Mercurial > sdl-ios-xcode
diff src/video/SDL_sysvideo.h @ 2268:4baee598306d
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | 989fb86ad1ec |
children | d87417504c75 |
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--- a/src/video/SDL_sysvideo.h Sat Aug 18 05:39:09 2007 +0000 +++ b/src/video/SDL_sysvideo.h Sun Aug 19 14:52:52 2007 +0000 @@ -25,6 +25,7 @@ #define _SDL_sysvideo_h #include "SDL_mouse.h" +#include "SDL_keysym.h" /* The SDL video driver */ @@ -256,6 +257,45 @@ */ void (*PumpEvents) (_THIS); + /* Get the layout key code corresponding to the given physical key code + * according to the OS' current keyboard layout. + * + * - For character keys, this should return the Unicode code point of the + * character that is generated when the key is pressed without shift or + * any other modifiers. + * - For non-character keys, this should return one of the SDLK_* constants + * (usually the argument itself since these keys are typically layout- + * independent). Make sure that all of these values returned by this + * function have a suitable name defined, either the default from + * SDL_keynames.h, or one set using SDL_SetKeyName() in VideoInit(). In + * particular, if this function can return any of the codes whose default + * names start with "SDLK_" (usually, it shouldn't, since these are layout- + * dependent character keys), these names should be replaced by proper + * user-readable names. + * - If there are keys that cannot be adequately described by either a + * single Unicode character or an SDLK_* constant, this function may return + * a code with SDL_KEY_LAYOUT_SPECIAL_BIT set in the most significant byte + * and an arbitrary value in the less significant 3 bytes. The + * GetSpecialKeyName() function must then be implemented to take this code + * and return a human-readable key name for it. + * If the argument is not a physical key code or if translation of the key + * code by the OS' keyboard layout fails for any reason, the argument must + * be returned unchanged. + * + * On platforms that don't have the notion of a user-configurable keyboard + * layout, this may be left unimplemented. The default implementation of + * SDL_GetLayoutKey() then acts as the identity. The note about defining + * key names above particularly applies in this case. + */ + SDLKey(*GetLayoutKey) (_THIS, SDLKey physicalKey); + + /* Get a human-readable name for a special layout key code. + * This only needs to be implemented if this driver's implementation of + * GetLayoutKey() generates such codes (with SDL_KEY_LAYOUT_SPECIAL_BIT + * set) - see above. + */ + const char *(*GetSpecialKeyName) (_THIS, SDLKey layoutKey); + /* * * */ /* Data common to all drivers */ int num_displays;