diff src/video/bwindow/SDL_BWin.h @ 907:3bd4d7a1ee04

Date: Mon, 21 Jun 2004 16:52:47 +0200 From: Marcin Konicki Subject: SDL 1.2.7 patch for BeOS (new input handling code) I rewrote input handling code for BeOS. It should be faster now (i got report that mouse is faster, keyboard should be too, but it's harder to observe). I'll try to add mouse wheel support too, soon. Stefano Ceccherini (a.k.a Jack Burton) helped me beautify code (working version was less clean), and it was he who asked me to write this thing ;).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 19:36:06 +0000
parents a48acf6ee48f
children a649064a3215
line wrap: on
line diff
--- a/src/video/bwindow/SDL_BWin.h	Sun Jul 18 19:14:33 2004 +0000
+++ b/src/video/bwindow/SDL_BWin.h	Sun Jul 18 19:36:06 2004 +0000
@@ -35,6 +35,7 @@
 #ifdef HAVE_OPENGL
 #include <be/opengl/GLView.h>
 #endif
+#include <support/UTF8.h>
 
 #include "SDL_BeApp.h"
 #include "SDL_events.h"
@@ -49,6 +50,9 @@
 public:
 	SDL_BWin(BRect bounds) :
 			BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) {
+		InitKeyboard();
+		last_buttons = 0;
+
 		the_view = NULL;
 #ifdef HAVE_OPENGL
 		SDL_GLView = NULL;
@@ -58,6 +62,7 @@
 		shown = false;
 		inhibit_resize = false;
 	}
+
 	virtual ~SDL_BWin() {
 		Lock();
 		if ( the_view ) {
@@ -79,6 +84,119 @@
 			delete SDL_View;
 		}
 	}
+	
+	virtual void InitKeyboard(void) {
+		for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
+			keymap[i] = SDLK_UNKNOWN;
+
+		keymap[0x01]		= SDLK_ESCAPE;
+		keymap[B_F1_KEY]	= SDLK_F1;
+		keymap[B_F2_KEY]	= SDLK_F2;
+		keymap[B_F3_KEY]	= SDLK_F3;
+		keymap[B_F4_KEY]	= SDLK_F4;
+		keymap[B_F5_KEY]	= SDLK_F5;
+		keymap[B_F6_KEY]	= SDLK_F6;
+		keymap[B_F7_KEY]	= SDLK_F7;
+		keymap[B_F8_KEY]	= SDLK_F8;
+		keymap[B_F9_KEY]	= SDLK_F9;
+		keymap[B_F10_KEY]	= SDLK_F10;
+		keymap[B_F11_KEY]	= SDLK_F11;
+		keymap[B_F12_KEY]	= SDLK_F12;
+		keymap[B_PRINT_KEY]	= SDLK_PRINT;
+		keymap[B_SCROLL_KEY]	= SDLK_SCROLLOCK;
+		keymap[B_PAUSE_KEY]	= SDLK_PAUSE;
+		keymap[0x11]		= SDLK_BACKQUOTE;
+		keymap[0x12]		= SDLK_1;
+		keymap[0x13]		= SDLK_2;
+		keymap[0x14]		= SDLK_3;
+		keymap[0x15]		= SDLK_4;
+		keymap[0x16]		= SDLK_5;
+		keymap[0x17]		= SDLK_6;
+		keymap[0x18]		= SDLK_7;
+		keymap[0x19]		= SDLK_8;
+		keymap[0x1a]		= SDLK_9;
+		keymap[0x1b]		= SDLK_0;
+		keymap[0x1c]		= SDLK_MINUS;
+		keymap[0x1d]		= SDLK_EQUALS;
+		keymap[0x1e]		= SDLK_BACKSPACE;
+		keymap[0x1f]		= SDLK_INSERT;
+		keymap[0x20]		= SDLK_HOME;
+		keymap[0x21]		= SDLK_PAGEUP;
+		keymap[0x22]		= SDLK_NUMLOCK;
+		keymap[0x23]		= SDLK_KP_DIVIDE;
+		keymap[0x24]		= SDLK_KP_MULTIPLY;
+		keymap[0x25]		= SDLK_KP_MINUS;
+		keymap[0x26]		= SDLK_TAB;
+		keymap[0x27]		= SDLK_q;
+		keymap[0x28]		= SDLK_w;
+		keymap[0x29]		= SDLK_e;
+		keymap[0x2a]		= SDLK_r;
+		keymap[0x2b]		= SDLK_t;
+		keymap[0x2c]		= SDLK_y;
