Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children | 9857d21967bb |
line wrap: on
line diff
--- a/include/SDL_video.h Mon May 29 03:53:21 2006 +0000 +++ b/include/SDL_video.h Mon May 29 04:04:35 2006 +0000 @@ -285,7 +285,7 @@ * * \sa SDL_GetVideoDriver() */ -extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers (void); +extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); /** * \fn const char *SDL_GetVideoDriver(int index) @@ -297,7 +297,7 @@ * * \sa SDL_GetNumVideoDrivers() */ -extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver (int index); +extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); /** * \fn int SDL_VideoInit(const char *driver_name, Uint32 flags) @@ -315,8 +315,8 @@ * * \sa SDL_VideoQuit() */ -extern DECLSPEC int SDLCALL SDL_VideoInit (const char *driver_name, - Uint32 flags); +extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, + Uint32 flags); /** * \fn void SDL_VideoQuit(void) @@ -327,7 +327,7 @@ * * \sa SDL_VideoInit() */ -extern DECLSPEC void SDLCALL SDL_VideoQuit (void); +extern DECLSPEC void SDLCALL SDL_VideoQuit(void); /** * \fn const char *SDL_GetCurrentVideoDriver(void) @@ -340,7 +340,7 @@ * \sa SDL_GetNumVideoDrivers() * \sa SDL_GetVideoDriver() */ -extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver (void); +extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); /** * \fn const SDL_VideoInfo *SDL_GetVideoInfo(void) @@ -350,7 +350,7 @@ * \return A read-only pointer to information about the video hardware, * or NULL if no video driver has been initialized. */ -extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo (void); +extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void); /** * \fn int SDL_GetNumVideoDisplays(void) @@ -359,7 +359,7 @@ * * \sa SDL_SelectVideoDisplay() */ -extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays (void); +extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); /** * \fn int SDL_SelectVideoDisplay(int index) @@ -370,7 +370,7 @@ * * \sa SDL_GetNumVideoDisplays() */ -extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay (int index); +extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index); /** * \fn int SDL_GetNumDisplayModes(void) @@ -379,7 +379,7 @@ * * \sa SDL_GetDisplayMode() */ -extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes (void); +extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void); /** * \fn const SDL_DisplayMode *SDL_GetDisplayMode(int index) @@ -394,7 +394,7 @@ * * \sa SDL_GetNumDisplayModes() */ -extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDisplayMode (int index); +extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDisplayMode(int index); /** * \fn const SDL_DisplayMode *SDL_GetDesktopDisplayMode(void) @@ -402,7 +402,7 @@ * \brief Retrieve information about the desktop display mode for the current display. */ extern DECLSPEC const SDL_DisplayMode *SDLCALL -SDL_GetDesktopDisplayMode (void); +SDL_GetDesktopDisplayMode(void); /** * \fn const SDL_DisplayMode *SDL_GetCurrentDisplayMode(void) @@ -410,7 +410,7 @@ * \brief Retrieve information about the current display mode. */ extern DECLSPEC const SDL_DisplayMode *SDLCALL -SDL_GetCurrentDisplayMode (void); +SDL_GetCurrentDisplayMode(void); /** * \fn SDL_DisplayMode *SDL_GetClosestDisplayMode(const SDL_DisplayMode *mode, SDL_DisplayMode *closest) @@ -427,12 +427,11 @@ * \sa SDL_GetNumDisplayModes() * \sa SDL_GetDisplayMode() */ -extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode (const - SDL_DisplayMode - * mode, - SDL_DisplayMode - * - closest); +extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const + SDL_DisplayMode + * mode, + SDL_DisplayMode + * closest); /** * \fn int SDL_SetDisplayMode(const SDL_DisplayMode *mode) @@ -443,7 +442,7 @@ * * \return 0 on success, or -1 if setting the display mode failed. */ -extern DECLSPEC int SDLCALL SDL_SetDisplayMode (const SDL_DisplayMode * mode); +extern DECLSPEC int SDLCALL SDL_SetDisplayMode(const SDL_DisplayMode * mode); /** * \fn SDL_WindowID SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) @@ -463,9 +462,9 @@ * * \sa SDL_DestroyWindow() */ -extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindow (const char *title, - int x, int y, int w, - int h, Uint32 flags); +extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindow(const char *title, + int x, int y, int w, + int h, Uint32 flags); /** * \fn SDL_WindowID SDL_CreateWindowFrom(void *data) @@ -480,14 +479,14 @@ * * \sa SDL_DestroyWindow() */ -extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindowFrom (void *data); +extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindowFrom(void *data); /** * \fn Uint32 SDL_GetWindowFlags(SDL_WindowID windowID) * * \brief Get the window flags. */ -extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags (SDL_WindowID windowID); +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_WindowID windowID); /** * \fn void SDL_SetWindowTitle(SDL_WindowID windowID, const char *title) @@ -496,8 +495,8 @@ * * \sa SDL_GetWindowTitle() */ -extern DECLSPEC void SDLCALL SDL_SetWindowTitle (SDL_WindowID windowID, - const char *title); +extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_WindowID windowID, + const char *title); /** * \fn const char *SDL_GetWindowTitle(SDL_WindowID windowID) @@ -506,8 +505,7 @@ * * \sa SDL_SetWindowTitle() */ -extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle (SDL_WindowID - windowID); +extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_WindowID windowID); /** * \fn void SDL_SetWindowIcon(SDL_Surface *icon) @@ -518,7 +516,7 @@ * * FIXME: The icon needs to be set before the window is first shown. Should some icon representation be part of the window creation data? */ -extern DECLSPEC void SDLCALL SDL_SetWindowIcon (SDL_Surface * icon); +extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Surface * icon); /** * \fn void SDL_SetWindowData(SDL_WindowID windowID, void *userdata) @@ -527,8 +525,8 @@ * * \sa SDL_GetWindowData() */ -extern DECLSPEC void SDLCALL SDL_SetWindowData (SDL_WindowID windowID, - void *userdata); +extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_WindowID windowID, + void *userdata); /** * \fn void *SDL_GetWindowData(SDL_WindowID windowID) @@ -537,7 +535,7 @@ * * \sa SDL_SetWindowData() */ -extern DECLSPEC void *SDLCALL SDL_GetWindowData (SDL_WindowID windowID); +extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_WindowID windowID); /** * \fn void SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y) @@ -546,8 +544,8 @@ * * \sa SDL_GetWindowPosition() */ -extern DECLSPEC void SDLCALL SDL_SetWindowPosition (SDL_WindowID windowID, - int x, int y); +extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_WindowID windowID, + int x, int y); /** * \fn void SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y) @@ -556,8 +554,8 @@ * * \sa SDL_SetWindowPosition() */ -extern DECLSPEC void SDLCALL SDL_GetWindowPosition (SDL_WindowID windowID, - int *x, int *y); +extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_WindowID windowID, + int *x, int *y); /** * \fn void SDL_SetWindowSize(SDL_WindowID windowID, int w, int w) @@ -569,8 +567,8 @@ * * \sa SDL_GetWindowSize() */ -extern DECLSPEC void SDLCALL SDL_SetWindowSize (SDL_WindowID windowID, int w, - int h); +extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_WindowID windowID, int w, + int h); /** * \fn void SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *w) @@ -579,8 +577,8 @@ * * \sa SDL_SetWindowSize() */ -extern DECLSPEC void SDLCALL SDL_GetWindowSize (SDL_WindowID windowID, int *w, - int *h); +extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_WindowID windowID, int *w, + int *h); /** * \fn void SDL_ShowWindow(SDL_WindowID windowID) @@ -589,7 +587,7 @@ * * \sa SDL_HideWindow() */ -extern DECLSPEC void SDLCALL SDL_ShowWindow (SDL_WindowID windowID); +extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_WindowID windowID); /** * \fn void SDL_HideWindow(SDL_WindowID windowID) @@ -598,14 +596,14 @@ * * \sa SDL_ShowWindow() */ -extern DECLSPEC void SDLCALL SDL_HideWindow (SDL_WindowID windowID); +extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_WindowID windowID); /** * \fn void SDL_RaiseWindow(SDL_WindowID windowID) * * \brief Raise the window so it's above other windows. */ -extern DECLSPEC void SDLCALL SDL_RaiseWindow (SDL_WindowID windowID); +extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_WindowID windowID); /** * \fn void SDL_MaximizeWindow(SDL_WindowID windowID) @@ -614,7 +612,7 @@ * * \sa SDL_RestoreWindow() */ -extern DECLSPEC void SDLCALL SDL_MaximizeWindow (SDL_WindowID windowID); +extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_WindowID windowID); /** * \fn void SDL_MinimizeWindow(SDL_WindowID windowID) @@ -623,7 +621,7 @@ * * \sa SDL_RestoreWindow() */ -extern DECLSPEC void SDLCALL SDL_MinimizeWindow (SDL_WindowID windowID); +extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_WindowID windowID); /** * \fn void SDL_RestoreWindow(SDL_WindowID windowID) @@ -633,7 +631,7 @@ * \sa SDL_MaximizeWindow() * \sa SDL_MinimizeWindow() */ -extern DECLSPEC void SDLCALL SDL_RestoreWindow (SDL_WindowID windowID); +extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_WindowID windowID); /** * \fn void SDL_SetWindowGrab(SDL_WindowID windowID, int mode) @@ -645,8 +643,8 @@ * \sa SDL_GrabMode * \sa SDL_GetWindowGrab() */ -extern DECLSPEC void SDLCALL SDL_SetWindowGrab (SDL_WindowID windowID, - int mode); +extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_WindowID windowID, + int mode); /** * \fn int SDL_GetWindowGrab(SDL_WindowID windowID) @@ -658,24 +656,24 @@ * \sa SDL_GrabMode * \sa SDL_SetWindowGrab() */ -extern DECLSPEC