Mercurial > sdl-ios-xcode
diff src/video/SDL_video.c @ 2743:453ec0c21f6f
Rolling back changes to revision 4071 ... made some mistakes, will try merging work again.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Tue, 02 Sep 2008 20:05:33 +0000 |
parents | 22c96d28449f |
children | 1aede15771d0 |
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--- a/src/video/SDL_video.c Tue Sep 02 19:53:56 2008 +0000 +++ b/src/video/SDL_video.c Tue Sep 02 20:05:33 2008 +0000 @@ -27,19 +27,11 @@ #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_pixels_c.h" - - #include "SDL_renderer_gl.h" -#include "SDL_renderer_gles.h" - #include "SDL_renderer_sw.h" #include "../events/SDL_sysevents.h" #include "../events/SDL_events_c.h" -#if SDL_VIDEO_OPENGL_ES -#include "SDL_opengles.h" -#endif /* SDL_VIDEO_OPENGL_ES */ - #if SDL_VIDEO_OPENGL #include "SDL_opengl.h" @@ -111,8 +103,8 @@ #if SDL_VIDEO_DRIVER_OS2FS &OS2FSLib_bootstrap, #endif -#if SDL_VIDEO_DRIVER_UIKIT - &UIKIT_bootstrap, +#if SDL_VIDEO_DRIVER_NDS + &NDS_bootstrap, #endif #if SDL_VIDEO_DRIVER_DUMMY &DUMMY_bootstrap, @@ -254,7 +246,6 @@ _this->gl_config.stereo = 0; _this->gl_config.multisamplebuffers = 0; _this->gl_config.multisamplesamples = 0; - _this->gl_config.retained_backing = 1; /* most systems have retained backing on the color buffers */ _this->gl_config.accelerated = -1; /* not known, don't set */ /* Initialize the video subsystem */ @@ -275,10 +266,6 @@ #if SDL_VIDEO_RENDER_OGL SDL_AddRenderDriver(i, &GL_RenderDriver); #endif - -#if SDL_VIDEO_RENDER_OGL_ES - SDL_AddRenderDriver(i, &GL_ES_RenderDriver); -#endif if (_this->displays[i].num_render_drivers > 0) { SDL_AddRenderDriver(i, &SW_RenderDriver); } @@ -1426,9 +1413,7 @@ if (index < 0) { const char *override = SDL_getenv("SDL_VIDEO_RENDERER"); - - int n = SDL_GetNumRenderDrivers(); - + int n = SDL_GetNumRenderDrivers(); for (index = 0; index < n; ++index) { SDL_RenderDriver *driver = &SDL_CurrentDisplay.render_drivers[index]; @@ -1461,7 +1446,6 @@ /* Create a new renderer instance */ window->renderer = SDL_CurrentDisplay.render_drivers[index] .CreateRenderer(window, flags); - SDL_SelectRenderer(window->id); return 0; @@ -1565,7 +1549,7 @@ } fmt = surface->format; - if (format) { /* if we were passed in a format */ + if (format) { if (!SDL_PixelFormatEnumToMasks (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown pixel format"); @@ -1575,7 +1559,7 @@ if (surface->format->Amask || !(surface->map->info.flags & (SDL_COPY_COLORKEY | SDL_COPY_MASK | SDL_COPY_BLEND))) { - bpp = fmt->BitsPerPixel; + bpp = fmt->BitsPerPixel; Rmask = fmt->Rmask; Gmask = fmt->Gmask; Bmask = fmt->Bmask; @@ -1595,7 +1579,8 @@ } } - textureID = SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w, + textureID = + SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w, surface->h); if (!textureID) { return 0; @@ -1630,8 +1615,9 @@ SDL_DitherColors(dst_fmt->palette->colors, SDL_BITSPERPIXEL(format)); } - } - dst = SDL_ConvertSurface(surface, dst_fmt, 0); + } + + dst = SDL_ConvertSurface(surface, dst_fmt, 0); if (dst) { SDL_UpdateTexture(textureID, NULL, dst->pixels, dst->pitch); SDL_FreeSurface(dst); @@ -1645,7 +1631,7 @@ SDL_DestroyTexture(textureID); return 0; } - } + } if (SDL_ISPIXELFORMAT_INDEXED(format) && fmt->palette) { SDL_SetTexturePalette(textureID, fmt->palette->colors, 0, @@ -2013,7 +1999,6 @@ int SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect) { - SDL_Renderer *renderer; SDL_Window *window; SDL_Rect real_rect; @@ -2299,9 +2284,8 @@ SDL_bool SDL_GL_ExtensionSupported(const char *extension) { -#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES - - const GLubyte *(APIENTRY * glGetStringFunc) (GLenum); +#if SDL_VIDEO_OPENGL + const GLubyte *(APIENTRY * glGetStringFunc) (GLenum); const char *extensions; const char *start; const char *where, *terminator; @@ -2356,7 +2340,7 @@ int SDL_GL_SetAttribute(SDL_GLattr attr, int value) { -#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES +#if SDL_VIDEO_OPENGL int retval; if (!_this) { @@ -2414,9 +2398,6 @@ case SDL_GL_ACCELERATED_VISUAL: _this->gl_config.accelerated = value; break; - case SDL_GL_RETAINED_BACKING: - _this->gl_config.retained_backing = value; - break; default: SDL_SetError("Unknown OpenGL attribute"); retval = -1; @@ -2432,7 +2413,7 @@ int SDL_GL_GetAttribute(SDL_GLattr attr, int *value) { -#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES +#if SDL_VIDEO_OPENGL void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params); GLenum attrib = 0; @@ -2441,9 +2422,6 @@ return -1; } switch (attr) { - case SDL_GL_RETAINED_BACKING: - *value = _this->gl_config.retained_backing; - return 0; case SDL_GL_RED_SIZE: attrib = GL_RED_BITS; break; @@ -2457,22 +2435,14 @@ attrib = GL_ALPHA_BITS; break; case SDL_GL_DOUBLEBUFFER: - #ifndef SDL_VIDEO_OPENGL_ES attrib = GL_DOUBLEBUFFER; break; - #else - /* I believe double buffering is the only option in OpenGL ES - -- in any case, GL_DOUBLEBUFFER doesn't exist */ - *value = 1; - return 0; - #endif case SDL_GL_DEPTH_SIZE: attrib = GL_DEPTH_BITS; break; case SDL_GL_STENCIL_SIZE: attrib = GL_STENCIL_BITS; break; -#ifndef SDL_VIDEO_OPENGL_ES case SDL_GL_ACCUM_RED_SIZE: attrib = GL_ACCUM_RED_BITS; break; @@ -2485,33 +2455,15 @@ case SDL_GL_ACCUM_ALPHA_SIZE: attrib = GL_ACCUM_ALPHA_BITS; break; - case SDL_GL_STEREO: - attrib = GL_STEREO; - break; -#else - case SDL_GL_ACCUM_RED_SIZE: - case SDL_GL_ACCUM_GREEN_SIZE: - case SDL_GL_ACCUM_BLUE_SIZE: - case SDL_GL_ACCUM_ALPHA_SIZE: - case SDL_GL_STEREO: - /* none of these are supported in OpenGL ES */ - *value = 0; - return 0; -#endif - case SDL_GL_MULTISAMPLEBUFFERS: - #ifndef SDL_VIDEO_OPENGL_ES - attrib = GL_SAMPLE_BUFFERS_ARB; - #else - attrib = GL_SAMPLE_BUFFERS; - #endif - break; - case SDL_GL_MULTISAMPLESAMPLES: - #ifndef SDL_VIDEO_OPENGL_ES - attrib = GL_SAMPLES_ARB; - #else - attrib = GL_SAMPLES; - #endif - break; + case SDL_GL_STEREO: + attrib = GL_STEREO; + break; + case SDL_GL_MULTISAMPLEBUFFERS: + attrib = GL_SAMPLE_BUFFERS_ARB; + break; + case SDL_GL_MULTISAMPLESAMPLES: + attrib = GL_SAMPLES_ARB; + break; case SDL_GL_BUFFER_SIZE: { GLint bits = 0; @@ -2558,6 +2510,7 @@ return NULL; } if (!(window->flags & SDL_WINDOW_OPENGL)) { + SDL_SetError("The specified window isn't an OpenGL window"); return NULL; } return _this->GL_CreateContext(_this, window); @@ -2616,7 +2569,6 @@ SDL_Window *window = SDL_GetWindowFromID(windowID); if (!window) { - SDL_SetError("The specified window doesn't exist"); return; } if (!(window->flags & SDL_WINDOW_OPENGL)) {