Mercurial > sdl-ios-xcode
diff src/video/quartz/SDL_QuartzWM.m @ 158:4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
From: Max Horn <max@quendi.de>
Subject: New patch for OS X
Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments.
* fixes the activation issues, which also caused the window to be
always drawn like an inactive. The close/minimize widgets now are
animated properly, too.
* the menu items are automatically adjusted to use the app name
instead of just "SDL App". I did this so that we really can use one
central SDLMain.nib file, w/o requiring developers to make a copy of
it and adjust it.
* libSDLMain now contains the proper cocoa code, not as before the
carbon code. This means apps no longer have to carry a copy of
SDLMain.m/SDLMain.h
* revamped configure.in to properly build a Cocoa/Quartz SDL lib, not
a Carbon based SDL lib
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Aug 2001 07:19:59 +0000 |
parents | bd6b0a910a65 |
children | e92aa316c517 |
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--- a/src/video/quartz/SDL_QuartzWM.m Mon Aug 20 04:41:49 2001 +0000 +++ b/src/video/quartz/SDL_QuartzWM.m Tue Aug 21 07:19:59 2001 +0000 @@ -96,7 +96,7 @@ /* Convert to absolute screen coordinates */ NSPoint base, screen; base = NSMakePoint (p.x, p.y); - screen = [ window convertBaseToScreen:base ]; + screen = [ qz_window convertBaseToScreen:base ]; p.x = screen.x; p.y = device_height - screen.y; CGDisplayMoveCursorToPoint (display_id, p); @@ -122,16 +122,16 @@ static void QZ_SetCaption (_THIS, const char *title, const char *icon) { - if ( window != nil ) { + if ( qz_window != nil ) { NSString *string; if ( title != NULL ) { string = [ [ NSString alloc ] initWithCString:title ]; - [ window setTitle:string ]; + [ qz_window setTitle:string ]; [ string release ]; } if ( icon != NULL ) { string = [ [ NSString alloc ] initWithCString:icon ]; - [ window setMiniwindowTitle:string ]; + [ qz_window setMiniwindowTitle:string ]; [ string release ]; } } @@ -144,19 +144,19 @@ static int QZ_IconifyWindow (_THIS) { /* Bug! minimize erases the framebuffer */ - if ( ! [ window isMiniaturized ] ) { - [ window miniaturize:nil ]; + if ( ! [ qz_window isMiniaturized ] ) { + [ qz_window miniaturize:nil ]; return 1; } else { - SDL_SetError ("window already iconified"); + SDL_SetError ("qz_window already iconified"); return 0; } } /* static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) { - info->nsWindowPtr = window; + info->nsWindowPtr = qz_window; return 0; }*/