Mercurial > sdl-ios-xcode
diff src/video/SDL_surface.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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--- a/src/video/SDL_surface.c Sat Feb 04 22:01:44 2006 +0000 +++ b/src/video/SDL_surface.c Mon Feb 06 08:28:51 2006 +0000 @@ -20,18 +20,15 @@ slouken@libsdl.org */ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - #include "SDL_error.h" #include "SDL_video.h" +#include "SDL_stdlib.h" +#include "SDL_string.h" #include "SDL_sysvideo.h" #include "SDL_cursor_c.h" #include "SDL_blit.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" -#include "SDL_memops.h" #include "SDL_leaks.h"