Mercurial > sdl-ios-xcode
diff TODO @ 2921:3c45e98e0547
Don't forget OpenGL 3.0 support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 25 Dec 2008 05:39:54 +0000 |
parents | 45664f0e5f68 |
children | 7dac01628a8b |
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--- a/TODO Thu Dec 25 05:26:29 2008 +0000 +++ b/TODO Thu Dec 25 05:39:54 2008 +0000 @@ -7,6 +7,7 @@ * Implement icon support (with translucency?) * Add draw blend mode and line drawing support for win32 * Add diagonal line clipping to SDL_IntersectRectAndLine() + * Add OpenGL 3.0 context support * Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error * Verify mouse grab support * Properly handle mouse grab with Vista DPI scaling