Mercurial > sdl-ios-xcode
diff include/SDL_input.h @ 4465:3e69e077cb95
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Plus, this lets me start implementing cursor support.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 09 May 2010 20:47:22 -0700 |
parents | |
children | b530ef003506 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/include/SDL_input.h Sun May 09 20:47:22 2010 -0700 @@ -0,0 +1,88 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * \file SDL_input.h + * + * Include file for lowlevel SDL input device handling. + * + * This talks about individual devices, and not the system cursor. If you + * just want to know when the user moves the pointer somewhere in your + * window, this is NOT the API you want. This one handles things like + * multi-touch, drawing tablets, and multiple, separate mice. + * + * The other API is in SDL_mouse.h + */ + +#ifndef _SDL_input_h +#define _SDL_input_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + + +/* Function prototypes */ + +/* !!! FIXME: real documentation + * - Redetect devices + * - This invalidates all existing device information from previous queries! + * - There is an implicit (re)detect upon SDL_Init(). + */ +extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void); + +/** + * \brief Get the number of mouse input devices available. + */ +extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void); + +/** + * \brief Gets the name of a device with the given index. + * + * \param index is the index of the device, whose name is to be returned. + * + * \return the name of the device with the specified index + */ +extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index); + + +extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */