Mercurial > sdl-ios-xcode
diff include/SDL.h @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children |
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--- a/include/SDL.h Mon May 29 03:53:21 2006 +0000 +++ b/include/SDL.h Mon May 29 04:04:35 2006 +0000 @@ -118,24 +118,24 @@ * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup * signal handlers for some commonly ignored fatal signals (like SIGSEGV) */ -extern DECLSPEC int SDLCALL SDL_Init (Uint32 flags); +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); /* This function initializes specific SDL subsystems */ -extern DECLSPEC int SDLCALL SDL_InitSubSystem (Uint32 flags); +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); /* This function cleans up specific SDL subsystems */ -extern DECLSPEC void SDLCALL SDL_QuitSubSystem (Uint32 flags); +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); /* This function returns mask of the specified subsystems which have been initialized. If 'flags' is 0, it returns a mask of all initialized subsystems. */ -extern DECLSPEC Uint32 SDLCALL SDL_WasInit (Uint32 flags); +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); /* This function cleans up all initialized subsystems and unloads the * dynamically linked library. You should call it upon all exit conditions. */ -extern DECLSPEC void SDLCALL SDL_Quit (void); +extern DECLSPEC void SDLCALL SDL_Quit(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus