Mercurial > sdl-ios-xcode
diff src/main/Makefile.am @ 158:4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
From: Max Horn <max@quendi.de>
Subject: New patch for OS X
Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments.
* fixes the activation issues, which also caused the window to be
always drawn like an inactive. The close/minimize widgets now are
animated properly, too.
* the menu items are automatically adjusted to use the app name
instead of just "SDL App". I did this so that we really can use one
central SDLMain.nib file, w/o requiring developers to make a copy of
it and adjust it.
* libSDLMain now contains the proper cocoa code, not as before the
carbon code. This means apps no longer have to carry a copy of
SDLMain.m/SDLMain.h
* revamped configure.in to properly build a Cocoa/Quartz SDL lib, not
a Carbon based SDL lib
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Aug 2001 07:19:59 +0000 |
parents | 218325a2653f |
children | e92aa316c517 |
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--- a/src/main/Makefile.am Mon Aug 20 04:41:49 2001 +0000 +++ b/src/main/Makefile.am Tue Aug 21 07:19:59 2001 +0000 @@ -10,7 +10,11 @@ # Build a separate library containing the main() entry point. lib_LIBRARIES = libSDLmain.a +if TARGET_MACOSX +MAINLIB_ARCH_SRCS = SDLmain.m SDLmain.h +else MAINLIB_ARCH_SRCS = SDL_main.c +endif libSDLmain_a_SOURCES = $(MAINLIB_ARCH_SRCS)