Mercurial > sdl-ios-xcode
diff src/SDL_compat.c @ 3500:4b594623401b
Work in progress on multi-display support:
* Added display parameter to many internal functions so video modes can be set on displays that aren't the public current one.
* The fullscreen mode is associated with fullscreen windows - not displays, so different windows more naturally have a mode associated with them based on their width and height. It's no longer necessary to specify a fullscreen mode, a default one will be picked automatically for fullscreen windows.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 01 Dec 2009 05:57:15 +0000 |
parents | 00cace2d9080 |
children | abefdc334970 |
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--- a/src/SDL_compat.c Mon Nov 30 21:04:25 2009 +0000 +++ b/src/SDL_compat.c Tue Dec 01 05:57:15 2009 +0000 @@ -482,7 +482,6 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) { SDL_DisplayMode desktop_mode; - SDL_DisplayMode mode; int window_x = SDL_WINDOWPOS_UNDEFINED; int window_y = SDL_WINDOWPOS_UNDEFINED; Uint32 window_flags; @@ -552,7 +551,6 @@ window_flags |= SDL_WINDOW_BORDERLESS; } GetEnvironmentWindowPosition(width, height, &window_x, &window_y); - SDL_SetFullscreenDisplayMode(NULL); SDL_VideoWindow = SDL_CreateWindow(wm_title, window_x, window_y, width, height, window_flags); @@ -611,14 +609,14 @@ return NULL; } } - mode.format = desired_format; - mode.w = width; - mode.h = height; - mode.refresh_rate = 0; - /* Set the desired display mode */ + /* Set up the desired display mode */ if (flags & SDL_FULLSCREEN) { - if (SDL_SetFullscreenDisplayMode(&mode) < 0) { + SDL_DisplayMode mode; + + SDL_zero(mode); + mode.format = desired_format; + if (SDL_SetWindowDisplayMode(SDL_VideoWindow, &mode) < 0) { return NULL; } }