diff include/SDL_shape.h @ 4768:4435e014eacc

Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
author Eli Gottlieb <eligottlieb@gmail.com>
date Tue, 25 May 2010 00:23:41 -0400
parents dc3fd9b7fcbc
children 83f9b95da263
line wrap: on
line diff
--- a/include/SDL_shape.h	Sun May 23 01:27:09 2010 -0400
+++ b/include/SDL_shape.h	Tue May 25 00:23:41 2010 -0400
@@ -43,13 +43,9 @@
  *  
  *  \sa SDL_DestroyWindow()
  */
-extern DECLSPEC SDL_Shaped_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
+extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
 
-extern DECLSPEC SDL_Surface * SDLCALL SDL_LockWindowShape(const SDL_Shaped_Window *window);
-extern DECLSPEC void SDLCALL SDL_UnlockWindowShape(const SDL_Shaped_Window *window);
-extern DECLSPEC int SDLCALL SDL_PresentWindowShape(const SDL_Shaped_Window *window);
-
-extern DECLSPEC SDL_Window * SDLCALL SDL_LockShapedWindow(const SDL_Shaped_Window *window);
-extern DECLSPEC void SDLCALL SDL_UnlockShapedWindow(const SDL_Shaped_Window *window);
+extern DECLSPE SDL_bool SDLCALL SDL_WindowIsShaped(const SDL_Window *window);
+extern DECLSPEC int SDLCALL SDL_SelectShapeRenderer(const SDL_Window *window);
 
 extern DECLSPEC void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window);