Mercurial > sdl-ios-xcode
diff src/video/quartz/SDL_QuartzVideo.h @ 561:4bcf7dd06c47
Date: Sat, 14 Dec 2002 13:33:05 -0500
From: Darrell Walisser
Subject: Re: crash in SDL / OSX
> Yes, compose keys and other "dead" keys should have unicode 0.
> As a hack, if you get multiple composed characters, you can send the
> sequence with a valid unicode and a keysym of 0. It's because of
> things like this that I'm separating the key and char events in SDL 2.0
I've done this and here's the patch.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 15 Dec 2002 09:09:31 +0000 |
parents | 2536446a92de |
children | 04dcaf3da918 |
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--- a/src/video/quartz/SDL_QuartzVideo.h Fri Dec 13 21:09:52 2002 +0000 +++ b/src/video/quartz/SDL_QuartzVideo.h Sun Dec 15 09:09:31 2002 +0000 @@ -52,6 +52,7 @@ #include <OpenGL/OpenGL.h> #include <Carbon/Carbon.h> #include <QuickTime/QuickTime.h> +#include <IOKit/IOKitLib.h> /* For powersave handling */ #include "SDL_video.h" #include "SDL_error.h" @@ -308,4 +309,4 @@ /* YUV functions */ static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height, - Uint32 format, SDL_Surface *display); \ No newline at end of file + Uint32 format, SDL_Surface *display);