Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11sym.h @ 4768:4435e014eacc
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Tue, 25 May 2010 00:23:41 -0400 |
parents | f7b03b6838cb |
children | 15d2c6f40c48 cfea5b007bc7 f0b0bdc07916 |