Mercurial > sdl-ios-xcode
diff src/video/quartz/SDL_QuartzVideo.h @ 47:45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 07 Jun 2001 14:28:11 +0000 |
parents | |
children | bd6b0a910a65 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/quartz/SDL_QuartzVideo.h Thu Jun 07 14:28:11 2001 +0000 @@ -0,0 +1,183 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +/* + @file SDL_QuartzVideo.h + @author Darrell Walisser + + @abstract SDL video driver for MacOS X. + + @discussion + + TODO + - Hardware Cursor support with NSCursor instead of Carbon + - Keyboard repeat/mouse speed adjust (if needed) + - Multiple monitor support (currently only main display) + - Accelerated blitting support + - Set the window icon (dock icon when API is available) + - Avoid erasing window on minimize, or disable minimize + Problems: + - OGL not working in full screen with software renderer + - SetColors sets palette correctly but clears framebuffer + - Crash in CG after several mode switches + - Retained windows don't draw their title bar quite right (OS Bug) + - Should I do depth switching for windowed modes? + - Launch times are slow, maybe prebinding will help + - Direct framebuffer access has some artifacts, maybe a driver issue + - Cursor in 8 bit modes is screwy + - Modifier + mouse-down maps alternate mouse button, but if modifier is released + before mouse button, corresponding mouse-up event is not generated. + - Clicking in content activates app, but doesn't generate the activate event, + and subsequent switches generate no activate/deactivate events! (OS Bug I hope) +*/ + +#include <ApplicationServices/ApplicationServices.h> +#include <OpenGL/OpenGL.h> +#include <Cocoa/Cocoa.h> +#include <Carbon/Carbon.h> + +#include "SDL_video.h" +#include "SDL_error.h" +#include "SDL_syswm.h" +#include "SDL_sysvideo.h" +#include "SDL_pixels_c.h" +#include "SDL_events_c.h" + +/* This is a workaround to directly access NSOpenGLContext's CGL context */ +/* We need to do this in order to check for errors */ +@interface NSOpenGLContext (CGLContextAccess) +- (CGLContextObj) cglContext; +@end + +@implementation NSOpenGLContext (CGLContextAccess) +- (CGLContextObj) cglContext; +{ + return _contextAuxiliary; +} +@end + +typedef struct SDL_PrivateVideoData { + + CGDirectDisplayID display; /* 0 == main display */ + CFDictionaryRef mode; + CFDictionaryRef save_mode; + CFArrayRef mode_list; + CGDirectPaletteRef palette; + NSOpenGLContext *gl_context; + int width, height, bpp; + Uint32 flags; + + /* Window-only fields */ + NSWindow *window; + NSQuickDrawView *view; + NSString *title; + +} SDL_PrivateVideoData ; + +#define _THIS SDL_VideoDevice *this +#define display_id (this->hidden->display) +#define mode (this->hidden->mode) +#define save_mode (this->hidden->save_mode) +#define mode_list (this->hidden->mode_list) +#define palette (this->hidden->palette) +#define glcontext (this->hidden->glcontext) +#define objc_video (this->hidden->objc_video) +#define gl_context (this->hidden->gl_context) +#define device_width (this->hidden->width) +#define device_height (this->hidden->height) +#define device_bpp (this->hidden->bpp) +#define mode_flags (this->hidden->flags) +#define window (this->hidden->window) +#define windowView (this->hidden->view) +#define windowTitle (this->hidden->title) + +/* Interface for hardware fill not (yet) in the public API */ +int CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y, + unsigned int w, unsigned int h, unsigned int color); +int CGSDisplayCanHWFill (CGDirectDisplayID id); + +/* Bootstrap functions */ +static int QZ_Available (); +static SDL_VideoDevice* QZ_CreateDevice (int device_index); +static void QZ_DeleteDevice (SDL_VideoDevice *device); + +/* Initialization, Query, Setup, and Redrawing functions */ +static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format); + +static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, + Uint32 flags); +static void QZ_UnsetVideoMode (_THIS); + +static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, + int width, int height, int bpp, + Uint32 flags); +static int QZ_ToggleFullScreen (_THIS, int on); +static int QZ_SetColors (_THIS, int first_color, + int num_colors, SDL_Color *colors); +static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects); +static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects); +static void QZ_VideoQuit (_THIS); + +/* Hardware surface functions (for fullscreen mode only) */ +static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); +static int QZ_LockHWSurface(_THIS, SDL_Surface *surface); +static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface); +static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface); +/* static int QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */ + +/* Gamma Functions */ +static int QZ_SetGamma (_THIS, float red, float green, float blue); +static int QZ_GetGamma (_THIS, float *red, float *green, float *blue); +static int QZ_SetGammaRamp (_THIS, Uint16 *ramp); +static int QZ_GetGammaRamp (_THIS, Uint16 *ramp); + +/* OpenGL functions */ +static int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags); +static void QZ_TearDownOpenGL (_THIS); +static void* QZ_GL_GetProcAddress (_THIS, const char *proc); +static int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value); +static int QZ_GL_MakeCurrent (_THIS); +static void QZ_GL_SwapBuffers (_THIS); +static int QZ_GL_LoadLibrary (_THIS, const char *location); + +/* Private function to warp the cursor (used internally) */ +static void QZ_PrivateWarpCursor (_THIS, int fullscreen, int h, int x, int y); + +/* Cursor and Mouse functions */ +static void QZ_FreeWMCursor (_THIS, WMcursor *cursor); +static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, + int w, int h, int hot_x, int hot_y); +static int QZ_ShowWMCursor (_THIS, WMcursor *cursor); +static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y); +static void QZ_MoveWMCursor (_THIS, int x, int y); +static void QZ_CheckMouseMode (_THIS); + +/* Event functions */ +static void QZ_InitOSKeymap (_THIS); +static void QZ_PumpEvents (_THIS); + +/* Window Manager functions */ +static void QZ_SetCaption (_THIS, const char *title, const char *icon); +static void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask); +static int QZ_IconifyWindow (_THIS); +static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode); +/*static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/