diff src/video/quartz/SDL_QuartzEvents.m @ 47:45b1c4303f87

Added initial support for Quartz video (thanks Darrell!)
author Sam Lantinga <slouken@lokigames.com>
date Thu, 07 Jun 2001 14:28:11 +0000
parents
children aac75d5f7869
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/quartz/SDL_QuartzEvents.m	Thu Jun 07 14:28:11 2001 +0000
@@ -0,0 +1,368 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#include "SDL_QuartzKeys.h"
+
+static void  QZ_InitOSKeymap (_THIS) {
+	int i;
+
+	for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
+		keymap[i] = SDLK_UNKNOWN;
+
+	// This keymap is almost exactly the same as the OS 9 one
+        keymap[QZ_ESCAPE] = SDLK_ESCAPE;
+	keymap[QZ_F1] = SDLK_F1;
+	keymap[QZ_F2] = SDLK_F2;
+	keymap[QZ_F3] = SDLK_F3;
+	keymap[QZ_F4] = SDLK_F4;
+	keymap[QZ_F5] = SDLK_F5;
+	keymap[QZ_F6] = SDLK_F6;
+	keymap[QZ_F7] = SDLK_F7;
+	keymap[QZ_F8] = SDLK_F8;
+	keymap[QZ_F9] = SDLK_F9;
+	keymap[QZ_F10] = SDLK_F10;
+	keymap[QZ_F11] = SDLK_F11;
+	keymap[QZ_F12] = SDLK_F12;
+	keymap[QZ_PRINT] = SDLK_PRINT;
+	keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
+	keymap[QZ_PAUSE] = SDLK_PAUSE;
+	keymap[QZ_POWER] = SDLK_POWER;
+	keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
+	keymap[QZ_1] = SDLK_1;
+	keymap[QZ_2] = SDLK_2;
+	keymap[QZ_3] = SDLK_3;
+	keymap[QZ_4] = SDLK_4;
+	keymap[QZ_5] = SDLK_5;
+	keymap[QZ_6] = SDLK_6;
+	keymap[QZ_7] = SDLK_7;
+	keymap[QZ_8] = SDLK_8;
+	keymap[QZ_9] = SDLK_9;
+	keymap[QZ_0] = SDLK_0;
+	keymap[QZ_MINUS] = SDLK_MINUS;
+	keymap[QZ_EQUALS] = SDLK_EQUALS;
+	keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
+	keymap[QZ_INSERT] = SDLK_INSERT;
+	keymap[QZ_HOME] = SDLK_HOME;
+	keymap[QZ_PAGEUP] = SDLK_PAGEUP;
+	keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
+	keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
+	keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
+	keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
+	keymap[QZ_TAB] = SDLK_TAB;
+	keymap[QZ_q] = SDLK_q;
+	keymap[QZ_w] = SDLK_w;
+	keymap[QZ_e] = SDLK_e;
+	keymap[QZ_r] = SDLK_r;
+	keymap[QZ_t] = SDLK_t;
+	keymap[QZ_y] = SDLK_y;
+	keymap[QZ_u] = SDLK_u;
+	keymap[QZ_i] = SDLK_i;
+	keymap[QZ_o] = SDLK_o;
+	keymap[QZ_p] = SDLK_p;
+	keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
+	keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
+	keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
+	keymap[QZ_DELETE] = SDLK_DELETE;
+	keymap[QZ_END] = SDLK_END;
+	keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
+	keymap[QZ_KP7] = SDLK_KP7;
+	keymap[QZ_KP8] = SDLK_KP8;
+	keymap[QZ_KP9] = SDLK_KP9;
+	keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
+	keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
+	keymap[QZ_a] = SDLK_a;
+	keymap[QZ_s] = SDLK_s;
+	keymap[QZ_d] = SDLK_d;
+	keymap[QZ_f] = SDLK_f;
+	keymap[QZ_g] = SDLK_g;
+	keymap[QZ_h] = SDLK_h;
+	keymap[QZ_j] = SDLK_j;
+	keymap[QZ_k] = SDLK_k;
+	keymap[QZ_l] = SDLK_l;
+	keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
+	keymap[QZ_QUOTE] = SDLK_QUOTE;
+	keymap[QZ_RETURN] = SDLK_RETURN;
+	keymap[QZ_KP4] = SDLK_KP4;
+	keymap[QZ_KP5] = SDLK_KP5;
+	keymap[QZ_KP6] = SDLK_KP6;
+	keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
+	keymap[QZ_LSHIFT] = SDLK_LSHIFT;
+	keymap[QZ_z] = SDLK_z;
+	keymap[QZ_x] = SDLK_x;
+	keymap[QZ_c] = SDLK_c;
+	keymap[QZ_v] = SDLK_v;
+	keymap[QZ_b] = SDLK_b;
+	keymap[QZ_n] = SDLK_n;
+	keymap[QZ_m] = SDLK_m;
+	keymap[QZ_COMMA] = SDLK_COMMA;
+	keymap[QZ_PERIOD] = SDLK_PERIOD;
+	keymap[QZ_SLASH] = SDLK_SLASH;
+	keymap[QZ_UP] = SDLK_UP;
+	keymap[QZ_KP1] = SDLK_KP1;
+	keymap[QZ_KP2] = SDLK_KP2;
+	keymap[QZ_KP3] = SDLK_KP3;
+	keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
+	keymap[QZ_LCTRL] = SDLK_LCTRL;
+	keymap[QZ_LALT] = SDLK_LALT;
+	keymap[QZ_LMETA] = SDLK_LMETA;
+	keymap[QZ_SPACE] = SDLK_SPACE;
+	keymap[QZ_LEFT] = SDLK_LEFT;
+	keymap[QZ_DOWN] = SDLK_DOWN;
+	keymap[QZ_RIGHT] = SDLK_RIGHT;
+	keymap[QZ_KP0] = SDLK_KP0;
+	keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
+	keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
+	keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
+	keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
+	keymap[QZ_IBOOK_UP]   = SDLK_UP;
+	keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
+}
+
+static void QZ_DoKey (int state, NSEvent *event) {
