Mercurial > sdl-ios-xcode
diff src/stdlib/SDL_stdlib.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | |
children | 1cbaeee565b1 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/stdlib/SDL_stdlib.c Mon Feb 06 08:28:51 2006 +0000 @@ -0,0 +1,70 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + + +/* This file contains portable stdlib functions for SDL */ + +#include "SDL_stdlib.h" + +#ifndef HAVE_LIBC +/* These are some C runtime intrinsics that need to be defined */ + +#if defined(_MSC_VER) + +/* Float to long (FIXME!) */ +long _ftol2_sse() +{ + return 0; +} + +/* 64-bit math operators (FIXME!) */ +void _allmul() +{ +} +void _alldiv() +{ +} +void _aulldiv() +{ +} +void _allrem() +{ +} +void _aullrem() +{ +} +void _alldvrm() +{ +} +void _aulldvrm() +{ +} +void _allshl() +{ +} +void _aullshr() +{ +} + +#endif /* MSC_VER */ + +#endif /* !HAVE_LIBC */ \ No newline at end of file