diff src/video/quartz/SDL_QuartzVideo.m @ 158:4382c38dfbee

Date: Tue, 21 Aug 2001 03:50:01 +0200 From: Max Horn <max@quendi.de> Subject: New patch for OS X Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments. * fixes the activation issues, which also caused the window to be always drawn like an inactive. The close/minimize widgets now are animated properly, too. * the menu items are automatically adjusted to use the app name instead of just "SDL App". I did this so that we really can use one central SDLMain.nib file, w/o requiring developers to make a copy of it and adjust it. * libSDLMain now contains the proper cocoa code, not as before the carbon code. This means apps no longer have to carry a copy of SDLMain.m/SDLMain.h * revamped configure.in to properly build a Cocoa/Quartz SDL lib, not a Carbon based SDL lib
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Aug 2001 07:19:59 +0000
parents 2d162219f433
children 37e3ca9254c7
line wrap: on
line diff
--- a/src/video/quartz/SDL_QuartzVideo.m	Mon Aug 20 04:41:49 2001 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.m	Tue Aug 21 07:19:59 2001 +0000
@@ -267,9 +267,9 @@
             UnlockPortBits ( [ windowView qdPort ] );
             [ windowView release  ];
         }
-        [ window setContentView:nil ];
-        [ window setDelegate:nil ];
-        [ window close ];
+        [ qz_window setContentView:nil ];
+        [ qz_window setDelegate:nil ];
+        [ qz_window close ];
     }
     
     /* Set pixels to null (so other code doesn't try to free it) */
@@ -408,9 +408,9 @@
     }
 
     /* Manually create a window, avoids having a nib file resource */
-    window = [ [ SDL_QuartzWindow alloc ] initWithContentRect:rect 
+    qz_window = [ [ SDL_QuartzWindow alloc ] initWithContentRect:rect 
         styleMask:style backing:NSBackingStoreBuffered defer:NO ];
-    if (window == nil) {
+    if (qz_window == nil) {
         SDL_SetError ("Could not create the Cocoa window");
         return NULL;
     }
@@ -419,12 +419,12 @@
     current->w = width;
     current->h = height;
     
-    [ window setReleasedWhenClosed:YES ];
+    [ qz_window setReleasedWhenClosed:YES ];
     QZ_SetCaption(this, this->wm_title, this->wm_icon);
-    [ window setAcceptsMouseMovedEvents:YES ];
-    [ window setViewsNeedDisplay:NO ];
-    [ window center ];
-    [ window setDelegate:
+    [ qz_window setAcceptsMouseMovedEvents:YES ];
+    [ qz_window setViewsNeedDisplay:NO ];
+    [ qz_window center ];
+    [ qz_window setDelegate:
         [ [ [ SDL_QuartzWindowDelegate alloc ] init ] autorelease ] ];
     
     /* For OpenGL, we set the content view to a NSOpenGLView */
@@ -434,17 +434,17 @@
             return NULL;
         }
         
-        [ gl_context setView: [ window contentView ] ];
+        [ gl_context setView: [ qz_window contentView ] ];
         [ gl_context makeCurrentContext];
-        [ window orderFront:nil ];
+        [ qz_window makeKeyAndOrderFront:nil ];
         current->flags |= SDL_OPENGL;
     }
     /* For 2D, we set the content view to a NSQuickDrawView */
     else {
     
         windowView = [ [ NSQuickDrawView alloc ] init ];
-        [ window setContentView:windowView ];
-        [ window orderFront:nil ];    
+        [ qz_window setContentView:windowView ];
+        [ qz_window makeKeyAndOrderFront:nil ];    
         
         LockPortBits ( [ windowView qdPort ] );
         current->pixels = GetPixBaseAddr ( GetPortPixMap ( [ windowView qdPort ] ) );