Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32clipboard.c @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | 9faebccfefb3 |
children |
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--- a/src/video/win32/SDL_win32clipboard.c Fri Jul 23 21:33:00 2010 -0700 +++ b/src/video/win32/SDL_win32clipboard.c Tue Jul 27 21:31:28 2010 -0700 @@ -95,7 +95,11 @@ WIN_SetError("Couldn't set clipboard data"); result = -1; } +#ifdef _WIN32_WCE + data->clipboard_count = 0; +#else data->clipboard_count = GetClipboardSequenceNumber(); +#endif } SDL_free(tstr); @@ -149,7 +153,11 @@ { DWORD count; +#ifdef _WIN32_WCE + count = 0; +#else count = GetClipboardSequenceNumber(); +#endif if (count != data->clipboard_count) { if (data->clipboard_count) { SDL_SendClipboardUpdate();