+
+        NSString *chars;
+        int i;
+        SDL_keysym key;
+        
+        /* An event can contain multiple characters */
+        /* I'll ignore this fact for now, since there is only one virtual key code per event */
+        chars = [ event characters ];
+        for (i =0; i < 1 /*[ chars length ] */; i++) {
+                    
+            key.scancode = [ event keyCode ];
+            key.sym      = keymap [ key.scancode ];
+            key.unicode  = [ chars characterAtIndex:i];
+            key.mod      = KMOD_NONE;
+                        
+            SDL_PrivateKeyboard (state, &key);
+        }
+}
+
+static void QZ_DoModifiers (unsigned int newMods) {
+
+    const int offset = 18;
+    const int mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, 0, SDLK_LMETA } ;
+
+    int bit;
+    SDL_keysym key;
+    key.scancode = 0;
+    key.sym      = SDLK_UNKNOWN;
+    key.unicode  = 0;
+    key.mod      = KMOD_NONE;
+    
+    /* Iterate through the bits, testing each against the current modifiers */
+    for (bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1) {
+    
+        unsigned int currentMask, newMask;
+        
+        currentMask = currentMods & bit;
+        newMask     = newMods & bit;
+        
+        if ( currentMask && 
+             currentMask != newMask ) {  /* modifier up event */
+
+            key.sym = mapping[ currentMask >> offset ];
+            SDL_PrivateKeyboard (SDL_RELEASED, &key);
+        }
+        else
+        if ( newMask &&
+             currentMask != newMask ) {  /* modifier down event */
+         
+            key.sym = mapping [ newMask >> offset ];
+            SDL_PrivateKeyboard (SDL_PRESSED, &key);
+        }
+    }
+    
+    currentMods = newMods;
+}
+
+static void QZ_DoActivate (_THIS, NSPoint p) {
+    
+    inForeground = YES;
+
+    /* Regrab the mouse */
+    if (currentGrabMode == SDL_GRAB_ON) {
+        QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
+        CGAssociateMouseAndMouseCursorPosition (0);
+    }
+    
+    SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS);
+}
+
+static void QZ_DoDeactivate (_THIS) {
+    
+    inForeground = NO;
+
+    /* Ungrab mouse if it is grabbed */
+    if (currentGrabMode == SDL_GRAB_ON) {
+        CGAssociateMouseAndMouseCursorPosition (1);
+    }
+    
+    SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
+}
+
+static void QZ_PumpEvents (_THIS) { 
+
+    NSDate *distantPast = [ NSDate distantPast ];
+    
+    //NSAutoreleasePool *pool;
+    //pool = [ [ NSAutoreleasePool alloc ] init ];
+    
+    NSEvent *event;
+    NSRect winRect;
+    NSRect titleBarRect;
+            
+    winRect = NSMakeRect (0, 0, SDL_VideoSurface->w + 1, SDL_VideoSurface->h + 1);
+    titleBarRect = NSMakeRect ( 0, SDL_VideoSurface->h, SDL_VideoSurface->w,
+        SDL_VideoSurface->h + 22 );
+            
+    do {
+    
+        /* Poll for an event. This will not block */
+        event = [ NSApp nextEventMatchingMask:NSAnyEventMask
+                    untilDate:distantPast
+                    inMode: NSDefaultRunLoopMode dequeue:YES ];
+    
+        if (event != nil) {
+            unsigned int type;
+            NSPoint p;
+            
+            type = [ event type ];
+            p = [ event locationInWindow ];
+            
+            #define DO_MOUSE_DOWN(button, sendToWindow)                                                \
+                if ( inForeground ) {                                                                  \
+                    if ( NSPointInRect(p,winRect))                                                     \
+                        SDL_PrivateMouseButton (SDL_PRESSED, button, p.x, SDL_VideoSurface->h - p.y);  \
+                    else if (sendToWindow)                                                             \
+                            [ window sendEvent:event ];                                                   \
+                }                                                                                      \
+                else {                                                                                 \
+                    QZ_DoActivate (this, p);                                                           \
+                }       
+            
+            #define DO_MOUSE_UP(button, sendToWindow)                                          \
+                if ( ! NSPointInRect (p, titleBarRect) ) \
+                    SDL_PrivateMouseButton (SDL_RELEASED, button, p.x, SDL_VideoSurface->h - p.y); \
+                if (sendToWindow)                                                              \
+                    [ window sendEvent:event ]
+                    
+            switch ( type) {
+            
+            case NSLeftMouseDown:  
+                if ( NSCommandKeyMask & currentMods ) {
+                        DO_MOUSE_DOWN (3, 0);
+                } 
+                else if ( NSAlternateKeyMask & currentMods ) {
+                    DO_MOUSE_DOWN (2, 0);
+                } 
+                else {
+                    DO_MOUSE_DOWN (1, 1);
+                }
+                break;
+            case 25:               DO_MOUSE_DOWN (2, 0); break;
+            case NSRightMouseDown: DO_MOUSE_DOWN (3, 0); break;   
+            case NSLeftMouseUp:    
+            if ( NSCommandKeyMask & currentMods ) {
+                        DO_MOUSE_UP (3, 0);
+                } 
+                else if ( NSAlternateKeyMask & currentMods ) {
+                    DO_MOUSE_UP (2, 0);
+                } 
+                else
+                    DO_MOUSE_UP (1, 1);
+                break;
+            case 26:               DO_MOUSE_UP (2, 0);   break;
+            case NSRightMouseUp:   DO_MOUSE_UP (3, 0);   break;
+            case NSSystemDefined:
+                //if ([event subtype] == 7) {
+                //    unsigned int buttons;   // up to 32 mouse button states!
+                //    buttons = [ event data2 ];
+                //}
+                break;
+            case NSLeftMouseDragged:
+            case NSRightMouseDragged:
+            case 27:
+                SDL_PrivateMouseMotion (SDL_PRESSED, 0, p.x, SDL_VideoSurface->h - p.y);
+                break;
+            case NSMouseMoved:
+                {
+                   static int moves = 0;
+                    
+                   if ( (moves % 10) == 0 ) {
+                        SDL_PrivateMouseMotion (SDL_RELEASED, 0, p.x, SDL_VideoSurface->h - p.y);
+                        moves = 0;
+                   }
+                   else {
+                        CGMouseDelta dx, dy;
+                        CGGetLastMouseDelta (&dx, &dy);
+                        SDL_PrivateMouseMotion (SDL_RELEASED, 1, dx, dy);
+                        moves++;
+                   }
+                }
+                break;
+            case NSScrollWheel:
+                {
+                    if (NSPointInRect(p, winRect)) {
+                        float dy;
+                        dy = [ event deltaY ];
+                        if ( dy > 0.0 ) /* Scroll up */
+                            SDL_PrivateMouseButton (SDL_PRESSED, 4, p.x, SDL_VideoSurface->h - p.y);
+                        else /* Scroll down */
+                            SDL_PrivateMouseButton (SDL_PRESSED, 5, p.x, SDL_VideoSurface->h - p.y);
+                    }
+                }
+                break;
+            case NSKeyUp:
+                QZ_DoKey (SDL_RELEASED, event);
+                break;
+            case NSKeyDown:
+                QZ_DoKey (SDL_PRESSED, event);
+                break;
+            case NSFlagsChanged:
+                QZ_DoModifiers( [ event modifierFlags ] );
+                break;
+            case NSMouseEntered: break;
+            case NSMouseExited: break;
+            case NSAppKitDefined:
+                switch ( [ event subtype ] ) {
+                case NSApplicationActivatedEventType:
+                    QZ_DoActivate (this, p);
+                    break;
+                case NSApplicationDeactivatedEventType:
+                    QZ_DoDeactivate (this);
+                    break;
+                case NSWindowMovedEventType:
+                    [ window sendEvent:event ];
+                    break;
+                }
+                break;
+            case NSApplicationDefined: break;
+            case NSPeriodic: break;
+            case NSCursorUpdate: break;
+            }
+        }
+       // [ pool release ];
+
+      } while (event != nil);
+}
+