diff include/SDL_video.h @ 4217:4c4113c2162c SDL-1.2

Fixed bug #706 Ken Bull 2009-02-25 13:22:02 PST Adds Doxygen support for all headers (except config and boilerplate headers) in the include folder for SDL-1.2 revision 4446. While in general SDL is quite thoroughly commented, none of these comments are correctly formatted for Doxygen and are generally inconsistent in their formatting.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 09:38:10 +0000
parents 34068be6aa0b
children
line wrap: on
line diff
--- a/include/SDL_video.h	Mon Sep 21 09:27:08 2009 +0000
+++ b/include/SDL_video.h	Mon Sep 21 09:38:10 2009 +0000
@@ -20,7 +20,9 @@
     slouken@libsdl.org
 */
 
-/* Header file for access to the SDL raw framebuffer window */
+/** @file SDL_video.h
+ *  Header file for access to the SDL raw framebuffer window
+ */
 
 #ifndef _SDL_video_h
 #define _SDL_video_h
@@ -35,11 +37,16 @@
 extern "C" {
 #endif
 
-/* Transparency definitions: These define alpha as the opacity of a surface */
+/** @name Transparency definitions
+ *  These define alpha as the opacity of a surface
+ */
+/*@{*/
 #define SDL_ALPHA_OPAQUE 255
 #define SDL_ALPHA_TRANSPARENT 0
+/*@}*/
 
-/* Useful data types */
+/** @name Useful data types */
+/*@{*/
 typedef struct SDL_Rect {
 	Sint16 x, y;
 	Uint16 w, h;
@@ -57,8 +64,9 @@
 	int       ncolors;
 	SDL_Color *colors;
 } SDL_Palette;
+/*@}*/
 
-/* Everything in the pixel format structure is read-only */
+/** Everything in the pixel format structure is read-only */
 typedef struct SDL_PixelFormat {
 	SDL_Palette *palette;
 	Uint8  BitsPerPixel;
@@ -76,128 +84,149 @@
 	Uint32 Bmask;
 	Uint32 Amask;
 
-	/* RGB color key information */
+	/** RGB color key information */
 	Uint32 colorkey;
-	/* Alpha value information (per-surface alpha) */
+	/** Alpha value information (per-surface alpha) */
 	Uint8  alpha;
 } SDL_PixelFormat;
 
-/* This structure should be treated as read-only, except for 'pixels',
-   which, if not NULL, contains the raw pixel data for the surface.
-*/
+/** This structure should be treated as read-only, except for 'pixels',
+ *  which, if not NULL, contains the raw pixel data for the surface.
+ */
 typedef struct SDL_Surface {
-	Uint32 flags;				/* Read-only */
-	SDL_PixelFormat *format;		/* Read-only */
-	int w, h;				/* Read-only */
-	Uint16 pitch;				/* Read-only */
-	void *pixels;				/* Read-write */
-	int offset;				/* Private */
+	Uint32 flags;				/**< Read-only */
+	SDL_PixelFormat *format;		/**< Read-only */
+	int w, h;				/**< Read-only */
+	Uint16 pitch;				/**< Read-only */
+	void *pixels;				/**< Read-write */
+	int offset;				/**< Private */
 
-	/* Hardware-specific surface info */
+	/** Hardware-specific surface info */
 	struct private_hwdata *hwdata;
 
-	/* clipping information */
-	SDL_Rect clip_rect;			/* Read-only */
-	Uint32 unused1;				/* for binary compatibility */
+	/** clipping information */
+	SDL_Rect clip_rect;			/**< Read-only */
+	Uint32 unused1;				/**< for binary compatibility */
 
-	/* Allow recursive locks */
-	Uint32 locked;				/* Private */
+	/** Allow recursive locks */
+	Uint32 locked;				/**< Private */
 
-	/* info for fast blit mapping to other surfaces */
-	struct SDL_BlitMap *map;		/* Private */
+	/** info for fast blit mapping to other surfaces */
+	struct SDL_BlitMap *map;		/**< Private */
 
-	/* format version, bumped at every change to invalidate blit maps */
-	unsigned int format_version;		/* Private */
+	/** format version, bumped at every change to invalidate blit maps */
+	unsigned int format_version;		/**< Private */
 
-	/* Reference count -- used when freeing surface */
-	int refcount;				/* Read-mostly */
+	/** Reference count -- used when freeing surface */
+	int refcount;				/**< Read-mostly */
 } SDL_Surface;
 
