diff src/video/picogui/SDL_pgevents.c @ 1668:4da1ee79c9af SDL-1.3

more tweaking indent options
author Sam Lantinga <slouken@libsdl.org>
date Mon, 29 May 2006 04:04:35 +0000
parents 782fd950bd46
children
line wrap: on
line diff
--- a/src/video/picogui/SDL_pgevents.c	Mon May 29 03:53:21 2006 +0000
+++ b/src/video/picogui/SDL_pgevents.c	Mon May 29 04:04:35 2006 +0000
@@ -31,99 +31,98 @@
 #include "SDL_pgevents_c.h"
 
 int
-PG_HandleClose (struct pgEvent *evt)
+PG_HandleClose(struct pgEvent *evt)
 {
-    SDL_PrivateQuit ();
+    SDL_PrivateQuit();
     return 1;                   /* Intercept the event's normal quit handling */
 }
 
 int
-PG_HandleResize (struct pgEvent *evt)
+PG_HandleResize(struct pgEvent *evt)
 {
-    SDL_PrivateResize (evt->e.size.w, evt->e.size.h);
+    SDL_PrivateResize(evt->e.size.w, evt->e.size.h);
     return 0;
 }
 
 int
-PG_HandleKey (struct pgEvent *evt)
+PG_HandleKey(struct pgEvent *evt)
 {
     SDL_keysym sym;
-    SDL_memset (&sym, 0, sizeof (sym));
+    SDL_memset(&sym, 0, sizeof(sym));
     sym.sym = evt->e.kbd.key;
     sym.mod = evt->e.kbd.mods;
-    SDL_PrivateKeyboard (evt->type == PG_WE_KBD_KEYDOWN, &sym);
+    SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
     return 0;
 }
 
 int
-PG_HandleChar (struct pgEvent *evt)
+PG_HandleChar(struct pgEvent *evt)
 {
     SDL_keysym sym;
-    SDL_memset (&sym, 0, sizeof (sym));
+    SDL_memset(&sym, 0, sizeof(sym));
     sym.unicode = evt->e.kbd.key;
     sym.mod = evt->e.kbd.mods;
-    SDL_PrivateKeyboard (evt->type == PG_WE_KBD_KEYDOWN, &sym);
+    SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
     return 0;
 }
 
 int
-PG_HandleMouseButton (struct pgEvent *evt)
+PG_HandleMouseButton(struct pgEvent *evt)
 {
     /* We need to focus the canvas when it's clicked */
     if (evt->extra) {
         SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;
-        pgFocus (this->hidden->wCanvas);
+        pgFocus(this->hidden->wCanvas);
     }
-    SDL_PrivateMouseButton (evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
-                            evt->e.pntr.x, evt->e.pntr.y);
+    SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
+                           evt->e.pntr.x, evt->e.pntr.y);
     return 0;
 }
 
 int
-PG_HandleMouseMotion (struct pgEvent *evt)
+PG_HandleMouseMotion(struct pgEvent *evt)
 {
-    SDL_PrivateMouseMotion (evt->e.pntr.btn, 0, evt->e.pntr.x, evt->e.pntr.y);
+    SDL_PrivateMouseMotion(evt->e.pntr.btn, 0, evt->e.pntr.x, evt->e.pntr.y);
     return 0;
 }
 
 void
-PG_PumpEvents (_THIS)
+PG_PumpEvents(_THIS)
 {
     /* Process all pending events */
-    pgEventPoll ();
+    pgEventPoll();
 }
 
 void
-PG_InitOSKeymap (_THIS)
+PG_InitOSKeymap(_THIS)
 {
     /* We need no keymap */
 }
 
 void
-PG_InitEvents (_THIS)
+PG_InitEvents(_THIS)
 {
     /* Turn on all the mouse and keyboard triggers for our canvas, normally less important
      * events like mouse movement are ignored to save bandwidth. */
-    pgSetWidget (this->hidden->wCanvas, PG_WP_TRIGGERMASK,
-                 pgGetWidget (this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
-                 PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
-                 PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR, 0);
+    pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK,
+                pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
+                PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
+                PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR, 0);
 
     /* Start our canvas out focused, so we get keyboard input */
-    pgFocus (this->hidden->wCanvas);
+    pgFocus(this->hidden->wCanvas);
 
     /* Set up bindings for all the above event handlers */
-    pgBind (this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL);
-    pgBind (this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
-    pgBind (this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
-    pgBind (this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
-    pgBind (this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
-    pgBind (this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion,
-            NULL);
-    pgBind (this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton,
-            NULL);
-    pgBind (this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton,
-            this);
+    pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL);
+    pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
+    pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
+    pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
+    pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
+    pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion,
+           NULL);
+    pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL);
+    pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton,
+           this);
 }
 
 /* end of SDL_pgevents.c ... */