Mercurial > sdl-ios-xcode
diff test/common.c @ 3500:4b594623401b
Work in progress on multi-display support:
* Added display parameter to many internal functions so video modes can be set on displays that aren't the public current one.
* The fullscreen mode is associated with fullscreen windows - not displays, so different windows more naturally have a mode associated with them based on their width and height. It's no longer necessary to specify a fullscreen mode, a default one will be picked automatically for fullscreen windows.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 01 Dec 2009 05:57:15 +0000 |
parents | 55541ddf13e3 |
children | f0b7bc1fe12d |
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--- a/test/common.c Mon Nov 30 21:04:25 2009 +0000 +++ b/test/common.c Tue Dec 01 05:57:15 2009 +0000 @@ -76,7 +76,7 @@ state->argv = argv; state->flags = flags; state->window_title = argv[0]; - state->window_flags = SDL_WINDOW_SHOWN; + state->window_flags = 0; state->window_x = SDL_WINDOWPOS_UNDEFINED; state->window_y = SDL_WINDOWPOS_UNDEFINED; state->window_w = DEFAULT_WINDOW_WIDTH; @@ -737,6 +737,7 @@ } } + SDL_zero(fullscreen_mode); switch (state->depth) { case 8: fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8; @@ -754,14 +755,7 @@ fullscreen_mode.format = SDL_PIXELFORMAT_RGB888; break; } - fullscreen_mode.w = state->window_w; - fullscreen_mode.h = state->window_h; fullscreen_mode.refresh_rate = state->refresh_rate; - if (SDL_SetFullscreenDisplayMode(&fullscreen_mode)<0) { - fprintf(stderr, "Can't switch to fullscreen display mode: %s\n", - SDL_GetError()); - return SDL_FALSE; - } state->windows = (SDL_WindowID *) SDL_malloc(state->num_windows * @@ -789,6 +783,13 @@ return SDL_FALSE; } + if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) { + fprintf(stderr, "Can't set up fullscreen display mode: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + SDL_ShowWindow(state->windows[i]); + if (!state->skip_renderer && (state->renderdriver || !(state->window_flags & SDL_WINDOW_OPENGL))) {