diff src/video/quartz/SDL_QuartzWM.m @ 47:45b1c4303f87

Added initial support for Quartz video (thanks Darrell!)
author Sam Lantinga <slouken@lokigames.com>
date Thu, 07 Jun 2001 14:28:11 +0000
parents
children bd6b0a910a65
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/quartz/SDL_QuartzWM.m	Thu Jun 07 14:28:11 2001 +0000
@@ -0,0 +1,175 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+struct WMcursor {
+    Cursor curs;
+};
+
+static void QZ_FreeWMCursor     (_THIS, WMcursor *cursor) { 
+
+    if ( cursor != NULL )
+        free (cursor);
+}
+
+/* Use the Carbon cursor routines for now */
+static WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask, 
+                                          int w, int h, int hot_x, int hot_y) { 
+	WMcursor *cursor;
+	int row, bytes;
+	cursor = (WMcursor *)malloc(sizeof(WMcursor));
+	if ( cursor == NULL ) {
+		SDL_OutOfMemory();
+		return(NULL);
+	}
+	memset(cursor, 0, sizeof(*cursor));
+		
+	bytes = (w/8);
+	if ( bytes > 2 ) {
+		bytes = 2;
+	}
+	for ( row=0; row<h && (row < 16); ++row ) {
+		memcpy(&cursor->curs.data[row], data, bytes);
+		data += w/8;
+	}
+	for ( row=0; row<h && (row < 16); ++row ) {
+		memcpy(&cursor->curs.mask[row], mask, bytes);
+		mask += w/8;
+	}
+	cursor->curs.hotSpot.h = hot_x;
+	cursor->curs.hotSpot.v = hot_y;
+	
+        return(cursor);
+}
+
+static int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { 
+
+    static int visible = 1;
+    
+    if ( cursor == NULL) {
+        if ( visible ) {
+            HideCursor ();
+            visible = 0;
+        }
+    }
+    else {
+        SetCursor(&cursor->curs);
+        if ( ! visible ) {
+            ShowCursor ();
+            visible = 1;
+        }
+    }
+
+    return 1;
+}
+
+static void  QZ_PrivateWarpCursor (_THIS, int fullscreen, int h, int x, int y) {
+
+    CGPoint p;
+    
+    /* We require absolute screen coordiates for our warp */
+    p.x = x;
+    p.y = h - y;
+        
+    if ( fullscreen )
+        /* Already absolute coordinates */
+        CGDisplayMoveCursorToPoint(display_id, p);
+    else {
+        /* Convert to absolute screen coordinates */
+        NSPoint base, screen;
+        base = NSMakePoint (p.x, p.y);
+        screen = [ window convertBaseToScreen:base ];
+        p.x = screen.x;
+        p.y = device_height - screen.y;
+        CGDisplayMoveCursorToPoint (display_id, p);
+    }
+}
+
+static void QZ_WarpWMCursor     (_THIS, Uint16 x, Uint16 y) {
+    
+    /* Only allow warping when in foreground */
+    if ( ! inForeground )
+        return;
+            
+    /* Do the actual warp */
+    QZ_PrivateWarpCursor (this, SDL_VideoSurface->flags & SDL_FULLSCREEN, 
+        SDL_VideoSurface->h, x, y);
+    
+    /* Generate mouse moved event */
+    SDL_PrivateMouseMotion (SDL_RELEASED, 0, x, y);
+}
+
+static void QZ_MoveWMCursor     (_THIS, int x, int y) { }
+static void QZ_CheckMouseMode   (_THIS) { }
+
+static void QZ_SetCaption    (_THIS, const char *title, const char *icon) {
+
+    NSString *str = [ [ NSString alloc ] initWithCString:title ];
+    if (window != nil)
+        [ window setTitle:str ];
+
+    [ windowTitle release ];
+    windowTitle = str;
+}
+
+static void QZ_SetIcon       (_THIS, SDL_Surface *icon, Uint8 *mask) {
+/* Convert icon/mask to NSImage, assign with NSWindow's setMiniwindowImage method */
+}
+
+static int  QZ_IconifyWindow (_THIS) { 
+
+    /* Bug! minimize erases the framebuffer */
+    if ( ! [ window isMiniaturized ] ) {
+        [ window miniaturize:nil ];
+        return 1;
+    }
+    else {
+        SDL_SetError ("window already iconified");
+        return 0;
+    }
+}
+
+/*
+static int  QZ_GetWMInfo  (_THIS, SDL_SysWMinfo *info) { 
+    info->nsWindowPtr = window;
+    return 0; 
+}*/
+
+static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
+
+    switch (grab_mode) {
+	case SDL_GRAB_QUERY:
+            break;
+	case SDL_GRAB_OFF:
+            CGAssociateMouseAndMouseCursorPosition (1);
+            currentGrabMode = SDL_GRAB_OFF;
+            break;
+	case SDL_GRAB_ON:
+            QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
+            CGAssociateMouseAndMouseCursorPosition (0);
+            currentGrabMode = SDL_GRAB_ON;
+            break;
+        case SDL_GRAB_FULLSCREEN:
+            break;
+    }
+        
+    return currentGrabMode;
+}