-/* These are the currently supported flags for the SDL_surface */
-/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
-#define SDL_SWSURFACE	0x00000000	/* Surface is in system memory */
-#define SDL_HWSURFACE	0x00000001	/* Surface is in video memory */
-#define SDL_ASYNCBLIT	0x00000004	/* Use asynchronous blits if possible */
-/* Available for SDL_SetVideoMode() */
-#define SDL_ANYFORMAT	0x10000000	/* Allow any video depth/pixel-format */
-#define SDL_HWPALETTE	0x20000000	/* Surface has exclusive palette */
-#define SDL_DOUBLEBUF	0x40000000	/* Set up double-buffered video mode */
-#define SDL_FULLSCREEN	0x80000000	/* Surface is a full screen display */
-#define SDL_OPENGL      0x00000002      /* Create an OpenGL rendering context */
-#define SDL_OPENGLBLIT	0x0000000A	/* Create an OpenGL rendering context and use it for blitting */
-#define SDL_RESIZABLE	0x00000010	/* This video mode may be resized */
-#define SDL_NOFRAME	0x00000020	/* No window caption or edge frame */
-/* Used internally (read-only) */
-#define SDL_HWACCEL	0x00000100	/* Blit uses hardware acceleration */
-#define SDL_SRCCOLORKEY	0x00001000	/* Blit uses a source color key */
-#define SDL_RLEACCELOK	0x00002000	/* Private flag */
-#define SDL_RLEACCEL	0x00004000	/* Surface is RLE encoded */
-#define SDL_SRCALPHA	0x00010000	/* Blit uses source alpha blending */
-#define SDL_PREALLOC	0x01000000	/* Surface uses preallocated memory */
+/** @name SDL_Surface Flags
+ *  These are the currently supported flags for the SDL_surface
+ */
+/*@{*/
+
+/** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
+/*@{*/
+#define SDL_SWSURFACE	0x00000000	/**< Surface is in system memory */
+#define SDL_HWSURFACE	0x00000001	/**< Surface is in video memory */
+#define SDL_ASYNCBLIT	0x00000004	/**< Use asynchronous blits if possible */
+/*@}*/
 
-/* Evaluates to true if the surface needs to be locked before access */
+/** Available for SDL_SetVideoMode() */
+/*@{*/
+#define SDL_ANYFORMAT	0x10000000	/**< Allow any video depth/pixel-format */
+#define SDL_HWPALETTE	0x20000000	/**< Surface has exclusive palette */
+#define SDL_DOUBLEBUF	0x40000000	/**< Set up double-buffered video mode */
+#define SDL_FULLSCREEN	0x80000000	/**< Surface is a full screen display */
+#define SDL_OPENGL      0x00000002      /**< Create an OpenGL rendering context */
+#define SDL_OPENGLBLIT	0x0000000A	/**< Create an OpenGL rendering context and use it for blitting */
+#define SDL_RESIZABLE	0x00000010	/**< This video mode may be resized */
+#define SDL_NOFRAME	0x00000020	/**< No window caption or edge frame */
+/*@}*/
+
+/** Used internally (read-only) */
+/*@{*/
+#define SDL_HWACCEL	0x00000100	/**< Blit uses hardware acceleration */
+#define SDL_SRCCOLORKEY	0x00001000	/**< Blit uses a source color key */
+#define SDL_RLEACCELOK	0x00002000	/**< Private flag */
+#define SDL_RLEACCEL	0x00004000	/**< Surface is RLE encoded */
+#define SDL_SRCALPHA	0x00010000	/**< Blit uses source alpha blending */
+#define SDL_PREALLOC	0x01000000	/**< Surface uses preallocated memory */
+/*@}*/
+
+/*@}*/
+
+/** Evaluates to true if the surface needs to be locked before access */
 #define SDL_MUSTLOCK(surface)	\
   (surface->offset ||		\
   ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
 
-/* typedef for private surface blitting functions */
+/** typedef for private surface blitting functions */
 typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
 			struct SDL_Surface *dst, SDL_Rect *dstrect);
 
