Mercurial > sdl-ios-xcode
diff src/events/SDL_mouse_c.h @ 4465:3e69e077cb95
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Plus, this lets me start implementing cursor support.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 09 May 2010 20:47:22 -0700 |
parents | f7b03b6838cb |
children | 9322f7db8603 |
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--- a/src/events/SDL_mouse_c.h Sun May 09 19:55:28 2010 -0700 +++ b/src/events/SDL_mouse_c.h Sun May 09 20:47:22 2010 -0700 @@ -24,108 +24,33 @@ #ifndef _SDL_mouse_c_h #define _SDL_mouse_c_h -typedef struct SDL_Mouse SDL_Mouse; - struct SDL_Cursor { - SDL_Mouse *mouse; SDL_Cursor *next; void *driverdata; }; -struct SDL_Mouse -{ - /* Create a cursor from a surface */ - SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); - - /* Show the specified cursor, or hide if cursor is NULL */ - int (*ShowCursor) (SDL_Cursor * cursor); - - /* This is called when a mouse motion event occurs */ - void (*MoveCursor) (SDL_Cursor * cursor); - - /* Free a window manager cursor */ - void (*FreeCursor) (SDL_Cursor * cursor); - - /* Warp the mouse to (x,y) */ - void (*WarpMouse) (SDL_Mouse * mouse, SDL_Window * window, int x, - int y); - - /* Free the mouse when it's time */ - void (*FreeMouse) (SDL_Mouse * mouse); - - /* data common for tablets */ - int pressure; - int pressure_max; - int pressure_min; - int tilt; /* for future use */ - int rotation; /* for future use */ - int total_ends; - int current_end; - - /* Data common to all mice */ - int id; - SDL_Window *focus; - int which; - int x; - int y; - int z; /* for future use */ - int xdelta; - int ydelta; - int last_x, last_y; /* the last reported x and y coordinates */ - char *name; - Uint8 buttonstate; - SDL_bool relative_mode; - SDL_bool proximity; - SDL_bool flush_motion; - - SDL_Cursor *cursors; - SDL_Cursor *def_cursor; - SDL_Cursor *cur_cursor; - SDL_bool cursor_shown; - - void *driverdata; -}; - /* Initialize the mouse subsystem */ extern int SDL_MouseInit(void); -/* Get the mouse at an index */ -extern SDL_Mouse *SDL_GetMouse(int index); - -/* Add a mouse, possibly reattaching at a particular index (or -1), - returning the index of the mouse, or -1 if there was an error. - */ -extern int SDL_AddMouse(const SDL_Mouse * mouse, char *name, - int pressure_max, int pressure_min, int ends); - -/* Remove a mouse at an index, clearing the slot for later */ -extern void SDL_DelMouse(int index); - -/* Clear the button state of a mouse at an index */ -extern void SDL_ResetMouse(int index); +/* Clear the mouse state */ +extern void SDL_ResetMouse(void); /* Set the mouse focus window */ -extern void SDL_SetMouseFocus(int id, SDL_Window * window); +extern void SDL_SetMouseFocus(SDL_Window * window); -/* Send a mouse motion event for a mouse */ -extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z); +/* Send a mouse motion event */ +extern int SDL_SendMouseMotion(int relative, int x, int y); -/* Send a mouse button event for a mouse */ -extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button); +/* Send a mouse button event */ +extern int SDL_SendMouseButton(Uint8 state, Uint8 button); -/* Send a mouse wheel event for a mouse */ -extern int SDL_SendMouseWheel(int id, int x, int y); - -/* Send a proximity event for a mouse */ -extern int SDL_SendProximity(int id, int x, int y, int type); +/* Send a mouse wheel event */ +extern int SDL_SendMouseWheel(int x, int y); /* Shutdown the mouse subsystem */ extern void SDL_MouseQuit(void); -/* FIXME: Where do these functions go in this header? */ -extern void SDL_ChangeEnd(int id, int end); - #endif /* _SDL_mouse_c_h */ /* vi: set ts=4 sw=4 expandtab: */