Mercurial > sdl-ios-xcode
diff src/video/pandora/SDL_pandora.h @ 3161:494559cc723b
OpenPandora support added by David Carré
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 31 May 2009 11:53:12 +0000 |
parents | |
children | f7b03b6838cb |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/pandora/SDL_pandora.h Sun May 31 11:53:12 2009 +0000 @@ -0,0 +1,110 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org + + Open Pandora SDL driver + Copyright (C) 2009 David Carré + (cpasjuste@gmail.com) +*/ + +#ifndef __SDL_PANDORA_H__ +#define __SDL_PANDORA_H__ + +#include <GLES/egl.h> + +#include "SDL_config.h" +#include "../SDL_sysvideo.h" + +typedef struct SDL_VideoData +{ + SDL_bool egl_initialized; /* OpenGL ES device initialization status */ + EGLDisplay egl_display; /* OpenGL ES display connection */ + uint32_t egl_refcount; /* OpenGL ES reference count */ + uint32_t swapinterval; /* OpenGL ES default swap interval */ + +} SDL_VideoData; + + +typedef struct SDL_DisplayData +{ + +} SDL_DisplayData; + + +typedef struct SDL_WindowData +{ + SDL_bool uses_gles; /* if true window must support OpenGL ES */ + + EGLConfig gles_configs[32]; + EGLint gles_config; /* OpenGL ES configuration index */ + EGLContext gles_context; /* OpenGL ES context */ + EGLint gles_attributes[256]; /* OpenGL ES attributes for context */ + EGLSurface gles_surface; /* OpenGL ES target rendering surface */ + +} SDL_WindowData; + + +/****************************************************************************/ +/* SDL_VideoDevice functions declaration */ +/****************************************************************************/ + +/* Display and window functions */ +int PND_videoinit(_THIS); +void PND_videoquit(_THIS); +void PND_getdisplaymodes(_THIS); +int PND_setdisplaymode(_THIS, SDL_DisplayMode * mode); +int PND_setdisplaypalette(_THIS, SDL_Palette * palette); +int PND_getdisplaypalette(_THIS, SDL_Palette * palette); +int PND_setdisplaygammaramp(_THIS, Uint16 * ramp); +int PND_getdisplaygammaramp(_THIS, Uint16 * ramp); +int PND_createwindow(_THIS, SDL_Window * window); +int PND_createwindowfrom(_THIS, SDL_Window * window, const void *data); +void PND_setwindowtitle(_THIS, SDL_Window * window); +void PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon); +void PND_setwindowposition(_THIS, SDL_Window * window); +void PND_setwindowsize(_THIS, SDL_Window * window); +void PND_showwindow(_THIS, SDL_Window * window); +void PND_hidewindow(_THIS, SDL_Window * window); +void PND_raisewindow(_THIS, SDL_Window * window); +void PND_maximizewindow(_THIS, SDL_Window * window); +void PND_minimizewindow(_THIS, SDL_Window * window); +void PND_restorewindow(_THIS, SDL_Window * window); +void PND_setwindowgrab(_THIS, SDL_Window * window); +void PND_destroywindow(_THIS, SDL_Window * window); + +/* Window manager function */ +SDL_bool PND_getwindowwminfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo *info); + +/* OpenGL/OpenGL ES functions */ +int PND_gl_loadlibrary(_THIS, const char *path); +void *PND_gl_getprocaddres(_THIS, const char *proc); +void PND_gl_unloadlibrary(_THIS); +SDL_GLContext PND_gl_createcontext(_THIS, SDL_Window * window); +int PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context); +int PND_gl_setswapinterval(_THIS, int interval); +int PND_gl_getswapinterval(_THIS); +void PND_gl_swapwindow(_THIS, SDL_Window * window); +void PND_gl_deletecontext(_THIS, SDL_GLContext context); + + +#endif /* __SDL_PANDORA_H__ */ + +/* vi: set ts=4 sw=4 expandtab: */