Mercurial > sdl-ios-xcode
diff src/video/SDL_video.c @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 1fddae038bc8 |
children | 9857d21967bb |
line wrap: on
line diff
--- a/src/video/SDL_video.c Mon May 29 03:53:21 2006 +0000 +++ b/src/video/SDL_video.c Mon May 29 04:04:35 2006 +0000 @@ -132,11 +132,11 @@ static SDL_VideoDevice *_this = NULL; /* Various local functions */ -int SDL_VideoInit (const char *driver_name, Uint32 flags); -void SDL_VideoQuit (void); +int SDL_VideoInit(const char *driver_name, Uint32 flags); +void SDL_VideoQuit(void); static int -cmpmodes (const void *A, const void *B) +cmpmodes(const void *A, const void *B) { SDL_DisplayMode a = *(const SDL_DisplayMode *) A; SDL_DisplayMode b = *(const SDL_DisplayMode *) B; @@ -147,8 +147,8 @@ if (a.h != b.h) { return b.h - a.h; } - if (SDL_BITSPERPIXEL (a.format) != SDL_BITSPERPIXEL (b.format)) { - return SDL_BITSPERPIXEL (b.format) - SDL_BITSPERPIXEL (a.format); + if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) { + return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format); } if (a.refresh_rate != b.refresh_rate) { return b.refresh_rate - a.refresh_rate; @@ -157,15 +157,15 @@ } int -SDL_GetNumVideoDrivers (void) +SDL_GetNumVideoDrivers(void) { - return SDL_arraysize (bootstrap) - 1; + return SDL_arraysize(bootstrap) - 1; } const char * -SDL_GetVideoDriver (int index) +SDL_GetVideoDriver(int index) { - if (index >= 0 && index < SDL_GetNumVideoDrivers ()) { + if (index >= 0 && index < SDL_GetNumVideoDrivers()) { return bootstrap[index]->name; } return NULL; @@ -175,7 +175,7 @@ * Initialize the video and event subsystems -- determine native pixel format */ int -SDL_VideoInit (const char *driver_name, Uint32 flags) +SDL_VideoInit(const char *driver_name, Uint32 flags) { SDL_VideoDevice *video; int index; @@ -188,14 +188,14 @@ flags |= SDL_INIT_EVENTTHREAD; #elif defined(CANT_THREAD_EVENTS) if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { - SDL_SetError ("OS doesn't support threaded events"); + SDL_SetError("OS doesn't support threaded events"); return -1; } #endif /* Check to make sure we don't overwrite '_this' */ if (_this != NULL) { - SDL_VideoQuit (); + SDL_VideoQuit(); } /* Select the proper video driver */ @@ -203,18 +203,18 @@ video = NULL; if (driver_name != NULL) { for (i = 0; bootstrap[i]; ++i) { - if (SDL_strncmp (bootstrap[i]->name, driver_name, - SDL_strlen (bootstrap[i]->name)) == 0) { - if (bootstrap[i]->available ()) { - video = bootstrap[i]->create (index); + if (SDL_strncmp(bootstrap[i]->name, driver_name, + SDL_strlen(bootstrap[i]->name)) == 0) { + if (bootstrap[i]->available()) { + video = bootstrap[i]->create(index); } break; } } } else { for (i = 0; bootstrap[i]; ++i) { - if (bootstrap[i]->available ()) { - video = bootstrap[i]->create (index); + if (bootstrap[i]->available()) { + video = bootstrap[i]->create(index); if (video != NULL) { break; } @@ -223,9 +223,9 @@ } if (video == NULL) { if (driver_name) { - SDL_SetError ("%s not available", driver_name); + SDL_SetError("%s not available", driver_name); } else { - SDL_SetError ("No available video device"); + SDL_SetError("No available video device"); } return -1; } @@ -255,38 +255,38 @@ _this->gl_config.swap_control = -1; /* not known, don't set */ /* Initialize the video subsystem */ - if (_this->VideoInit (_this) < 0) { - SDL_VideoQuit (); + if (_this->VideoInit(_this) < 0) { + SDL_VideoQuit(); return -1; } /* Make sure some displays were added */ if (_this->num_displays == 0) { - SDL_SetError ("The video driver did not add any displays"); - SDL_VideoQuit (); + SDL_SetError("The video driver did not add any displays"); + SDL_VideoQuit(); return (-1); } /* Sort the video modes */ for (i = 0; i < _this->num_displays; ++i) { - SDL_qsort (_this->displays[i].display_modes, - _this->displays[i].num_display_modes, - sizeof (SDL_DisplayMode), cmpmodes); + SDL_qsort(_this->displays[i].display_modes, + _this->displays[i].num_display_modes, + sizeof(SDL_DisplayMode), cmpmodes); } /* Start the event loop */ - if (SDL_StartEventLoop (flags) < 0) { - SDL_VideoQuit (); + if (SDL_StartEventLoop(flags) < 0) { + SDL_VideoQuit(); return -1; } - SDL_CursorInit (flags & SDL_INIT_EVENTTHREAD); + SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); /* We're ready to go! */ return 0; } const char * -SDL_GetCurrentVideoDriver () +SDL_GetCurrentVideoDriver() { if (!