Mercurial > sdl-ios-xcode
diff include/SDL_keyboard.h @ 2268:4baee598306d
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | 047245361002 |
children | d87417504c75 |
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--- a/include/SDL_keyboard.h Sat Aug 18 05:39:09 2007 +0000 +++ b/include/SDL_keyboard.h Sun Aug 19 14:52:52 2007 +0000 @@ -50,7 +50,7 @@ { Uint8 scancode; /**< keyboard specific scancode */ Uint8 padding[3]; /**< alignment padding */ - Uint16 sym; /**< SDL virtual keysym */ + SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */ Uint16 mod; /**< current key modifiers */ Uint32 unicode; /**< OBSOLETE, use SDL_TextInputEvent instead */ } SDL_keysym; @@ -97,11 +97,13 @@ * * \brief Get a snapshot of the current state of the selected keyboard. * - * \return An array of keystates, indexed by the SDLK_* syms. + * \param numkeys if non-NULL, receives the length of the returned array. + * + * \return An array of key states. Indexes into this array are obtained by using the SDLK_INDEX() macro on the \link ::SDLPhysicalKey SDLK_* \endlink syms. * * Example: * Uint8 *keystate = SDL_GetKeyState(NULL); - * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed. + * if ( keystate[SDLK_INDEX(SDLK_RETURN)] ) ... <RETURN> is pressed. */ extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyState(int *numkeys); @@ -122,11 +124,32 @@ extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); /** - * \fn const char *SDL_GetKeyName(SDLKey key) + * \fn SDLKey SDL_GetLayoutKey(SDLKey physicalKey) * - * \brief Get the name of an SDL virtual keysym + * \brief Get the layout key code corresponding to the given physical key code according to the current keyboard layout. + * + * See ::SDLKey for details. + * + * If \a physicalKey is not a physical key code, it is returned unchanged. + * + * \sa SDL_GetKeyName() */ -extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key); +extern DECLSPEC SDLKey SDLCALL SDL_GetLayoutKey(SDLKey physicalKey); + +/** + * \fn const char *SDL_GetKeyName(SDLKey layoutKey) + * + * \brief Get a human-readable name for a key. + * + * \param layoutKey An SDL layout key code. + * + * If what you have is a physical key code, e.g. from the \link SDL_keysym::sym key.keysym.sym \endlink field of the SDL_Event structure, convert it to a layout key code using SDL_GetLayoutKey() first. Doing this ensures that the returned name matches what users see on their keyboards. Calling this function directly on a physical key code (that is not also a layout key code) is possible, but is not recommended except for debugging purposes. The name returned in that case is the name of the \link ::SDLPhysicalKey SDLK_* \endlink constant and is not suitable for display to users. + * + * \return A pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. Always non-NULL. + * + * \sa SDLKey + */ +extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey layoutKey); /* Ends C function definitions when using C++ */