 
-/* Useful for determining the video hardware capabilities */
+/** Useful for determining the video hardware capabilities */
 typedef struct SDL_VideoInfo {
-	Uint32 hw_available :1;	/* Flag: Can you create hardware surfaces? */
-	Uint32 wm_available :1;	/* Flag: Can you talk to a window manager? */
+	Uint32 hw_available :1;	/**< Flag: Can you create hardware surfaces? */
+	Uint32 wm_available :1;	/**< Flag: Can you talk to a window manager? */
 	Uint32 UnusedBits1  :6;
 	Uint32 UnusedBits2  :1;
-	Uint32 blit_hw      :1;	/* Flag: Accelerated blits HW --> HW */
-	Uint32 blit_hw_CC   :1;	/* Flag: Accelerated blits with Colorkey */
-	Uint32 blit_hw_A    :1;	/* Flag: Accelerated blits with Alpha */
-	Uint32 blit_sw      :1;	/* Flag: Accelerated blits SW --> HW */
-	Uint32 blit_sw_CC   :1;	/* Flag: Accelerated blits with Colorkey */
-	Uint32 blit_sw_A    :1;	/* Flag: Accelerated blits with Alpha */
-	Uint32 blit_fill    :1;	/* Flag: Accelerated color fill */
+	Uint32 blit_hw      :1;	/**< Flag: Accelerated blits HW --> HW */
+	Uint32 blit_hw_CC   :1;	/**< Flag: Accelerated blits with Colorkey */
+	Uint32 blit_hw_A    :1;	/**< Flag: Accelerated blits with Alpha */
+	Uint32 blit_sw      :1;	/**< Flag: Accelerated blits SW --> HW */
+	Uint32 blit_sw_CC   :1;	/**< Flag: Accelerated blits with Colorkey */
+	Uint32 blit_sw_A    :1;	/**< Flag: Accelerated blits with Alpha */
+	Uint32 blit_fill    :1;	/**< Flag: Accelerated color fill */
 	Uint32 UnusedBits3  :16;
-	Uint32 video_mem;	/* The total amount of video memory (in K) */
-	SDL_PixelFormat *vfmt;	/* Value: The format of the video surface */
-	int    current_w;	/* Value: The current video mode width */
-	int    current_h;	/* Value: The current video mode height */
+	Uint32 video_mem;	/**< The total amount of video memory (in K) */
+	SDL_PixelFormat *vfmt;	/**< Value: The format of the video surface */
+	int    current_w;	/**< Value: The current video mode width */
+	int    current_h;	/**< Value: The current video mode height */
 } SDL_VideoInfo;
 
 
-/* The most common video overlay formats.
-   For an explanation of these pixel formats, see:
-	http://www.webartz.com/fourcc/indexyuv.htm
-
-   For information on the relationship between color spaces, see:
-   http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
+/** @name Overlay Formats
+ *  The most common video overlay formats.
+ *  For an explanation of these pixel formats, see:
+ *	http://www.webartz.com/fourcc/indexyuv.htm
+ *
+ *  For information on the relationship between color spaces, see:
+ *  http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
  */
-#define SDL_YV12_OVERLAY  0x32315659	/* Planar mode: Y + V + U  (3 planes) */
-#define SDL_IYUV_OVERLAY  0x56555949	/* Planar mode: Y + U + V  (3 planes) */
-#define SDL_YUY2_OVERLAY  0x32595559	/* Packed mode: Y0+U0+Y1+V0 (1 plane) */
-#define SDL_UYVY_OVERLAY  0x59565955	/* Packed mode: U0+Y0+V0+Y1 (1 plane) */
-#define SDL_YVYU_OVERLAY  0x55595659	/* Packed mode: Y0+V0+Y1+U0 (1 plane) */
+/*@{*/
+#define SDL_YV12_OVERLAY  0x32315659	/**< Planar mode: Y + V + U  (3 planes) */
+#define SDL_IYUV_OVERLAY  0x56555949	/**< Planar mode: Y + U + V  (3 planes) */
+#define SDL_YUY2_OVERLAY  0x32595559	/**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
+#define SDL_UYVY_OVERLAY  0x59565955	/**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
+#define SDL_YVYU_OVERLAY  0x55595659	/**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
+/*@}*/
 
-/* The YUV hardware video overlay */
+/** The YUV hardware video overlay */
 typedef struct SDL_Overlay {
-	Uint32 format;				/* Read-only */
-	int w, h;				/* Read-only */
-	int planes;				/* Read-only */
-	Uint16 *pitches;			/* Read-only */
-	Uint8 **pixels;				/* Read-write */
+	Uint32 format;				/**< Read-only */
+	int w, h;				/**< Read-only */
+	int planes;				/**< Read-only */
+	Uint16 *pitches;			/**< Read-only */
+	Uint8 **pixels;				/**< Read-write */
 
-	/* Hardware-specific surface info */
+	/** @name Hardware-specific surface info */
+        /*@{*/
 	struct private_yuvhwfuncs *hwfuncs;
 	struct private_yuvhwdata *hwdata;
+        /*@{*/
 
-	/* Special flags */
-	Uint32 hw_overlay :1;	/* Flag: This overlay hardware accelerated? */
+	/** @name Special flags */
+        /*@{*/
+	Uint32 hw_overlay :1;	/**< Flag: This overlay hardware accelerated? */
 	Uint32 UnusedBits :31;
+        /*@}*/
 } SDL_Overlay;
 
 
-/* Public enumeration for setting the OpenGL window attributes. */
+/** Public enumeration for setting the OpenGL window attributes. */
 typedef enum {
     SDL_GL_RED_SIZE,
     SDL_GL_GREEN_SIZE,
@@ -218,17 +247,23 @@
     SDL_GL_SWAP_CONTROL
 } SDL_GLattr;
 
-/* flags for SDL_SetPalette() */
+/** @name flags for SDL_SetPalette() */
+/*@{*/
 #define SDL_LOGPAL 0x01
 #define SDL_PHYSPAL 0x02
+/*@}*/
 
 /* Function prototypes */
 
-/* These functions are used internally, and should not be used unless you
+/**
+ * @name Video Init and Quit
+ * These functions are used internally, and should not be used unless you
  * have a specific need to specify the video driver you want to use.
  * You should normally use SDL_Init() or SDL_InitSubSystem().
- *
- * SDL_VideoInit() initializes the video subsystem -- sets up a connection
+ */
+/*@{*/
+/**
+ * Initializes the video subsystem. Sets up a connection
  * to the window manager, etc, and determines the current video mode and
  * pixel format, but does not initialize a window or graphics mode.
  * Note that event handling is activated by this routine.
@@ -239,14 +274,16 @@
  */
 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
+/*@}*/
 
-/* This function fills the given character buffer with the name of the
+/**
+ * This function fills the given character buffer with the name of the
  * video driver, and returns a pointer to it if the video driver has
  * been initialized.  It returns NULL if no driver has been initialized.
  */
 extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
 
-/*
+/**
  * This function returns a pointer to the current display surface.
  * If SDL is doing format conversion on the display surface, this
  * function returns the publicly visible surface, not the real video
@@ -254,7 +291,7 @@
  */
 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
 
-/*
+/**
  * This function returns a read-only pointer to information about the
  * video hardware.  If this is called before SDL_SetVideoMode(), the 'vfmt'
  * member of the returned structure will contain the pixel format of the
@@ -262,7 +299,7 @@
  */
 extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
 
-/* 
+/**
  * Check to see if a particular video mode is supported.
  * It returns 0 if the requested mode is not supported under any bit depth,
  * or returns the bits-per-pixel of the closest available mode with the
@@ -275,7 +312,7 @@
  */
 extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
 
-/*
+/**
  * Return a pointer to an array of available screen dimensions for the
  * given format and video flags, sorted largest to smallest.  Returns 
  * NULL if there are no dimensions available for a particular format, 
@@ -286,7 +323,7 @@
  */
 extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
 
-/*
+/**
  * Set up a video mode with the specified width, height and bits-per-pixel.
  *
  * If 'bpp' is 0, it is treated as the current display bits per pixel.
@@ -347,18 +384,24 @@
 extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
 			(int width, int height, int bpp, Uint32 flags);
 
-/*
+/** @name SDL_Update Functions
+ * These functions should not be called while 'screen' is locked.
+ */
+/*@{*/
+/**
  * Makes sure the given list of rectangles is updated on the given screen.
- * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
- * screen.
- * These functions should not be called while 'screen' is locked.
  */
 extern DECLSPEC void SDLCALL SDL_UpdateRects
 		(SDL_Surface *screen, int numrects, SDL_Rect *rects);
+/**
+ * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
+ * screen.
+ */
 extern DECLSPEC void SDLCALL SDL_UpdateRect
 		(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
+/*@}*/
 
