diff src/events/SDL_mouse_c.h @ 4465:3e69e077cb95

Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API. Plus, this lets me start implementing cursor support.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 09 May 2010 20:47:22 -0700
parents f7b03b6838cb
children 9322f7db8603
line wrap: on
line diff
--- a/src/events/SDL_mouse_c.h	Sun May 09 19:55:28 2010 -0700
+++ b/src/events/SDL_mouse_c.h	Sun May 09 20:47:22 2010 -0700
@@ -24,108 +24,33 @@
 #ifndef _SDL_mouse_c_h
 #define _SDL_mouse_c_h
 
-typedef struct SDL_Mouse SDL_Mouse;
-
 struct SDL_Cursor
 {
-    SDL_Mouse *mouse;
     SDL_Cursor *next;
     void *driverdata;
 };
 
-struct SDL_Mouse
-{
-    /* Create a cursor from a surface */
-    SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
-
-    /* Show the specified cursor, or hide if cursor is NULL */
-    int (*ShowCursor) (SDL_Cursor * cursor);
-
-    /* This is called when a mouse motion event occurs */
-    void (*MoveCursor) (SDL_Cursor * cursor);
-
-    /* Free a window manager cursor */
-    void (*FreeCursor) (SDL_Cursor * cursor);
-
-    /* Warp the mouse to (x,y) */
-    void (*WarpMouse) (SDL_Mouse * mouse, SDL_Window * window, int x,
-                       int y);
-
-    /* Free the mouse when it's time */
-    void (*FreeMouse) (SDL_Mouse * mouse);
-
-    /* data common for tablets */
-    int pressure;
-    int pressure_max;
-    int pressure_min;
-    int tilt;                   /* for future use */
-    int rotation;               /* for future use */
-    int total_ends;
-    int current_end;
-
-    /* Data common to all mice */
-    int id;
-    SDL_Window *focus;
-    int which;
-    int x;
-    int y;
-    int z;                      /* for future use */
-    int xdelta;
-    int ydelta;
-    int last_x, last_y;         /* the last reported x and y coordinates */
-    char *name;
-    Uint8 buttonstate;
-    SDL_bool relative_mode;
-    SDL_bool proximity;
-    SDL_bool flush_motion;
-
-    SDL_Cursor *cursors;
-    SDL_Cursor *def_cursor;
-    SDL_Cursor *cur_cursor;
-    SDL_bool cursor_shown;
-
-    void *driverdata;
-};
-
 /* Initialize the mouse subsystem */
 extern int SDL_MouseInit(void);
 
-/* Get the mouse at an index */
-extern SDL_Mouse *SDL_GetMouse(int index);
-
-/* Add a mouse, possibly reattaching at a particular index (or -1),
-   returning the index of the mouse, or -1 if there was an error.
- */
-extern int SDL_AddMouse(const SDL_Mouse * mouse, char *name,
-                        int pressure_max, int pressure_min, int ends);
-
-/* Remove a mouse at an index, clearing the slot for later */
-extern void SDL_DelMouse(int index);
-
-/* Clear the button state of a mouse at an index */
-extern void SDL_ResetMouse(int index);
+/* Clear the mouse state */
+extern void SDL_ResetMouse(void);
 
 /* Set the mouse focus window */
-extern void SDL_SetMouseFocus(int id, SDL_Window * window);
+extern void SDL_SetMouseFocus(SDL_Window * window);
 
-/* Send a mouse motion event for a mouse */
-extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z);
+/* Send a mouse motion event */
+extern int SDL_SendMouseMotion(int relative, int x, int y);
 
-/* Send a mouse button event for a mouse */
-extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button);
+/* Send a mouse button event */
+extern int SDL_SendMouseButton(Uint8 state, Uint8 button);
 
-/* Send a mouse wheel event for a mouse */
-extern int SDL_SendMouseWheel(int id, int x, int y);
-
-/* Send a proximity event for a mouse */
-extern int SDL_SendProximity(int id, int x, int y, int type);
+/* Send a mouse wheel event */
+extern int SDL_SendMouseWheel(int x, int y);
 
 /* Shutdown the mouse subsystem */
 extern void SDL_MouseQuit(void);
 
-/* FIXME: Where do these functions go in this header? */
-extern void SDL_ChangeEnd(int id, int end);
-
 #endif /* _SDL_mouse_c_h */
 
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