Mercurial > sdl-ios-xcode
diff src/video/SDL_sysvideo.h @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 6e7ec5cb83c3 |
children | 9857d21967bb |
line wrap: on
line diff
--- a/src/video/SDL_sysvideo.h Mon May 29 03:53:21 2006 +0000 +++ b/src/video/SDL_sysvideo.h Mon May 29 04:04:35 2006 +0000 @@ -139,8 +139,8 @@ int firstcolor, int ncolors, SDL_Color * colors); /* Get some platform dependent window information */ - SDL_bool (*GetWindowWMInfo) (_THIS, SDL_Window * window, - SDL_SysWMinfo * info); + SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, + SDL_SysWMinfo * info); /* Create a YUV video surface (possibly overlay) of the given format. The hardware should be able to perform at least 2x @@ -432,11 +432,11 @@ #define SDL_ShadowSurface ((_this && SDL_CurrentDisplay.num_windows > 0) ? SDL_CurrentWindow.shadow : NULL) #define SDL_PublicSurface (SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface) -extern SDL_VideoDevice *SDL_GetVideoDevice (); -extern void SDL_AddBasicVideoDisplay (const SDL_DisplayMode * desktop_mode); -extern void SDL_AddVideoDisplay (SDL_VideoDisplay * display); -extern void SDL_AddDisplayMode (int display, const SDL_DisplayMode * mode); -extern SDL_Window *SDL_GetWindowFromSurface (SDL_Surface * surface); +extern SDL_VideoDevice *SDL_GetVideoDevice(); +extern void SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); +extern void SDL_AddVideoDisplay(SDL_VideoDisplay * display); +extern void SDL_AddDisplayMode(int display, const SDL_DisplayMode * mode); +extern SDL_Window *SDL_GetWindowFromSurface(SDL_Surface * surface); #endif /* _SDL_sysvideo_h */