_this) { return NULL; @@ -295,13 +295,13 @@ } SDL_VideoDevice * -SDL_GetVideoDevice () +SDL_GetVideoDevice() { return _this; } const SDL_VideoInfo * -SDL_GetVideoInfo (void) +SDL_GetVideoInfo(void) { if (!_this) { return NULL; @@ -310,28 +310,28 @@ } void -SDL_AddBasicVideoDisplay (const SDL_DisplayMode * desktop_mode) +SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode) { SDL_VideoDisplay display; - SDL_zero (display); + SDL_zero(display); if (desktop_mode) { display.desktop_mode = *desktop_mode; } display.current_mode = display.desktop_mode; display.max_windows = 1; - SDL_AddVideoDisplay (&display); + SDL_AddVideoDisplay(&display); } void -SDL_AddVideoDisplay (SDL_VideoDisplay * display) +SDL_AddVideoDisplay(SDL_VideoDisplay * display) { SDL_VideoDisplay *displays; displays = - SDL_realloc (_this->displays, - (_this->num_displays + 1) * sizeof (*displays)); + SDL_realloc(_this->displays, + (_this->num_displays + 1) * sizeof(*displays)); if (displays) { displays[_this->num_displays] = *display; _this->displays = displays; @@ -340,7 +340,7 @@ } int -SDL_GetNumVideoDisplays (void) +SDL_GetNumVideoDisplays(void) { if (!_this) { return 0; @@ -349,16 +349,16 @@ } int -SDL_SelectVideoDisplay (int index) +SDL_SelectVideoDisplay(int index) { if (!_this) { - SDL_SetError ("Video subsystem has not been initialized"); + SDL_SetError("Video subsystem has not been initialized"); return (-1); } if (index >= 0) { if (index >= _this->num_displays) { - SDL_SetError ("index must be in the range 0 - %d", - _this->num_displays - 1); + SDL_SetError("index must be in the range 0 - %d", + _this->num_displays - 1); return -1; } _this->current_display = index; @@ -367,7 +367,7 @@ } void -SDL_AddDisplayMode (int display, const SDL_DisplayMode * mode) +SDL_AddDisplayMode(int display, const SDL_DisplayMode * mode) { SDL_DisplayMode *modes; int i, nmodes; @@ -376,13 +376,13 @@ modes = SDL_CurrentDisplay.display_modes; nmodes = SDL_CurrentDisplay.num_display_modes; for (i = 0; i < nmodes; ++i) { - if (SDL_memcmp (mode, &modes[i], sizeof (*mode)) == 0) { + if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) { return; } } /* Go ahead and add the new mode */ - modes = SDL_realloc (modes, (nmodes + 1) * sizeof (*mode)); + modes = SDL_realloc(modes, (nmodes + 1) * sizeof(*mode)); if (modes) { SDL_CurrentDisplay.display_modes = modes; modes[nmodes] = *mode; @@ -391,7 +391,7 @@ } int -SDL_GetNumDisplayModes () +SDL_GetNumDisplayModes() { if (_this) { return SDL_CurrentDisplay.num_display_modes; @@ -400,18 +400,18 @@ } const SDL_DisplayMode * -SDL_GetDisplayMode (int index) +SDL_GetDisplayMode(int index) { - if (index < 0 || index >= SDL_GetNumDisplayModes ()) { - SDL_SetError ("index must be in the range of 0 - %d", - SDL_GetNumDisplayModes ()); + if (index < 0 || index >= SDL_GetNumDisplayModes()) { + SDL_SetError("index must be in the range of 0 - %d", + SDL_GetNumDisplayModes()); return NULL; } return &SDL_CurrentDisplay.display_modes[index]; } const SDL_DisplayMode * -SDL_GetDesktopDisplayMode (void) +SDL_GetDesktopDisplayMode(void) { if (_this) { return &SDL_CurrentDisplay.desktop_mode; @@ -420,7 +420,7 @@ } const SDL_DisplayMode * -SDL_GetCurrentDisplayMode (void) +SDL_GetCurrentDisplayMode(void) { if (_this) { return &SDL_CurrentDisplay.current_mode; @@ -429,8 +429,8 @@ } SDL_DisplayMode * -SDL_GetClosestDisplayMode (const SDL_DisplayMode * mode, - SDL_DisplayMode * closest) +SDL_GetClosestDisplayMode(const SDL_DisplayMode * mode, + SDL_DisplayMode * closest) { Uint32 target_format; int target_refresh_rate; @@ -471,10 +471,10 @@ if (current->format != match->format) { /* Sorted highest depth to lowest */ if (current->format == target_format || - (SDL_BITSPERPIXEL (current->format) >= - SDL_BITSPERPIXEL (target_format) - && SDL_PIXELTYPE (current->format) == - SDL_PIXELTYPE (target_format))) { + (SDL_BITSPERPIXEL(current->format) >= + SDL_BITSPERPIXEL(target_format) + && SDL_PIXELTYPE(current->format) == + SDL_PIXELTYPE(target_format))) { match = current; } continue; @@ -510,20 +510,20 @@ } int -SDL_SetDisplayMode (const SDL_DisplayMode * mode) +SDL_SetDisplayMode(const SDL_DisplayMode * mode) { SDL_VideoDisplay *display; SDL_DisplayMode display_mode; int i; if (!_this) { - SDL_SetError ("Video subsystem has not been initialized"); + SDL_SetError("Video subsystem has not been initialized"); return -1; } /* Make sure there's an actual display mode to set */ if (!mode) { - SDL_SetError ("No mode passed to SDL_SetDisplayMode"); + SDL_SetError("No mode passed to SDL_SetDisplayMode"); return -1; } display = &SDL_CurrentDisplay; @@ -544,16 +544,16 @@ } /* Get a good video mode, the closest one possible */ - if (!SDL_GetClosestDisplayMode (&display_mode, &display_mode)) { - SDL_SetError ("No video mode large enough for %dx%d", - display_mode.w, display_mode.h); + if (!SDL_GetClosestDisplayMode(&display_mode, &display_mode)) { + SDL_SetError("No video mode large enough for %dx%d", + display_mode.w, display_mode.h); return -1; } /* See if there's anything left to do */ if (SDL_memcmp - (&display_mode, SDL_GetCurrentDisplayMode (), - sizeof (display_mode)) == 0) { + (&display_mode, SDL_GetCurrentDisplayMode(), + sizeof(display_mode)) == 0) { return 0; } @@ -561,20 +561,20 @@ for (i = 0; i < display->num_windows; ++i) { SDL_Window *window = &display->windows[i]; if (window->shadow) { - SDL_FreeSurface (window->shadow); + SDL_FreeSurface(window->shadow); window->shadow = NULL; } if (window->surface) { - SDL_FreeSurface (window->surface); + SDL_FreeSurface(window->surface); window->surface = NULL; } } - return _this->SetDisplayMode (_this, &display_mode); + return _this->SetDisplayMode(_this, &display_mode); } SDL_WindowID -SDL_CreateWindow (const char *title, int x, int y, int w, int h, Uint32 flags) +SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) { const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS | @@ -589,36 +589,36 @@ SDL_Window *windows; if (!_this) { - SDL_SetError ("Video subsystem has not been initialized"); + SDL_SetError("Video subsystem has not been initialized"); return 0; } - SDL_zero (window); + SDL_zero(window); window.id = _this->next_window_id++; - window.title = title ? SDL_strdup (title) : NULL; + window.title = title ? SDL_strdup(title) : NULL; window.x = x; window.y = y; window.w = w; window.h = h; window.flags = (flags & allowed_flags); - if (_this->CreateWindow && _this->CreateWindow (_this, &window) < 0) { + if (_this->CreateWindow && _this->CreateWindow(_this, &window) < 0) { if (window.title) { - SDL_free (window.title); + SDL_free(window.title); } return 0; } num_windows = SDL_CurrentDisplay.num_windows; windows = - SDL_realloc (SDL_CurrentDisplay.windows, - (num_windows + 1) * sizeof (*windows)); + SDL_realloc(SDL_CurrentDisplay.windows, + (num_windows + 1) * sizeof(*windows)); if (!windows) { if (_this->DestroyWindow) { - _this->DestroyWindow (_this, &window); + _this->DestroyWindow(_this, &window); } if (window.title) { - SDL_free (window.title); + SDL_free(window.title); } return 0; } @@ -630,35 +630,35 @@ } SDL_WindowID -SDL_CreateWindowFrom (void *data) +SDL_CreateWindowFrom(void *data) { SDL_Window window; int num_windows; SDL_Window *windows; if (!_this) { - SDL_SetError ("Video subsystem has not been initialized"); + SDL_SetError("Video subsystem has not been initialized"); return (0); } - SDL_zero (window); + SDL_zero(window); window.id = _this->next_window_id++; if (!_this->CreateWindowFrom || - _this->CreateWindowFrom (_this, &window, data) < 0) { + _this->CreateWindowFrom(_this, &window, data) < 0) { return 0; } num_windows = SDL_CurrentDisplay.num_windows; windows = - SDL_realloc (SDL_CurrentDisplay.windows, - (num_windows + 1) * sizeof (*windows)); + SDL_realloc(SDL_CurrentDisplay.windows, + (num_windows + 1) * sizeof(*windows)); if (!windows) { if (_this->DestroyWindow) { - _this->DestroyWindow (_this, &window); + _this->DestroyWindow(_this, &window); } if (window.title) { - SDL_free (window.title); + SDL_free(window.title); } return 0; } @@ -670,7 +670,7 @@ } static __inline__ SDL_Window * -SDL_GetWindowFromID (SDL_WindowID windowID) +SDL_GetWindowFromID(SDL_WindowID windowID) { int i, j; @@ -691,7 +691,7 @@ } SDL_Window * -SDL_GetWindowFromSurface (SDL_Surface * surface) +SDL_GetWindowFromSurface(SDL_Surface * surface) { int i, j; @@ -713,9 +713,9 @@ Uint32 -SDL_GetWindowFlags (SDL_WindowID windowID) +SDL_GetWindowFlags(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return 0; @@ -724,27 +724,27 @@ } void -SDL_SetWindowTitle (SDL_WindowID windowID, const char *title) +SDL_SetWindowTitle(SDL_WindowID windowID, const char *title) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; } if (window->title) { - SDL_free (window->title); + SDL_free(window->title); } - window->title = SDL_strdup (title); + window->title = SDL_strdup(title); if (_this->SetWindowTitle) { - _this->SetWindowTitle (_this, window); + _this->SetWindowTitle(_this, window); } } const char * -SDL_GetWindowTitle (SDL_WindowID windowID) +SDL_GetWindowTitle(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return NULL; @@ -753,9 +753,9 @@ } void -SDL_SetWindowData (SDL_WindowID windowID, void *userdata) +SDL_SetWindowData(SDL_WindowID windowID, void *userdata) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; @@ -764,9 +764,9 @@ } void * -SDL_GetWindowData (SDL_WindowID windowID) +SDL_GetWindowData(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return NULL; @@ -775,9 +775,9 @@ } void -SDL_SetWindowPosition (SDL_WindowID windowID, int x, int y) +SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; @@ -787,14 +787,14 @@ window->y = y; if (_this->SetWindowPosition) { - _this->SetWindowPosition (_this, window); + _this->SetWindowPosition(_this, window); } } void -SDL_GetWindowPosition (SDL_WindowID windowID, int *x, int *y) +SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; @@ -808,9 +808,9 @@ } void -SDL_SetWindowSize (SDL_WindowID windowID, int w, int h) +SDL_SetWindowSize(SDL_WindowID windowID, int w, int h) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; @@ -820,14 +820,14 @@ window->h = h; if (_this->SetWindowSize) { - _this->SetWindowSize (_this, window); + _this->SetWindowSize(_this, window); } } void -SDL_GetWindowSize (SDL_WindowID windowID, int *w, int *h) +SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *h) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; @@ -841,9 +841,9 @@ } void -SDL_ShowWindow (SDL_WindowID windowID) +SDL_ShowWindow(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || (window->flags & SDL_WINDOW_SHOWN)) { return; @@ -852,14 +852,14 @@ window->flags |= SDL_WINDOW_SHOWN; if (_this->ShowWindow) { - _this->ShowWindow (_this, window); + _this->ShowWindow(_this, window); } } void -SDL_HideWindow (SDL_WindowID windowID) +SDL_HideWindow(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || !(window->flags & SDL_WINDOW_SHOWN)) { return; @@ -868,28 +868,28 @@ window->flags &= ~SDL_WINDOW_SHOWN; if (_this->HideWindow) { - _this->HideWindow (_this, window); + _this->HideWindow(_this, window); } } void -SDL_RaiseWindow (SDL_WindowID windowID) +SDL_RaiseWindow(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return; } if (_this->RaiseWindow) { - _this->RaiseWindow (_this, window); + _this->RaiseWindow(_this, window); } } void -SDL_MaximizeWindow (SDL_WindowID windowID) +SDL_MaximizeWindow(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || (window->flags & SDL_WINDOW_MAXIMIZED)) { return; @@ -898,14 +898,14 @@ window->flags |= SDL_WINDOW_MAXIMIZED; if (_this->MaximizeWindow) { - _this->MaximizeWindow (_this, window); + _this->MaximizeWindow(_this, window); } } void -SDL_MinimizeWindow (SDL_WindowID windowID) +SDL_MinimizeWindow(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || (window->flags & SDL_WINDOW_MINIMIZED)) { return; @@ -914,14 +914,14 @@ window->flags |= SDL_WINDOW_MINIMIZED; if (_this->MinimizeWindow) { - _this->MinimizeWindow (_this, window); + _this->MinimizeWindow(_this, window); } } void -SDL_RestoreWindow (SDL_WindowID windowID) +SDL_RestoreWindow(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || (window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) { @@ -931,14 +931,14 @@ window->flags &= ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED); if (_this->RestoreWindow) { - _this->RestoreWindow (_this, window); + _this->RestoreWindow(_this, window); } } void -SDL_SetWindowGrab (SDL_WindowID windowID, int mode) +SDL_SetWindowGrab(SDL_WindowID windowID, int mode) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || (!