Mercurial > sdl-ios-xcode
diff README @ 2846:3d7833d5a4be
Slight optimization of the shader, no need to scale into 0..255
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 07 Dec 2008 04:38:32 +0000 |
parents | c9aa6bcb26f3 |
children | a67a961e2171 8582c6a5ca16 |