, evt->e.size.h); return 0; } int -PG_HandleKey (struct pgEvent *evt) +PG_HandleKey(struct pgEvent *evt) { SDL_keysym sym; - SDL_memset (&sym, 0, sizeof (sym)); + SDL_memset(&sym, 0, sizeof(sym)); sym.sym = evt->e.kbd.key; sym.mod = evt->e.kbd.mods; - SDL_PrivateKeyboard (evt->type == PG_WE_KBD_KEYDOWN, &sym); + SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); return 0; } int -PG_HandleChar (struct pgEvent *evt) +PG_HandleChar(struct pgEvent *evt) { SDL_keysym sym; - SDL_memset (&sym, 0, sizeof (sym)); + SDL_memset(&sym, 0, sizeof(sym)); sym.unicode = evt->e.kbd.key; sym.mod = evt->e.kbd.mods; - SDL_PrivateKeyboard (evt->type == PG_WE_KBD_KEYDOWN, &sym); + SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); return 0; } int -PG_HandleMouseButton (struct pgEvent *evt) +PG_HandleMouseButton(struct pgEvent *evt) { /* We need to focus the canvas when it's clicked */ if (evt->extra) { SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra; - pgFocus (this->hidden->wCanvas); + pgFocus(this->hidden->wCanvas); } - SDL_PrivateMouseButton (evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn, - evt->e.pntr.x, evt->e.pntr.y); + SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn, + evt->e.pntr.x, evt->e.pntr.y); return 0; } int -PG_HandleMouseMotion (struct pgEvent *evt) +PG_HandleMouseMotion(struct pgEvent *evt) { - SDL_PrivateMouseMotion (evt->e.pntr.btn, 0, evt->e.pntr.x, evt->e.pntr.y); + SDL_PrivateMouseMotion(evt->e.pntr.btn, 0, evt->e.pntr.x, evt->e.pntr.y); return 0; } void -PG_PumpEvents (_THIS) +PG_PumpEvents(_THIS) { /* Process all pending events */ - pgEventPoll (); + pgEventPoll(); } void -PG_InitOSKeymap (_THIS) +PG_InitOSKeymap(_THIS) { /* We need no keymap */ } void -PG_InitEvents (_THIS) +PG_InitEvents(_THIS) { /* Turn on all the mouse and keyboard triggers for our canvas, normally less important * events like mouse movement are ignored to save bandwidth. */ - pgSetWidget (this->hidden->wCanvas, PG_WP_TRIGGERMASK, - pgGetWidget (this->hidden->wCanvas, PG_WP_TRIGGERMASK) | - PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE | - PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR, 0); + pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, + pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) | + PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE | + PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR, 0); /* Start our canvas out focused, so we get keyboard input */ - pgFocus (this->hidden->wCanvas); + pgFocus(this->hidden->wCanvas); /* Set up bindings for all the above event handlers */ - pgBind (this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL); - pgBind (this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL); - pgBind (this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL); - pgBind (this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL); - pgBind (this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL); - pgBind (this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, - NULL); - pgBind (this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, - NULL); - pgBind (this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, - this); + pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL); + pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL); + pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL); + pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL); + pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL); + pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, + NULL); + pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL); + pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, + this); } /* end of SDL_pgevents.c ... */