Mercurial > sdl-ios-xcode
diff src/video/SDL_video.c @ 910:4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
From: "Mike Gorchak"
Subject: QNX 6.3 fixes for SDL
Sam, I've added new OpenGL framework for SDL, which appeared in the new QNX version - 6.3. I've leave compatibility with previous QNX versions. And I've moved all GL specific functions to the separate module, like it done for the other platforms.
SDL is now ready for the QNX 6.3 :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 19:46:38 +0000 |
parents | 50f5a29c6a17 |
children | 46916168361d |
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--- a/src/video/SDL_video.c Sun Jul 18 19:44:06 2004 +0000 +++ b/src/video/SDL_video.c Sun Jul 18 19:46:38 2004 +0000 @@ -564,6 +564,10 @@ return; } +#ifdef __QNXNTO__ + #include <sys/neutrino.h> +#endif /* __QNXNTO__ */ + /* * Set the requested video mode, allocating a shadow buffer if necessary. */ @@ -738,22 +742,31 @@ #ifdef HAVE_OPENGL /* Load GL symbols (before MakeCurrent, where we need glGetString). */ if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { -#ifndef __QNXNTO__ -#define SDL_PROC(ret,func,params) \ -do { \ - video->func = SDL_GL_GetProcAddress(#func); \ - if ( ! video->func ) { \ - SDL_SetError("Couldn't load GL function: %s\n", #func); \ - return(NULL); \ - } \ -} while ( 0 ); + +#ifdef __QNXNTO__ + #if (_NTO_VERSION < 630) + #define __SDL_NOGETPROCADDR__ + #endif /* 6.3.0 */ +#endif /* __QNXNTO__ */ + +#ifdef __SDL_NOGETPROCADDR__ + #define SDL_PROC(ret,func,params) video->func=func; #else -#define SDL_PROC(ret,func,params) video->func=func; -#endif /* __QNXNTO__ */ + #define SDL_PROC(ret,func,params) \ + do { \ + video->func = SDL_GL_GetProcAddress(#func); \ + if ( ! video->func ) { \ + SDL_SetError("Couldn't load GL function: %s\n", #func); \ + return(NULL); \ + } \ + } while ( 0 ); + +#endif /* __SDL_NOGETPROCADDR__ */ + #include "SDL_glfuncs.h" #undef SDL_PROC } -#endif +#endif /* HAVE_OPENGL */ /* If we're running OpenGL, make the context current */ if ( (video->screen->flags & SDL_OPENGL) &&