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) { return; @@ -951,14 +951,14 @@ } if (_this->SetWindowGrab) { - _this->SetWindowGrab (_this, window); + _this->SetWindowGrab(_this, window); } } int -SDL_GetWindowGrab (SDL_WindowID windowID) +SDL_GetWindowGrab(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { return 0; @@ -968,7 +968,7 @@ } void -SDL_DestroyWindow (SDL_WindowID windowID) +SDL_DestroyWindow(SDL_WindowID windowID) { int i, j; @@ -985,28 +985,27 @@ } if (window->flags & SDL_WINDOW_INPUT_GRABBED) { window->flags &= ~SDL_WINDOW_INPUT_GRABBED; - _this->SetWindowGrab (_this, window); + _this->SetWindowGrab(_this, window); } if (window->shadow) { - SDL_FreeSurface (window->shadow); + SDL_FreeSurface(window->shadow); } if (window->surface) { - SDL_FreeSurface (window->surface); + SDL_FreeSurface(window->surface); } if (_this->DestroyWindow) { - _this->DestroyWindow (_this, window); + _this->DestroyWindow(_this, window); } if (window->title) { - SDL_free (window->title); + SDL_free(window->title); } if (window->gamma) { - SDL_free (window->gamma); + SDL_free(window->gamma); } if (j != display->num_windows - 1) { - SDL_memcpy (&display->windows[i], - &display->windows[i + 1], - (display->num_windows - i - - 1) * sizeof (*window)); + SDL_memcpy(&display->windows[i], + &display->windows[i + 1], + (display->num_windows - i - 1) * sizeof(*window)); } --display->num_windows; return; @@ -1015,9 +1014,9 @@ } SDL_Surface * -SDL_CreateWindowSurface (SDL_WindowID windowID, Uint32 format, Uint32 flags) +SDL_CreateWindowSurface(SDL_WindowID windowID, Uint32 format, Uint32 flags) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); Uint32 black; SDL_Surface *surface; @@ -1030,7 +1029,7 @@ } if (!window->surface) { - _this->CreateWindowSurface (_this, window, flags); + _this->CreateWindowSurface(_this, window, flags); if (!window->surface) { return NULL; } @@ -1039,23 +1038,23 @@ surface = window->surface; if (window->shadow) { - SDL_FreeSurface (window->shadow); + SDL_FreeSurface(window->shadow); window->shadow = NULL; } /* Create a shadow surface if necessary */ if ((!(flags & SDL_ANYFORMAT) - && (format != SDL_GetCurrentDisplayMode ()->format)) + && (format != SDL_GetCurrentDisplayMode()->format)) || ((flags & SDL_HWPALETTE) && !(window->surface->flags & SDL_HWPALETTE))) { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; - SDL_PixelFormatEnumToMasks (format, &bpp, &Amask, &Gmask, &Bmask, - &Amask); + SDL_PixelFormatEnumToMasks(format, &bpp, &Amask, &Gmask, &Bmask, + &Amask); window->shadow = - SDL_CreateRGBSurface (SDL_SWSURFACE, surface->w, surface->h, bpp, - Rmask, Gmask, Bmask, Amask); + SDL_CreateRGBSurface(SDL_SWSURFACE, surface->w, surface->h, bpp, + Rmask, Gmask, Bmask, Amask); if (window->shadow == NULL) { return NULL; } @@ -1065,26 +1064,26 @@ /* 8-bit shadow surfaces report that they have exclusive palette */ if (surface->format->palette) { surface->flags |= SDL_HWPALETTE; - if (format == SDL_GetCurrentDisplayMode ()->format) { - SDL_memcpy (surface->format->palette->colors, - window->surface->format->palette->colors, - window->surface->format->palette->ncolors * - sizeof (SDL_Color)); + if (format == SDL_GetCurrentDisplayMode()->format) { + SDL_memcpy(surface->format->palette->colors, + window->surface->format->palette->colors, + window->surface->format->palette->ncolors * + sizeof(SDL_Color)); } else { - SDL_DitherColors (surface->format->palette->colors, bpp); + SDL_DitherColors(surface->format->palette->colors, bpp); } } } /* Clear the surface for display */ { - Uint32 black = SDL_MapRGB (surface->format, 0, 0, 0); - SDL_FillRect (surface, NULL, black); + Uint32 black = SDL_MapRGB(surface->format, 0, 0, 0); + SDL_FillRect(surface, NULL, black); if (surface->flags & SDL_DOUBLEBUF) { - SDL_Flip (surface); - SDL_FillRect (surface, NULL, black); + SDL_Flip(surface); + SDL_FillRect(surface, NULL, black); } - SDL_Flip (surface); + SDL_Flip(surface); } return surface; @@ -1094,12 +1093,12 @@ * Convert a surface into the video pixel format. */ SDL_Surface * -SDL_DisplayFormat (SDL_Surface * surface) +SDL_DisplayFormat(SDL_Surface * surface) { Uint32 flags; if (!SDL_PublicSurface) { - SDL_SetError ("No video mode has been set"); + SDL_SetError("No video mode has been set"); return (NULL); } /* Set the flags appropriate for copying to display surface */ @@ -1115,7 +1114,7 @@ flags |= surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA | SDL_RLEACCELOK); #endif - return (SDL_ConvertSurface (surface, SDL_PublicSurface->format, flags)); + return (SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); } /* @@ -1123,7 +1122,7 @@ * the screen, but including an alpha channel. */ SDL_Surface * -SDL_DisplayFormatAlpha (SDL_Surface * surface) +SDL_DisplayFormatAlpha(SDL_Surface * surface) { SDL_PixelFormat *vf; SDL_PixelFormat *format; @@ -1136,7 +1135,7 @@ Uint32 bmask = 0x000000ff; if (!SDL_PublicSurface) { - SDL_SetError ("No video mode has been set"); + SDL_SetError("No video mode has been set"); return (NULL); } vf = SDL_PublicSurface->format; @@ -1168,11 +1167,11 @@ optimised alpha format is written, add the converter here */ break; } - format = SDL_AllocFormat (32, rmask, gmask, bmask, amask); + format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); flags = SDL_PublicSurface->flags & SDL_HWSURFACE; flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); - converted = SDL_ConvertSurface (surface, format, flags); - SDL_FreeFormat (format); + converted = SDL_ConvertSurface(surface, format, flags); + SDL_FreeFormat(format); return (converted); } @@ -1180,7 +1179,7 @@ * Update a specific portion of the physical screen */ void -SDL_UpdateRect (SDL_Surface * screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) +SDL_UpdateRect(SDL_Surface * screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) { if (screen) { SDL_Rect rect; @@ -1200,34 +1199,34 @@ rect.y = (Sint16) y; rect.w = (Uint16) w; rect.h = (Uint16) h; - SDL_UpdateRects (screen, 1, &rect); + SDL_UpdateRects(screen, 1, &rect); } } void -SDL_UpdateRects (SDL_Surface * screen, int numrects, SDL_Rect * rects) +SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects) { int i; SDL_Window *window; /* Find the window corresponding to this surface */ - window = SDL_GetWindowFromSurface (screen); + window = SDL_GetWindowFromSurface(screen); if (!window) { - SDL_SetError ("Couldn't find window associated with surface"); + SDL_SetError("Couldn't find window associated with surface"); return; } if (screen->flags & SDL_SHADOW_SURFACE) { - if (SHOULD_DRAWCURSOR (SDL_cursorstate)) { - SDL_LockCursor (); - SDL_DrawCursor (screen); + if (SHOULD_DRAWCURSOR(SDL_cursorstate)) { + SDL_LockCursor(); + SDL_DrawCursor(screen); for (i = 0; i < numrects; ++i) { - SDL_LowerBlit (screen, &rects[i], window->surface, &rects[i]); + SDL_LowerBlit(screen, &rects[i], window->surface, &rects[i]); } - SDL_EraseCursor (screen); - SDL_UnlockCursor (); + SDL_EraseCursor(screen); + SDL_UnlockCursor(); } else { for (i = 0; i < numrects; ++i) { - SDL_LowerBlit (screen, &rects[i], window->surface, &rects[i]); + SDL_LowerBlit(screen, &rects[i], window->surface, &rects[i]); } } @@ -1243,13 +1242,13 @@ rects[i].x += offset_x; rects[i].y += offset_y; } - _this->UpdateWindowSurface (_this, window, numrects, rects); + _this->UpdateWindowSurface(_this, window, numrects, rects); for (i = 0; i < numrects; ++i) { rects[i].x -= offset_x; rects[i].y -= offset_y; } } else { - _this->UpdateWindowSurface (_this, window, numrects, rects); + _this->UpdateWindowSurface(_this, window, numrects, rects); } } } @@ -1258,14 +1257,14 @@ * Performs hardware double buffering, if possible, or a full update if not. */ int -SDL_Flip (SDL_Surface * screen) +SDL_Flip(SDL_Surface * screen) { SDL_Window *window; /* Find the window corresponding to this surface */ - window = SDL_GetWindowFromSurface (screen); + window = SDL_GetWindowFromSurface(screen); if (!window) { - SDL_SetError ("Couldn't find window associated with surface"); + SDL_SetError("Couldn't find window associated with surface"); return; } @@ -1277,30 +1276,30 @@ rect.y = 0; rect.w = screen->w; rect.h = screen->h; - if (SHOULD_DRAWCURSOR (SDL_cursorstate)) { - SDL_LockCursor (); - SDL_DrawCursor (screen); - SDL_LowerBlit (screen, &rect, window->surface, &rect); - SDL_EraseCursor (screen); - SDL_UnlockCursor (); + if (SHOULD_DRAWCURSOR(SDL_cursorstate)) { + SDL_LockCursor(); + SDL_DrawCursor(screen); + SDL_LowerBlit(screen, &rect, window->surface, &rect); + SDL_EraseCursor(screen); + SDL_UnlockCursor(); } else { - SDL_LowerBlit (screen, &rect, window->surface, &rect); + SDL_LowerBlit(screen, &rect, window->surface, &rect); } /* Fall through to video surface update */ screen = window->surface; } if (screen->flags & SDL_DOUBLEBUF) { - _this->FlipWindowSurface (_this, window); + _this->FlipWindowSurface(_this, window); } else { - SDL_UpdateRect (screen, 0, 0, 0, 0); + SDL_UpdateRect(screen, 0, 0, 0, 0); } return (0); } int -SDL_SetColors (SDL_Surface * screen, SDL_Color * colors, int firstcolor, - int ncolors) +SDL_SetColors(SDL_Surface * screen, SDL_Color * colors, int firstcolor, + int ncolors) { SDL_Window *window = NULL; SDL_Palette *pal; @@ -1320,13 +1319,13 @@ } if (colors != (pal->colors + firstcolor)) { - SDL_memcpy (pal->colors + firstcolor, colors, - ncolors * sizeof (*colors)); + SDL_memcpy(pal->colors + firstcolor, colors, + ncolors * sizeof(*colors)); } - SDL_FormatChanged (screen); + SDL_FormatChanged(screen); if (screen->flags & (SDL_SHADOW_SURFACE | SDL_SCREEN_SURFACE)) { - window = SDL_GetWindowFromSurface (screen); + window = SDL_GetWindowFromSurface(screen); if (!window) { return 0; } @@ -1342,22 +1341,22 @@ * changes to its logical palette so that * updates are always identity blits */ - SDL_memcpy (vidpal->colors + firstcolor, colors, - ncolors * sizeof (*colors)); + SDL_memcpy(vidpal->colors + firstcolor, colors, + ncolors * sizeof(*colors)); } if (window->surface->flags & SDL_HWPALETTE) { /* Set the physical palette */ screen = window->surface; } else { - SDL_UpdateRect (screen, 0, 0, 0, 0); + SDL_UpdateRect(screen, 0, 0, 0, 0); } } if (screen->flags & SDL_SCREEN_SURFACE) { if (_this->SetWindowColors) { gotall = - _this->SetWindowColors (_this, window, firstcolor, ncolors, - colors); + _this->SetWindowColors(_this, window, firstcolor, ncolors, + colors); if (!gotall) { /* The video flags shouldn't have SDL_HWPALETTE, and the video driver is responsible for copying back the @@ -1366,14 +1365,14 @@ ; } } - SDL_CursorPaletteChanged (); + SDL_CursorPaletteChanged(); } return gotall; } void -SDL_VideoQuit (void) +SDL_VideoQuit(void) { int i, j; @@ -1382,70 +1381,70 @@ } /* Halt event processing before doing anything else */ - SDL_StopEventLoop (); + SDL_StopEventLoop(); /* Clean up allocated window manager items */ - SDL_CursorQuit (); + SDL_CursorQuit(); /* Clean up the system video */ for (i = _this->num_displays; i--;) { SDL_VideoDisplay *display = &_this->displays[i]; for (j = display->num_windows; j--;) { - SDL_DestroyWindow (display->windows[i].id); + SDL_DestroyWindow(display->windows[i].id); } if (display->windows) { - SDL_free (display->windows); + SDL_free(display->windows); display->windows = NULL; } } - _this->VideoQuit (_this); + _this->VideoQuit(_this); if (_this->displays) { - SDL_free (_this->displays); + SDL_free(_this->displays); } - _this->free (_this); + _this->free(_this); _this = NULL; } /* Load the GL driver library */ int -SDL_GL_LoadLibrary (const char *path) +SDL_GL_LoadLibrary(const char *path) { int retval; retval = -1; if (_this == NULL) { - SDL_SetError ("Video subsystem has not been initialized"); + SDL_SetError("Video subsystem has not been initialized"); } else { if (_this->GL_LoadLibrary) { - retval = _this->GL_LoadLibrary (_this, path); + retval = _this->GL_LoadLibrary(_this, path); } else { - SDL_SetError ("No dynamic GL support in video driver"); + SDL_SetError("No dynamic GL support in video driver"); } } return (retval); } void * -SDL_GL_GetProcAddress (const char *proc) +SDL_GL_GetProcAddress(const char *proc) { void *func; func = NULL; if (_this->GL_GetProcAddress) { if (_this->gl_config.driver_loaded) { - func = _this->GL_GetProcAddress (_this, proc); + func = _this->GL_GetProcAddress(_this, proc); } else { - SDL_SetError ("No GL driver has been loaded"); + SDL_SetError("No GL driver has been loaded"); } } else { - SDL_SetError ("No dynamic GL support in video driver"); + SDL_SetError("No dynamic GL support in video driver"); } return func; } /* Set the specified GL attribute for setting up a GL video mode */ int -SDL_GL_SetAttribute (SDL_GLattr attr, int value) +SDL_GL_SetAttribute(SDL_GLattr attr, int value) { int retval; @@ -1503,7 +1502,7 @@ _this->gl_config.swap_control = value; break; default: - SDL_SetError ("Unknown OpenGL attribute"); + SDL_SetError("Unknown OpenGL attribute"); retval = -1; break; } @@ -1512,27 +1511,27 @@ /* Retrieve an attribute value from the windowing system. */ int -SDL_GL_GetAttribute (SDL_GLattr attr, int *value) +SDL_GL_GetAttribute(SDL_GLattr attr, int *value) { int retval = -1; if (_this->GL_GetAttribute) { - retval = _this->GL_GetAttribute (_this, attr, value); + retval = _this->GL_GetAttribute(_this, attr, value); } else { *value = 0; - SDL_SetError ("GL_GetAttribute not supported"); + SDL_SetError("GL_GetAttribute not supported"); } return retval; } /* Perform a GL buffer swap on the current GL context */ void -SDL_GL_SwapBuffers (void) +SDL_GL_SwapBuffers(void) { if (SDL_VideoSurface->flags & SDL_INTERNALOPENGL) { - _this->GL_SwapBuffers (_this); + _this->GL_SwapBuffers(_this); } else { - SDL_SetError ("OpenGL video mode has not been set"); + SDL_SetError("OpenGL video mode has not been set"); } } @@ -1540,7 +1539,7 @@ /* Utility function used by SDL_WM_SetIcon(); * flags & 1 for color key, flags & 2 for alpha channel. */ static void -CreateMaskFromColorKeyOrAlpha (SDL_Surface * icon, Uint8 * mask, int flags) +CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags) { int x, y; Uint32 colorkey; @@ -1556,7 +1555,7 @@ pixels = (Uint8 *) icon->pixels + y * icon->pitch; for (x = 0; x < icon->w; ++x) { if (*pixels++ == colorkey) { - SET_MASKBIT (icon, x, y, mask); + SET_MASKBIT(icon, x, y, mask); } } } @@ -1570,10 +1569,10 @@ pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2; for (x = 0; x < icon->w; ++x) { if ((flags & 1) && *pixels == colorkey) { - SET_MASKBIT (icon, x, y, mask); + SET_MASKBIT(icon, x, y, mask); } else if ((flags & 2) && (*pixels & icon->format->Amask) == 0) { - SET_MASKBIT (icon, x, y, mask); + SET_MASKBIT(icon, x, y, mask); } pixels++; } @@ -1588,10 +1587,10 @@ pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4; for (x = 0; x < icon->w; ++x) { if ((flags & 1) && *pixels == colorkey) { - SET_MASKBIT (icon, x, y, mask); + SET_MASKBIT(icon, x, y, mask); } else if ((flags & 2) && (*pixels & icon->format->Amask) == 0) { - SET_MASKBIT (icon, x, y, mask); + SET_MASKBIT(icon, x, y, mask); } pixels++; } @@ -1605,43 +1604,43 @@ * Sets the window manager icon for the display window. */ void -SDL_WM_SetIcon (SDL_Surface * icon, Uint8 * mask) +SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask) { if (icon && _this->SetIcon) { /* Generate a mask if necessary, and create the icon! */ if (mask == NULL) { int mask_len = icon->h * (icon->w + 7) / 8; int flags = 0; - mask = (Uint8 *) SDL_malloc (mask_len); + mask = (Uint8 *) SDL_malloc(mask_len); if (mask == NULL) { return; } - SDL_memset (mask, ~0, mask_len); + SDL_memset(mask, ~0, mask_len); if (icon->flags & SDL_SRCCOLORKEY) flags |= 1; if (icon->flags & SDL_SRCALPHA) flags |= 2; if (flags) { - CreateMaskFromColorKeyOrAlpha (icon, mask, flags); + CreateMaskFromColorKeyOrAlpha(icon, mask, flags); } - _this->SetIcon (_this, icon, mask); - SDL_free (mask); + _this->SetIcon(_this, icon, mask); + SDL_free(mask); } else { - _this->SetIcon (_this, icon, mask); + _this->SetIcon(_this, icon, mask); } } } #endif SDL_bool -SDL_GetWindowWMInfo (SDL_WindowID windowID, SDL_SysWMinfo * info) +SDL_GetWindowWMInfo(SDL_WindowID windowID, SDL_SysWMinfo * info) { - SDL_Window *window = SDL_GetWindowFromID (windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window || !_this->GetWindowWMInfo) { return SDL_FALSE; } - return (_this->GetWindowWMInfo (_this, window, info)); + return (_this->GetWindowWMInfo(_this, window, info)); } /* vi: set ts=4 sw=4 expandtab: */