-/*
+/**
  * On hardware that supports double-buffering, this function sets up a flip
  * and returns.  The hardware will wait for vertical retrace, and then swap
  * video buffers before the next video surface blit or lock will return.
@@ -370,7 +413,7 @@
  */
 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
 
-/*
+/**
  * Set the gamma correction for each of the color channels.
  * The gamma values range (approximately) between 0.1 and 10.0
  * 
@@ -380,7 +423,7 @@
  */
 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
 
-/*
+/**
  * Set the gamma translation table for the red, green, and blue channels
  * of the video hardware.  Each table is an array of 256 16-bit quantities,
  * representing a mapping between the input and output for that channel.
@@ -394,7 +437,7 @@
  */
 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
 
-/*
+/**
  * Retrieve the current values of the gamma translation tables.
  * 
  * You must pass in valid pointers to arrays of 256 16-bit quantities.
@@ -405,7 +448,7 @@
  */
 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
 
-/*
+/**
  * Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
  * is not a palettized surface, this function does nothing, returning 0.
  * If all of the colors were set as passed to SDL_SetColors(), it will
@@ -423,7 +466,7 @@
 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, 
 			SDL_Color *colors, int firstcolor, int ncolors);
 
-/*
+/**
  * Sets a portion of the colormap for a given 8-bit surface.
  * 'flags' is one or both of:
  * SDL_LOGPAL  -- set logical palette, which controls how blits are mapped
@@ -443,35 +486,37 @@
 				   SDL_Color *colors, int firstcolor,
 				   int ncolors);
 
-/*
+/**
  * Maps an RGB triple to an opaque pixel value for a given pixel format
  */
 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
 (const SDL_PixelFormat * const format,
  const Uint8 r, const Uint8 g, const Uint8 b);
 
-/*
+/**
  * Maps an RGBA quadruple to a pixel value for a given pixel format
  */
 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
 (const SDL_PixelFormat * const format,
  const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
 
-/*
+/**
  * Maps a pixel value into the RGB components for a given pixel format
  */
 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
 				const SDL_PixelFormat * const fmt,
 				Uint8 *r, Uint8 *g, Uint8 *b);
 
-/*
+/**
  * Maps a pixel value into the RGBA components for a given pixel format
  */
 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
 				const SDL_PixelFormat * const fmt,
 				Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
 
-/*
+/** @sa SDL_CreateRGBSurface */
+#define SDL_AllocSurface    SDL_CreateRGBSurface
+/**
  * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
  * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
  * If the depth is greater than 8 bits, the pixel format is set using the
@@ -505,16 +550,16 @@
  * reason the surface could not be placed in video memory, it will not have
  * the SDL_HWSURFACE flag set, and will be created in system memory instead.
  */
-#define SDL_AllocSurface    SDL_CreateRGBSurface
 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
 			(Uint32 flags, int width, int height, int depth, 
 			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+/** @sa SDL_CreateRGBSurface */
 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
 			int width, int height, int depth, int pitch,
 			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
 
-/*
+/**
  * SDL_LockSurface() sets up a surface for directly accessing the pixels.
  * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
  * to and read from 'surface->pixels', using the pixel format stored in 
@@ -535,7 +580,7 @@
 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
 
-/*
+/**
  * Load a surface from a seekable SDL data source (memory or file.)
  * If 'freesrc' is non-zero, the source will be closed after being read.
  * Returns the new surface, or NULL if there was an error.
@@ -543,10 +588,10 @@
  */
 extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
 
-/* Convenience macro -- load a surface from a file */
+/** Convenience macro -- load a surface from a file */
 #define SDL_LoadBMP(file)	SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
 
-/*
+/**
  * Save a surface to a seekable SDL data source (memory or file.)
  * If 'freedst' is non-zero, the source will be closed after being written.
  * Returns 0 if successful or -1 if there was an error.
@@ -554,11 +599,11 @@
 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
 		(SDL_Surface *surface, SDL_RWops *dst, int freedst);
 
-/* Convenience macro -- save a surface to a file */
+/** Convenience macro -- save a surface to a file */
 #define SDL_SaveBMP(surface, file) \
 		SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
 
-/*
+/**
  * Sets the color key (transparent pixel) in a blittable surface.
  * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), 
  * 'key' will be the transparent pixel in the source image of a blit.
@@ -570,7 +615,7 @@
 extern DECLSPEC int SDLCALL SDL_SetColorKey
 			(SDL_Surface *surface, Uint32 flag, Uint32 key);
 
