Mercurial > sdl-ios-xcode
diff src/audio/windib/SDL_dibaudio.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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--- a/src/audio/windib/SDL_dibaudio.c Sat Feb 04 22:01:44 2006 +0000 +++ b/src/audio/windib/SDL_dibaudio.c Mon Feb 06 08:28:51 2006 +0000 @@ -22,14 +22,14 @@ /* Allow access to a raw mixing buffer */ -#include <stdio.h> -#include <stdlib.h> -#include <windows.h> +#include "SDL_windows.h" #include <mmsystem.h> #include "SDL_audio.h" #include "SDL_mutex.h" #include "SDL_timer.h" +#include "SDL_stdlib.h" +#include "SDL_string.h" #include "SDL_audio_c.h" #include "SDL_dibaudio.h" #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) @@ -125,7 +125,7 @@ wchar_t werrbuf[MAXERRORLENGTH]; #endif - sprintf(errbuf, "%s: ", function); + snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function); len = strlen(errbuf); #ifdef _WIN32_WCE