Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32modes.h @ 3500:4b594623401b
Work in progress on multi-display support:
* Added display parameter to many internal functions so video modes can be set on displays that aren't the public current one.
* The fullscreen mode is associated with fullscreen windows - not displays, so different windows more naturally have a mode associated with them based on their width and height. It's no longer necessary to specify a fullscreen mode, a default one will be picked automatically for fullscreen windows.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 01 Dec 2009 05:57:15 +0000 |
parents | 99210400e8b9 |
children | 76f9b76ddf0f |
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--- a/src/video/win32/SDL_win32modes.h Mon Nov 30 21:04:25 2009 +0000 +++ b/src/video/win32/SDL_win32modes.h Tue Dec 01 05:57:15 2009 +0000 @@ -31,13 +31,12 @@ typedef struct { - TCHAR DeviceName[32]; DEVMODE DeviceMode; } SDL_DisplayModeData; extern void WIN_InitModes(_THIS); -extern void WIN_GetDisplayModes(_THIS); -extern int WIN_SetDisplayMode(_THIS, SDL_DisplayMode * mode); +extern void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay * display); +extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); extern void WIN_QuitModes(_THIS); #endif /* _SDL_win32modes_h */