Mercurial > sdl-ios-xcode
diff src/video/SDL_video.c @ 3488:3d2f42580488
Fixed bug #771
Cleaned up the code a bit and made sure that an OpenGL window gets the OpenGL
renderer. Inspired by a patch from Mason Wheeler.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 16:43:18 +0000 |
parents | c87dbbde2bc2 |
children | e1bd98b56e94 |
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--- a/src/video/SDL_video.c Tue Nov 24 08:12:32 2009 +0000 +++ b/src/video/SDL_video.c Tue Nov 24 16:43:18 2009 +0000 @@ -1490,31 +1490,35 @@ SDL_DestroyRenderer(windowID); if (index < 0) { - const char *override = SDL_getenv("SDL_VIDEO_RENDERER"); + char *override = SDL_getenv("SDL_VIDEO_RENDERER"); + int n = SDL_GetNumRenderDrivers(); + + if (!override && (window->flags & SDL_WINDOW_OPENGL)) { + override = "opengl"; + } if (override) { - int i, n = SDL_GetNumRenderDrivers(); - for (i = 0; i < n; ++i) { + for (index = 0; index < n; ++index) { SDL_RenderDriver *driver = - &SDL_CurrentDisplay.render_drivers[i]; + &SDL_CurrentDisplay.render_drivers[index]; + if (SDL_strcasecmp(override, driver->info.name) == 0) { - index = i; + /* Create a new renderer instance */ + window->renderer = driver->CreateRenderer(window, flags); break; } } - } - } - if (index < 0) { - int n = SDL_GetNumRenderDrivers(); - for (index = 0; index < n; ++index) { - SDL_RenderDriver *driver = - &SDL_CurrentDisplay.render_drivers[index]; - - if ((driver->info.flags & flags) == flags) { - /* Create a new renderer instance */ - window->renderer = SDL_CurrentDisplay.render_drivers[index].CreateRenderer(window, flags); - if (window->renderer) { - /* Yay, we got one! */ - break; + } else { + for (index = 0; index < n; ++index) { + SDL_RenderDriver *driver = + &SDL_CurrentDisplay.render_drivers[index]; + + if ((driver->info.flags & flags) == flags) { + /* Create a new renderer instance */ + window->renderer = driver->CreateRenderer(window, flags); + if (window->renderer) { + /* Yay, we got one! */ + break; + } } } } @@ -1528,7 +1532,6 @@ SDL_GetNumRenderDrivers() - 1); return -1; } - /* Create a new renderer instance */ window->renderer = SDL_CurrentDisplay.render_drivers[index].CreateRenderer(window, flags); }