Mercurial > sdl-ios-xcode
diff src/video/quartz/SDL_QuartzWindow.h @ 4142:4433ef2a1802 SDL-1.2
We probably want to still do this for fullscreen surfaces, since we may be
clearing the edges of a centered video mode or garbage left over from a mode
switch.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 29 Feb 2008 14:01:45 +0000 |
parents | b8f2db95145e |
children | a1b03ba2fcd0 |