Mercurial > sdl-ios-xcode
diff src/video/photon/SDL_ph_gl.h @ 910:4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
From: "Mike Gorchak"
Subject: QNX 6.3 fixes for SDL
Sam, I've added new OpenGL framework for SDL, which appeared in the new QNX version - 6.3. I've leave compatibility with previous QNX versions. And I've moved all GL specific functions to the separate module, like it done for the other platforms.
SDL is now ready for the QNX 6.3 :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 18 Jul 2004 19:46:38 +0000 |
parents | |
children | c9b51268668f |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/photon/SDL_ph_gl.h Sun Jul 18 19:46:38 2004 +0000 @@ -0,0 +1,44 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID + static char rcsid = "@(#) $Id$"; +#endif + +#ifndef __SDL_PH_GL_H__ +#define __SDL_PH_GL_H__ + +#include "SDL_ph_video.h" + +#define DEFAULT_OPENGL "/usr/lib/libGL.so" + +#ifdef HAVE_OPENGL + void ph_GL_SwapBuffers(_THIS); + int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); + int ph_GL_LoadLibrary(_THIS, const char* path); + void* ph_GL_GetProcAddress(_THIS, const char* proc); + int ph_GL_MakeCurrent(_THIS); + + int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags); +#endif /* HAVE_OPENGL */ + +#endif /* __SDL_PH_GL_H__ */