Mercurial > sdl-ios-xcode
diff src/events/SDL_keyboard_c.h @ 2268:4baee598306d
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | 047245361002 |
children | c97ad1abe05b |
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--- a/src/events/SDL_keyboard_c.h Sat Aug 18 05:39:09 2007 +0000 +++ b/src/events/SDL_keyboard_c.h Sun Aug 19 14:52:52 2007 +0000 @@ -65,6 +65,12 @@ /* Clear the state of a keyboard at an index */ extern void SDL_ResetKeyboard(int index); +/* Set a platform-dependent key name, overriding the default platform-agnostic + name. Encoded as UTF-8. The string is not copied, thus the pointer given to + this function must stay valid forever (or at least until the call to + VideoQuit()). */ +extern void SDL_SetKeyName(SDLKey physicalKey, const char *name); + /* Set the keyboard focus window */ extern void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID);