Mercurial > sdl-ios-xcode
diff src/video/quartz/SDL_QuartzVideo.m @ 1119:430d8d701f69
SDL_GetAppState() correction when toggling fullscreen on OSX.
Patch by me to address this comment on the SDL mailing list:
"There appears to be a serious bug with SDL_GetAppState on OS X (10.3.9). When
first running in windowed mode and then switching to full screen mode by
calling SDL_SetVideoMode, SDL_GetAppState returns 4 (SDL_APPACTIVE) instead of
7 (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS | SDL_APPACTIVE). However, the SDL
application clearly does have the keyboard focus, since it is able to receive
keyboard events."
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 18 Aug 2005 06:18:30 +0000 |
parents | cda407d627a3 |
children | 8e1fde455471 |
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--- a/src/video/quartz/SDL_QuartzVideo.m Thu Aug 18 06:06:02 2005 +0000 +++ b/src/video/quartz/SDL_QuartzVideo.m Thu Aug 18 06:18:30 2005 +0000 @@ -639,6 +639,9 @@ /* Save the flags to ensure correct tear-down */ mode_flags = current->flags; + /* we're fullscreen, so flag all input states... */ + SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS | SDL_APPACTIVE); + return current; /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */