Mercurial > sdl-ios-xcode
diff Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.c @ 2220:4d2d0548f5b2
Don't run indent on the Xcode templates
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 11 Aug 2007 18:51:12 +0000 |
parents | 59a667370c57 |
children |
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--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.c Fri Aug 10 16:03:35 2007 +0000 +++ b/Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.c Sat Aug 11 18:51:12 2007 +0000 @@ -54,49 +54,46 @@ int w_win = 640; int h_win = 480; -GLint count = 0; +GLint count = 0; GLenum StrMode = GL_VENDOR; GLboolean moving; -static double -mtime(void) +static double mtime(void) { - struct timeval tk_time; - struct timezone tz; - - gettimeofday(&tk_time, &tz); - - return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec; + struct timeval tk_time; + struct timezone tz; + + gettimeofday(&tk_time, &tz); + + return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec; } -static double -filter(double in, double *save) +static double filter(double in, double *save) { - static double k1 = 0.9; - static double k2 = 0.05; + static double k1 = 0.9; + static double k2 = 0.05; - save[3] = in; - save[1] = save[0] * k1 + k2 * (save[3] + save[2]); + save[3] = in; + save[1] = save[0]*k1 + k2*(save[3] + save[2]); - save[0] = save[1]; - save[2] = save[3]; + save[0]=save[1]; + save[2]=save[3]; - return (save[1]); + return(save[1]); } -void -DrawStr(const char *str) +void DrawStr(const char *str) { - GLint i = 0; - - if (!str) - return; - - while (str[i]) { - glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]); - i++; - } + GLint i = 0; + + if(!str) return; + + while(str[i]) + { + glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]); + i++; + } } void @@ -137,18 +134,18 @@ void Atlantis_Init(void) { - static float ambient[] = { 0.2, 0.2, 0.2, 1.0 }; - static float diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; - static float position[] = { 0.0, 1.0, 0.0, 0.0 }; - static float mat_shininess[] = { 90.0 }; - static float mat_specular[] = { 0.8, 0.8, 0.8, 1.0 }; - static float mat_diffuse[] = { 0.46, 0.66, 0.795, 1.0 }; - static float mat_ambient[] = { 0.3, 0.4, 0.5, 1.0 }; - static float lmodel_ambient[] = { 0.4, 0.4, 0.4, 1.0 }; - static float lmodel_localviewer[] = { 0.0 }; + static float ambient[] = {0.2, 0.2, 0.2, 1.0}; + static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; + static float position[] = {0.0, 1.0, 0.0, 0.0}; + static float mat_shininess[] = {90.0}; + static float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; + static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0}; + static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0}; + static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0}; + static float lmodel_localviewer[] = {0.0}; //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0}; //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0}; - static float fog_color[] = { 0.0, 0.5, 0.9, 1.0 }; + static float fog_color[] = {0.0, 0.5, 0.9, 1.0}; glFrontFace(GL_CCW); @@ -171,9 +168,9 @@ InitFishs(); glEnable(GL_FOG); - glFogi(GL_FOG_MODE, GL_EXP); - glFogf(GL_FOG_DENSITY, 0.0000025); - glFogfv(GL_FOG_COLOR, fog_color); + glFogi(GL_FOG_MODE, GL_EXP); + glFogf(GL_FOG_DENSITY, 0.0000025); + glFogfv(GL_FOG_COLOR, fog_color); glClearColor(0.0, 0.5, 0.9, 1.0); } @@ -181,15 +178,14 @@ void Atlantis_Reshape(int width, int height) { - w_win = width; - h_win = height; - + w_win = width; + h_win = height; + glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, - 300000.0); + gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0); glMatrixMode(GL_MODELVIEW); } @@ -216,42 +212,42 @@ { switch (key) { case 't': - Timing = !Timing; - break; + Timing = !Timing; + break; case ' ': - switch (StrMode) { - case GL_EXTENSIONS: - StrMode = GL_VENDOR; - break; - case GL_VENDOR: - StrMode = GL_RENDERER; - break; - case GL_RENDERER: - StrMode = GL_VERSION; - break; - case GL_VERSION: - StrMode = GL_EXTENSIONS; - break; - } - break; - case 27: /* Esc will quit */ + switch(StrMode) + { + case GL_EXTENSIONS: + StrMode = GL_VENDOR; + break; + case GL_VENDOR: + StrMode = GL_RENDERER; + break; + case GL_RENDERER: + StrMode = GL_VERSION; + break; + case GL_VERSION: + StrMode = GL_EXTENSIONS; + break; + } + break; + case 27: /* Esc will quit */ exit(1); - break; - case 's': /* "s" start animation */ + break; + case 's': /* "s" start animation */ moving = GL_TRUE; //glutIdleFunc(Animate); - break; - case 'a': /* "a" stop animation */ + break; + case 'a': /* "a" stop animation */ moving = GL_FALSE; //glutIdleFunc(NULL); - break; - case '.': /* "." will advance frame */ + break; + case '.': /* "." will advance frame */ if (!moving) { Atlantis_Animate(); } } } - /* void Display(void) { @@ -277,10 +273,10 @@ Atlantis_Display(void) { int i; - static double th[4] = { 0.0, 0.0, 0.0, 0.0 }; - static double t1 = 0.0, t2 = 0.0, t; - char num_str[128]; - + static double th[4] = {0.0, 0.0, 0.0, 0.0}; + static double t1 = 0.0, t2 = 0.0, t; + char num_str[128]; + t1 = t2; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); @@ -307,59 +303,56 @@ glScalef(0.45, 0.45, 0.3); DrawWhale(&babyWhale); glPopMatrix(); - - if (Timing) { - t2 = mtime(); - t = t2 - t1; - if (t > 0.0001) - t = 1.0 / t; - - glDisable(GL_LIGHTING); - //glDisable(GL_DEPTH_TEST); - - glColor3f(1.0, 0.0, 0.0); - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glOrtho(0, w_win, 0, h_win, -10.0, 10.0); - - glRasterPos2f(5.0, 5.0); - - switch (StrMode) { - case GL_VENDOR: - sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), - w_win, h_win); - DrawStr(num_str); - DrawStr(glGetString(GL_VENDOR)); - break; - case GL_RENDERER: - sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), - w_win, h_win); - DrawStr(num_str); - DrawStr(glGetString(GL_RENDERER)); - break; - case GL_VERSION: - sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), - w_win, h_win); - DrawStr(num_str); - DrawStr(glGetString(GL_VERSION)); - break; - case GL_EXTENSIONS: - sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), - w_win, h_win); - DrawStr(num_str); - DrawStr(glGetString(GL_EXTENSIONS)); - break; - } - - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - - glEnable(GL_LIGHTING); - //glEnable(GL_DEPTH_TEST); - } - + + if(Timing) + { + t2 = mtime(); + t = t2 - t1; + if(t > 0.0001) t = 1.0 / t; + + glDisable(GL_LIGHTING); + //glDisable(GL_DEPTH_TEST); + + glColor3f(1.0, 0.0, 0.0); + + glMatrixMode (GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glOrtho(0, w_win, 0, h_win, -10.0, 10.0); + + glRasterPos2f(5.0, 5.0); + + switch(StrMode) + { + case GL_VENDOR: + sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_VENDOR)); + break; + case GL_RENDERER: + sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_RENDERER)); + break; + case GL_VERSION: + sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_VERSION)); + break; + case GL_EXTENSIONS: + sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_EXTENSIONS)); + break; + } + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + + glEnable(GL_LIGHTING); + //glEnable(GL_DEPTH_TEST); + } + count++; glutSwapBuffers(); @@ -463,4 +456,4 @@ glutMainLoop(); return 0; // ANSI C requires main to return int. } -*/ +*/ \ No newline at end of file