Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11mouse.c @ 4465:3e69e077cb95
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Plus, this lets me start implementing cursor support.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 09 May 2010 20:47:22 -0700 |
parents | f7b03b6838cb |
children | b530ef003506 |
line wrap: on
line diff
--- a/src/video/x11/SDL_x11mouse.c Sun May 09 19:55:28 2010 -0700 +++ b/src/video/x11/SDL_x11mouse.c Sun May 09 20:47:22 2010 -0700 @@ -24,139 +24,14 @@ #include "SDL_x11mouse.h" #include "../../events/SDL_mouse_c.h" -#if SDL_VIDEO_DRIVER_X11_XINPUT -static void -X11_FreeMouse(SDL_Mouse * mouse) -{ - X11_MouseData *data = (X11_MouseData *) mouse->driverdata; - - if (data) { - XCloseDevice(data->display, data->device); - SDL_free(data); - } -} -#endif - void X11_InitMouse(_THIS) { - SDL_Mouse mouse; -#if SDL_VIDEO_DRIVER_X11_XINPUT - Display *display = ((SDL_VideoData *) _this->driverdata)->display; - X11_MouseData *data; - int i, j, n; - XDeviceInfo *DevList; - XAnyClassPtr deviceClass; - int event_code; - XEventClass xEvent; -#endif - int num_mice = 0; - - SDL_zero(mouse); - -#if SDL_VIDEO_DRIVER_X11_XINPUT - /* we're getting the list of input devices */ - n = 0; - if (SDL_X11_HAVE_XINPUT) { - DevList = XListInputDevices(display, &n); - } - - /* we're aquiring valuators: mice, tablets, etc. */ - for (i = 0; i < n; ++i) { - /* if it's the core pointer or core keyborard we don't want it */ - if ((DevList[i].use != IsXPointer && DevList[i].use != IsXKeyboard)) { - /* we have to check all of the device classes */ - deviceClass = DevList[i].inputclassinfo; - for (j = 0; j < DevList[i].num_classes; ++j) { - if (deviceClass->class == ValuatorClass) { /* bingo ;) */ - XValuatorInfo *valInfo; - - data = (X11_MouseData *) SDL_calloc(1, sizeof(*data)); - if (!data) { - continue; - } - data->display = display; - data->device = XOpenDevice(display, DevList[i].id); - - /* motion events */ - DeviceMotionNotify(data->device, event_code, xEvent); - if (xEvent) { - data->xevents[data->num_xevents++] = xEvent; - data->motion = event_code; - } - - /* button events */ - DeviceButtonPress(data->device, event_code, xEvent); - if (xEvent) { - data->xevents[data->num_xevents++] = xEvent; - data->button_pressed = event_code; - } - DeviceButtonRelease(data->device, event_code, xEvent); - if (xEvent) { - data->xevents[data->num_xevents++] = xEvent; - data->button_released = event_code; - } - - /* proximity events */ - ProximityIn(data->device, event_code, xEvent); - if (xEvent) { - data->xevents[data->num_xevents++] = xEvent; - data->proximity_in = event_code; - } - ProximityOut(data->device, event_code, xEvent); - if (xEvent) { - data->xevents[data->num_xevents++] = xEvent; - data->proximity_out = event_code; - } - - SDL_zero(mouse); - mouse.id = DevList[i].id; - mouse.FreeMouse = X11_FreeMouse; - mouse.driverdata = data; - - /* lets get the device parameters */ - valInfo = (XValuatorInfo *) deviceClass; - /* if the device reports pressure, lets check it parameteres */ - if (valInfo->num_axes > 2) { - SDL_AddMouse(&mouse, DevList[i].name, - valInfo->axes[2].max_value, - valInfo->axes[2].min_value, 1); - } else { - SDL_AddMouse(&mouse, DevList[i].name, 0, 0, 1); - } -#ifndef IsXExtensionPointer -#define IsXExtensionPointer 4 -#endif - if (DevList[i].use == IsXExtensionPointer) { - ++num_mice; - } - break; - } - /* if it's not class we're interested in, lets go further */ - deviceClass = - (XAnyClassPtr) ((char *) deviceClass + - deviceClass->length); - } - } - } - XFreeDeviceList(DevList); -#endif - - if (num_mice == 0) { - SDL_zero(mouse); - SDL_AddMouse(&mouse, "CorePointer", 0, 0, 1); - } } void X11_QuitMouse(_THIS) { - SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; - - /* !!! FIXME: use XCloseDevice()? Or maybe handle under SDL_MouseQuit()? */ - - /* let's delete all of the mice */ - SDL_MouseQuit(); } /* vi: set ts=4 sw=4 expandtab: */