int SDLCALL SDL_GetWindowGrab (SDL_WindowID windowID); +extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_WindowID windowID); /** * \fn void SDL_DestroyWindow(SDL_WindowID windowID) * * \brief Destroy a window. */ -extern DECLSPEC void SDLCALL SDL_DestroyWindow (SDL_WindowID windowID); +extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_WindowID windowID); /** * \fn SDL_Surface *SDL_CreateWindowSurface (SDL_WindowID windowID, Uint32 format, Uint32 flags) * * \brief Create an SDL_Surface representing the drawing area of the window. */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateWindowSurface (SDL_WindowID - windowID, - Uint32 format, - Uint32 flags); +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateWindowSurface(SDL_WindowID + windowID, + Uint32 format, + Uint32 flags); /* * Makes sure the given list of rectangles is updated on the given screen. @@ -698,7 +696,7 @@ * setting the video mode for this function to perform hardware flipping. * This function returns 0 if successful, or -1 if there was an error. */ -extern DECLSPEC int SDLCALL SDL_Flip (SDL_Surface * screen); +extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen); /* * Set the gamma correction for each of the color channels. @@ -708,7 +706,7 @@ * be emulated using gamma ramps, if available. If successful, this * function returns 0, otherwise it returns -1. */ -extern DECLSPEC int SDLCALL SDL_SetGamma (float red, float green, float blue); +extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); /* * Set the gamma translation table for the red, green, and blue channels @@ -722,9 +720,9 @@ * hardware does not support gamma translation, or otherwise fails, * this function will return -1. */ -extern DECLSPEC int SDLCALL SDL_SetGammaRamp (const Uint16 * red, - const Uint16 * green, - const Uint16 * blue); +extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red, + const Uint16 * green, + const Uint16 * blue); /* * Retrieve the current values of the gamma translation tables. @@ -735,8 +733,8 @@ * hardware does not support gamma translation, or otherwise fails, * this function will return -1. */ -extern DECLSPEC int SDLCALL SDL_GetGammaRamp (Uint16 * red, Uint16 * green, - Uint16 * blue); +extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green, + Uint16 * blue); /* * Sets a portion of the colormap for the given 8-bit surface. If 'surface' @@ -753,9 +751,9 @@ * you desire, even if the window colormap has to be warped or run under * emulation. */ -extern DECLSPEC int SDLCALL SDL_SetColors (SDL_Surface * surface, - SDL_Color * colors, int firstcolor, - int ncolors); +extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface, + SDL_Color * colors, int firstcolor, + int ncolors); /* * Maps an RGB triple to an opaque pixel value for a given pixel format @@ -766,22 +764,22 @@ /* * Maps an RGBA quadruple to a pixel value for a given pixel format */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA (SDL_PixelFormat * format, - Uint8 r, Uint8 g, Uint8 b, - Uint8 a); +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); /* * Maps a pixel value into the RGB components for a given pixel format */ -extern DECLSPEC void SDLCALL SDL_GetRGB (Uint32 pixel, SDL_PixelFormat * fmt, - Uint8 * r, Uint8 * g, Uint8 * b); +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt, + Uint8 * r, Uint8 * g, Uint8 * b); /* * Maps a pixel value into the RGBA components for a given pixel format */ -extern DECLSPEC void SDLCALL SDL_GetRGBA (Uint32 pixel, SDL_PixelFormat * fmt, - Uint8 * r, Uint8 * g, Uint8 * b, - Uint8 * a); +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); /* * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) @@ -821,16 +819,16 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom (void *pixels, - int width, - int height, - int depth, - int pitch, - Uint32 Rmask, - Uint32 Gmask, - Uint32 Bmask, - Uint32 Amask); -extern DECLSPEC void SDLCALL SDL_FreeSurface (SDL_Surface * surface); +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, + int height, + int depth, + int pitch, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); /* * SDL_LockSurface() sets up a surface for directly accessing the pixels. @@ -850,8 +848,8 @@ * * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. */ -extern DECLSPEC int SDLCALL SDL_LockSurface (SDL_Surface * surface); -extern DECLSPEC void SDLCALL SDL_UnlockSurface (SDL_Surface * surface); +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); /* * Load a surface from a seekable SDL data source (memory or file.) @@ -859,8 +857,8 @@ * Returns the new surface, or NULL if there was an error. * The new surface should be freed with SDL_FreeSurface(). */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW (SDL_RWops * src, - int freesrc); +extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, + int freesrc); /* Convenience