Mercurial > sdl-ios-xcode
diff include/SDL_events.h @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children | 9857d21967bb |
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--- a/include/SDL_events.h Mon May 29 03:53:21 2006 +0000 +++ b/include/SDL_events.h Mon May 29 04:04:35 2006 +0000 @@ -89,28 +89,26 @@ #define SDL_EVENTMASK(X) (1<<(X)) typedef enum { - SDL_WINDOWEVENTMASK = SDL_EVENTMASK (SDL_WINDOWEVENT), - SDL_KEYDOWNMASK = SDL_EVENTMASK (SDL_KEYDOWN), - SDL_KEYUPMASK = SDL_EVENTMASK (SDL_KEYUP), - SDL_KEYEVENTMASK = SDL_EVENTMASK (SDL_KEYDOWN) | - SDL_EVENTMASK (SDL_KEYUP), - SDL_MOUSEMOTIONMASK = SDL_EVENTMASK (SDL_MOUSEMOTION), - SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK (SDL_MOUSEBUTTONDOWN), - SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK (SDL_MOUSEBUTTONUP), - SDL_MOUSEEVENTMASK = SDL_EVENTMASK (SDL_MOUSEMOTION) | - SDL_EVENTMASK (SDL_MOUSEBUTTONDOWN) | - SDL_EVENTMASK (SDL_MOUSEBUTTONUP), - SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK (SDL_JOYAXISMOTION), - SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK (SDL_JOYBALLMOTION), - SDL_JOYHATMOTIONMASK = SDL_EVENTMASK (SDL_JOYHATMOTION), - SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK (SDL_JOYBUTTONDOWN), - SDL_JOYBUTTONUPMASK = SDL_EVENTMASK (SDL_JOYBUTTONUP), - SDL_JOYEVENTMASK = SDL_EVENTMASK (SDL_JOYAXISMOTION) | - SDL_EVENTMASK (SDL_JOYBALLMOTION) | - SDL_EVENTMASK (SDL_JOYHATMOTION) | - SDL_EVENTMASK (SDL_JOYBUTTONDOWN) | SDL_EVENTMASK (SDL_JOYBUTTONUP), - SDL_QUITMASK = SDL_EVENTMASK (SDL_QUIT), - SDL_SYSWMEVENTMASK = SDL_EVENTMASK (SDL_SYSWMEVENT) + SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT), + SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), + SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), + SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), + SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), + SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), + SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | + SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), + SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), + SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), + SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), + SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | + SDL_EVENTMASK(SDL_JOYBALLMOTION) | + SDL_EVENTMASK(SDL_JOYHATMOTION) | + SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), + SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) } SDL_EventMask; #define SDL_ALLEVENTS 0xFFFFFFFF @@ -299,7 +297,7 @@ This function updates the event queue and internal input device state. This should only be run in the thread that sets the video mode. */ -extern DECLSPEC void SDLCALL SDL_PumpEvents (void); +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); /* Checks the event queue for messages and optionally returns them. If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to @@ -320,27 +318,27 @@ SDL_GETEVENT } SDL_eventaction; /* */ -extern DECLSPEC int SDLCALL SDL_PeepEvents (SDL_Event * events, int numevents, - SDL_eventaction action, - Uint32 mask); +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, + SDL_eventaction action, + Uint32 mask); /* Polls for currently pending events, and returns 1 if there are any pending events, or 0 if there are none available. If 'event' is not NULL, the next event is removed from the queue and stored in that area. */ -extern DECLSPEC int SDLCALL SDL_PollEvent (SDL_Event * event); +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); /* Waits indefinitely for the next available event, returning 1, or 0 if there was an error while waiting for events. If 'event' is not NULL, the next event is removed from the queue and stored in that area. */ -extern DECLSPEC int SDLCALL SDL_WaitEvent (SDL_Event * event); +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); /* Add an event to the event queue. This function returns 0 on success, or -1 if the event queue was full or there was some other error. */ -extern DECLSPEC int SDLCALL SDL_PushEvent (SDL_Event * event); +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); /* This function sets up a filter to process all events before they @@ -365,13 +363,13 @@ If the quit event is generated by an interrupt signal, it will bypass the internal queue and be delivered to the application at the next event poll. */ -extern DECLSPEC void SDLCALL SDL_SetEventFilter (SDL_EventFilter filter); +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); /* Return the current event filter - can be used to "chain" filters. If there is no event filter set, this function returns NULL. */ -extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter (void); +extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); /* This function allows you to set the state of processing certain events. @@ -385,7 +383,7 @@ #define SDL_IGNORE 0 #define SDL_DISABLE 0 #define SDL_ENABLE 1 -extern DECLSPEC Uint8 SDLCALL SDL_EventState (Uint8 type, int state); +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); /* Ends C function definitions when using C++ */