Mercurial > sdl-ios-xcode
diff src/audio/SDL_audio.c @ 3699:4160ba33b597
Removed test for "driver is valid, but doesn't see any audio devices."
It was causing problems, and it really doesn't make sense to do it that way.
Fixes Bugzilla #834.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 26 Jan 2010 06:01:33 +0000 |
parents | f7b03b6838cb |
children | 791b3256fb22 79aa6c61f33b |
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--- a/src/audio/SDL_audio.c Sun Jan 24 21:13:33 2010 +0000 +++ b/src/audio/SDL_audio.c Tue Jan 26 06:01:33 2010 +0000 @@ -581,8 +581,6 @@ int i = 0; int initialized = 0; int tried_to_init = 0; - int rc = 0; - int best_choice = -1; if (SDL_WasInit(SDL_INIT_AUDIO)) { SDL_AudioQuit(); /* shutdown driver if already running. */ @@ -608,34 +606,14 @@ SDL_memset(¤t_audio, 0, sizeof(current_audio)); current_audio.name = backend->name; current_audio.desc = backend->desc; - rc = backend->init(¤t_audio.impl); - if (rc == 2) { /* init'd, and devices available. Take it! */ - initialized = 1; - best_choice = i; - } else if (rc == 1) { /* init'd, but can't see any devices. */ - if (current_audio.impl.Deinitialize) { - current_audio.impl.Deinitialize(); - } - if (best_choice == -1) { - best_choice = i; - } - } - } - - /* No definite choice. Pick one that works but can't promise a device. */ - if ((!initialized) && (best_choice != -1)) { - const AudioBootStrap *backend = bootstrap[best_choice]; - SDL_memset(¤t_audio, 0, sizeof(current_audio)); - current_audio.name = backend->name; - current_audio.desc = backend->desc; - initialized = (backend->init(¤t_audio.impl) > 0); + initialized = backend->init(¤t_audio.impl); } if (!initialized) { /* specific drivers will set the error message if they fail... */ if (!tried_to_init) { if (driver_name) { - SDL_SetError("%s not available", driver_name); + SDL_SetError("Audio target '%s' not available", driver_name); } else { SDL_SetError("No available audio device"); }