Mercurial > sdl-ios-xcode
diff src/SDL.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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--- a/src/SDL.c Sat Feb 04 22:01:44 2006 +0000 +++ b/src/SDL.c Mon Feb 06 08:28:51 2006 +0000 @@ -22,7 +22,6 @@ /* Initialization code for SDL */ -#include <stdlib.h> /* For getenv() */ #ifdef ENABLE_PTH #include <pth.h> #endif @@ -30,6 +29,7 @@ #include "SDL.h" #include "SDL_endian.h" #include "SDL_fatal.h" +#include "SDL_stdlib.h" #ifndef DISABLE_VIDEO #include "SDL_leaks.h" #endif @@ -253,26 +253,7 @@ return(&version); } -#ifndef __OS2__ -#if defined(_WIN32_WCE) || (defined(__WATCOMC__) && defined(BUILD_DLL)) -/* Need to include DllMain() on Windows CE and Watcom C for some reason.. */ -#include <windows.h> - -BOOL APIENTRY DllMain( HANDLE hModule, - DWORD ul_reason_for_call, - LPVOID lpReserved ) -{ - switch (ul_reason_for_call) { - case DLL_PROCESS_ATTACH: - case DLL_THREAD_ATTACH: - case DLL_THREAD_DETACH: - case DLL_PROCESS_DETACH: - break; - } - return TRUE; -} -#endif /* _WIN32_WCE and building DLL with Watcom C */ -#else +#if defined(__OS2__) // Building for OS/2 #ifdef __WATCOMC__ @@ -341,6 +322,27 @@ return 1; } } +#endif /* __WATCOMC__ */ -#endif -#endif +#elif defined(_WIN32) + +#if !defined(HAVE_LIBC) || defined(_WIN32_WCE) || (defined(__WATCOMC__) && defined(BUILD_DLL)) +/* Need to include DllMain() on Windows CE and Watcom C for some reason.. */ +#include "SDL_windows.h" + +BOOL APIENTRY _DllMainCRTStartup( HANDLE hModule, + DWORD ul_reason_for_call, + LPVOID lpReserved ) +{ + switch (ul_reason_for_call) { + case DLL_PROCESS_ATTACH: + case DLL_THREAD_ATTACH: + case DLL_THREAD_DETACH: + case DLL_PROCESS_DETACH: + break; + } + return TRUE; +} +#endif /* _WIN32_WCE and building DLL with Watcom C */ + +#endif /* OS/2 elif _WIN32 */