macro -- load a surface from a file */ #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) @@ -904,8 +902,8 @@ * * The 'alpha' parameter is ignored for surfaces that have an alpha channel. */ -extern DECLSPEC int SDLCALL SDL_SetAlpha (SDL_Surface * surface, Uint32 flag, - Uint8 alpha); +extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface, Uint32 flag, + Uint8 alpha); /* * Sets the clipping rectangle for the destination surface in a blit. @@ -919,16 +917,16 @@ * Note that blits are automatically clipped to the edges of the source * and destination surfaces. */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect (SDL_Surface * surface, - const SDL_Rect * rect); +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, + const SDL_Rect * rect); /* * Gets the clipping rectangle for the destination surface in a blit. * 'rect' must be a pointer to a valid rectangle which will be filled * with the correct values. */ -extern DECLSPEC void SDLCALL SDL_GetClipRect (SDL_Surface * surface, - SDL_Rect * rect); +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, + SDL_Rect * rect); /* * Creates a new surface of the specified format, and then copies and maps @@ -1052,8 +1050,7 @@ * * If the conversion fails or runs out of memory, it returns NULL */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat (SDL_Surface * - surface); +extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface); /* * This function takes a surface and copies it to a new surface of the @@ -1067,8 +1064,8 @@ * * If the conversion fails or runs out of memory, it returns NULL */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha (SDL_Surface * - surface); +extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface * + surface); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ @@ -1080,15 +1077,15 @@ the contents of the display surface underneath the area where the overlay is shown is undefined - it may be overwritten with the converted YUV data. */ -extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay (int width, - int height, - Uint32 format, - SDL_Surface * - display); +extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width, + int height, + Uint32 format, + SDL_Surface * + display); /* Lock an overlay for direct access, and unlock it when you are done */ -extern DECLSPEC int SDLCALL SDL_LockYUVOverlay (SDL_Overlay * overlay); -extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay (SDL_Overlay * overlay); +extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay); +extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay); /* Blit a video overlay to the display surface. The contents of the video surface underneath the blit destination are @@ -1096,11 +1093,11 @@ The width and height of the destination rectangle may be different from that of the overlay, but currently only 2x scaling is supported. */ -extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay (SDL_Overlay * overlay, - SDL_Rect * dstrect); +extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay, + SDL_Rect * dstrect); /* Free a video overlay */ -extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay (SDL_Overlay * overlay); +extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ @@ -1113,17 +1110,17 @@ * If you do this, you need to retrieve all of the GL functions used in * your program from the dynamic library using SDL_GL_GetProcAddress(). */ -extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary (const char *path); +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); /* * Get the address of a GL function */ -extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress (const char *proc); +extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); /* * Set an attribute of the OpenGL subsystem before window creation. */ -extern DECLSPEC int SDLCALL SDL_GL_SetAttribute (SDL_GLattr attr, int value); +extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); /* * Get an attribute of the OpenGL subsystem from the windowing @@ -1134,18 +1131,18 @@ * Developers should track the values they pass into SDL_GL_SetAttribute * themselves if they want to retrieve these values. */ -extern DECLSPEC int SDLCALL SDL_GL_GetAttribute (SDL_GLattr attr, int *value); +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); /* * Swap the OpenGL buffers, if double-buffering is supported. */ -extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers (void); +extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); /* Not in public API at the moment - do not use! */ -extern DECLSPEC int SDLCALL SDL_SoftStretch (SDL_Surface * src, - SDL_Rect * srcrect, - SDL_Surface * dst, - SDL_Rect * dstrect); +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, + SDL_Rect * srcrect, + SDL_Surface * dst, + SDL_Rect * dstrect); /* Ends C function definitions when using C++ */ #ifdef __cplusplus