-/*
+/**
  * This function sets the alpha value for the entire surface, as opposed to
  * using the alpha component of each pixel. This value measures the range
  * of transparency of the surface, 0 being completely transparent to 255
@@ -587,7 +632,7 @@
  */
 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
 
-/*
+/**
  * Sets the clipping rectangle for the destination surface in a blit.
  *
  * If the clip rectangle is NULL, clipping will be disabled.
@@ -601,14 +646,14 @@
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
 
-/*
+/**
  * Gets the clipping rectangle for the destination surface in a blit.
  * 'rect' must be a pointer to a valid rectangle which will be filled
  * with the correct values.
  */
 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
 
-/*
+/**
  * Creates a new surface of the specified format, and then copies and maps 
  * the given surface to it so the blit of the converted surface will be as 
  * fast as possible.  If this function fails, it returns NULL.
@@ -623,7 +668,7 @@
 extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
 			(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
 
-/*
+/**
  * This performs a fast blit from the source surface to the destination
  * surface.  It assumes that the source and destination rectangles are
  * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
@@ -679,35 +724,38 @@
  * If either of the surfaces were in video memory, and the blit returns -2,
  * the video memory was lost, so it should be reloaded with artwork and 
  * re-blitted:
-	while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
-		while ( SDL_LockSurface(image) < 0 )
-			Sleep(10);
-		-- Write image pixels to image->pixels --
-		SDL_UnlockSurface(image);
-	}
+ * @code
+ *	while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
+ *		while ( SDL_LockSurface(image) < 0 )
+ *			Sleep(10);
+ *		-- Write image pixels to image->pixels --
+ *		SDL_UnlockSurface(image);
+ *	}
+ * @endcode
+ *
  * This happens under DirectX 5.0 when the system switches away from your
  * fullscreen application.  The lock will also fail until you have access
  * to the video memory again.
+ *
+ * You should call SDL_BlitSurface() unless you know exactly how SDL
+ * blitting works internally and how to use the other blit functions.
  */
-/* You should call SDL_BlitSurface() unless you know exactly how SDL
-   blitting works internally and how to use the other blit functions.
-*/
 #define SDL_BlitSurface SDL_UpperBlit
 
-/* This is the public blit function, SDL_BlitSurface(), and it performs
-   rectangle validation and clipping before passing it to SDL_LowerBlit()
-*/
+/** This is the public blit function, SDL_BlitSurface(), and it performs
+ *  rectangle validation and clipping before passing it to SDL_LowerBlit()
+ */
 extern DECLSPEC int SDLCALL SDL_UpperBlit
 			(SDL_Surface *src, SDL_Rect *srcrect,
 			 SDL_Surface *dst, SDL_Rect *dstrect);
-/* This is a semi-private blit function and it performs low-level surface
-   blitting only.
-*/
+/** This is a semi-private blit function and it performs low-level surface
+ *  blitting only.
+ */
 extern DECLSPEC int SDLCALL SDL_LowerBlit
 			(SDL_Surface *src, SDL_Rect *srcrect,
 			 SDL_Surface *dst, SDL_Rect *dstrect);
 
-/*
+/**
  * This function performs a fast fill of the given rectangle with 'color'
  * The given rectangle is clipped to the destination surface clip area
  * and the final fill rectangle is saved in the passed in pointer.
@@ -719,7 +767,7 @@
 extern DECLSPEC int SDLCALL SDL_FillRect
 		(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
 
-/* 
+/**
  * This function takes a surface and copies it to a new surface of the
  * pixel format and colors of the video framebuffer, suitable for fast
  * blitting onto the display surface.  It calls SDL_ConvertSurface()
@@ -732,7 +780,7 @@
  */
 extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
 
-/* 
+/**
  * This function takes a surface and copies it to a new surface of the
  * pixel format and colors of the video framebuffer (if possible),
  * suitable for fast alpha blitting onto the display surface.
@@ -748,38 +796,39 @@
 
 
 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-/* YUV video surface overlay functions                                       */
+/** @name YUV video surface overlay functions                                */ /*@{*/
 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
 
-/* This function creates a video output overlay
-   Calling the returned surface an overlay is something of a misnomer because
-   the contents of the display surface underneath the area where the overlay
-   is shown is undefined - it may be overwritten with the converted YUV data.
-*/
+/** This function creates a video output overlay
+ *  Calling the returned surface an overlay is something of a misnomer because
+ *  the contents of the display surface underneath the area where the overlay
+ *  is shown is undefined - it may be overwritten with the converted YUV data.
+ */
 extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
 				Uint32 format, SDL_Surface *display);
 
-/* Lock an overlay for direct access, and unlock it when you are done */
+/** Lock an overlay for direct access, and unlock it when you are done */
 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
 
-/* Blit a video overlay to the display surface.
-   The contents of the video surface underneath the blit destination are
-   not defined.  
-   The width and height of the destination rectangle may be different from
-   that of the overlay, but currently only 2x scaling is supported.
-*/
+/** Blit a video overlay to the display surface.
+ *  The contents of the video surface underneath the blit destination are
+ *  not defined.  
+ *  The width and height of the destination rectangle may be different from
+ *  that of the overlay, but currently only 2x scaling is supported.
+ */
 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
 
-/* Free a video overlay */
+/** Free a video overlay */
 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
 
+/*@}*/
 
 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-/* OpenGL support functions.                                                 */
+/** @name OpenGL support functions.                                          */ /*@{*/
 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
 
-/*
+/**
  * Dynamically load an OpenGL library, or the default one if path is NULL
  *
  * If you do this, you need to retrieve all of the GL functions used in
@@ -787,17 +836,17 @@
  */
 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
 
-/*
+/**
  * Get the address of a GL function
  */
 extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
 
-/*
+/**
  * Set an attribute of the OpenGL subsystem before intialization.
  */
 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
 
-/*
+/**
  * Get an attribute of the OpenGL subsystem from the windowing
  * interface, such as glX. This is of course different from getting
  * the values from SDL's internal OpenGL subsystem, which only
@@ -808,30 +857,38 @@
  */
 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
 
-/*
+/**
  * Swap the OpenGL buffers, if double-buffering is supported.
  */
 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
 
-/*
+/** @name OpenGL Internal Functions
  * Internal functions that should not be called unless you have read
  * and understood the source code for these functions.
  */
+/*@{*/
 extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
 extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
 extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
+/*@}*/
+
+/*@}*/
 
 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-/* These functions allow interaction with the window manager, if any.        */
+/** @name Window Manager Functions                                           */
+/** These functions allow interaction with the window manager, if any.       */ /*@{*/
 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
 
-/*
- * Sets/Gets the title and icon text of the display window (UTF-8 encoded)
+/**
+ * Sets the title and icon text of the display window (UTF-8 encoded)
  */
 extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
+/**
+ * Gets the title and icon text of the display window (UTF-8 encoded)
+ */
 extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
 
-/*
+/**
  * Sets the icon for the display window.
  * This function must be called before the first call to SDL_SetVideoMode().
  * It takes an icon surface, and a mask in MSB format.
@@ -839,14 +896,14 @@
  */
 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
 
-/*
+/**
  * This function iconifies the window, and returns 1 if it succeeded.
  * If the function succeeds, it generates an SDL_APPACTIVE loss event.
  * This function is a noop and returns 0 in non-windowed environments.
  */
 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
 
-/*
+/**
  * Toggle fullscreen mode without changing the contents of the screen.
  * If the display surface does not require locking before accessing
  * the pixel information, then the memory pointers will not change.
@@ -863,24 +920,25 @@
  */
 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
 
-/*
- * This function allows you to set and query the input grab state of
- * the application.  It returns the new input grab state.
- */
 typedef enum {
 	SDL_GRAB_QUERY = -1,
 	SDL_GRAB_OFF = 0,
 	SDL_GRAB_ON = 1,
-	SDL_GRAB_FULLSCREEN	/* Used internally */
+	SDL_GRAB_FULLSCREEN	/**< Used internally */
 } SDL_GrabMode;
-/*
+/**
+ * This function allows you to set and query the input grab state of
+ * the application.  It returns the new input grab state.
+ *
  * Grabbing means that the mouse is confined to the application window,
  * and nearly all keyboard input is passed directly to the application,
  * and not interpreted by a window manager, if any.
  */
 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
 
-/* Not in public API at the moment - do not use! */
+/*@}*/
+
+/** @internal Not in public API at the moment - do not use! */
 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
                                     SDL_Surface *dst, SDL_Rect *dstrect);