+		keymap[0x2d]		= SDLK_u;
+		keymap[0x2e]		= SDLK_i;
+		keymap[0x2f]		= SDLK_o;
+		keymap[0x30]		= SDLK_p;
+		keymap[0x31]		= SDLK_LEFTBRACKET;
+		keymap[0x32]		= SDLK_RIGHTBRACKET;
+		keymap[0x33]		= SDLK_BACKSLASH;
+		keymap[0x34]		= SDLK_DELETE;
+		keymap[0x35]		= SDLK_END;
+		keymap[0x36]		= SDLK_PAGEDOWN;
+		keymap[0x37]		= SDLK_KP7;
+		keymap[0x38]		= SDLK_KP8;
+		keymap[0x39]		= SDLK_KP9;
+		keymap[0x3a]		= SDLK_KP_PLUS;
+		keymap[0x3b]		= SDLK_CAPSLOCK;
+		keymap[0x3c]		= SDLK_a;
+		keymap[0x3d]		= SDLK_s;
+		keymap[0x3e]		= SDLK_d;
+		keymap[0x3f]		= SDLK_f;
+		keymap[0x40]		= SDLK_g;
+		keymap[0x41]		= SDLK_h;
+		keymap[0x42]		= SDLK_j;
+		keymap[0x43]		= SDLK_k;
+		keymap[0x44]		= SDLK_l;
+		keymap[0x45]		= SDLK_SEMICOLON;
+		keymap[0x46]		= SDLK_QUOTE;
+		keymap[0x47]		= SDLK_RETURN;
+		keymap[0x48]		= SDLK_KP4;
+		keymap[0x49]		= SDLK_KP5;
+		keymap[0x4a]		= SDLK_KP6;
+		keymap[0x4b]		= SDLK_LSHIFT;
+		keymap[0x4c]		= SDLK_z;
+		keymap[0x4d]		= SDLK_x;
+		keymap[0x4e]		= SDLK_c;
+		keymap[0x4f]		= SDLK_v;
+		keymap[0x50]		= SDLK_b;
+		keymap[0x51]		= SDLK_n;
+		keymap[0x52]		= SDLK_m;
+		keymap[0x53]		= SDLK_COMMA;
+		keymap[0x54]		= SDLK_PERIOD;
+		keymap[0x55]		= SDLK_SLASH;
+		keymap[0x56]		= SDLK_RSHIFT;
+		keymap[0x57]		= SDLK_UP;
+		keymap[0x58]		= SDLK_KP1;
+		keymap[0x59]		= SDLK_KP2;
+		keymap[0x5a]		= SDLK_KP3;
+		keymap[0x5b]		= SDLK_KP_ENTER;
+		keymap[0x5c]		= SDLK_LCTRL;
+		keymap[0x5d]		= SDLK_LALT;
+		keymap[0x5e]		= SDLK_SPACE;
+		keymap[0x5f]		= SDLK_RALT;
+		keymap[0x60]		= SDLK_RCTRL;
+		keymap[0x61]		= SDLK_LEFT;
+		keymap[0x62]		= SDLK_DOWN;
+		keymap[0x63]		= SDLK_RIGHT;
+		keymap[0x64]		= SDLK_KP0;
+		keymap[0x65]		= SDLK_KP_PERIOD;
+		keymap[0x66]		= SDLK_LMETA;
+		keymap[0x67]		= SDLK_RMETA;
+		keymap[0x68]		= SDLK_MENU;
+		keymap[0x69]		= SDLK_EURO;
+		keymap[0x6a]		= SDLK_KP_EQUALS;
+		keymap[0x6b]		= SDLK_POWER;
+	}
 
 	/* Override the Show() method so we can tell when we've been shown */
 	virtual void Show(void) {
@@ -211,6 +329,214 @@
 		BDirectWindow::Quit();
 	}
 
+	virtual int16 Translate2Unicode(const char *buf) {
+		int32 state, srclen, dstlen;
+		unsigned char destbuf[2];
+		Uint16 unicode = 0;
+
+		if ((uchar)buf[0] > 127) {
+			state = 0;
+			srclen = strlen(buf);
+			dstlen = sizeof(destbuf);
+			convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen, (char *)destbuf, &dstlen, &state);
+			unicode = destbuf[0];
+			unicode <<= 8;
+			unicode |= destbuf[1];
+		} else
+			unicode = buf[0];
+
+		/* For some reason function keys map to control characters */
+# define CTRL(X)	((X)-'@')
+		switch (unicode) {
+		    case CTRL('A'):
+		    case CTRL('B'):
+		    case CTRL('C'):
+		    case CTRL('D'):
+		    case CTRL('E'):
+		    case CTRL('K'):
+		    case CTRL('L'):
+		    case CTRL('P'):
+			if ( ! (SDL_GetModState() & KMOD_CTRL) )
+				unicode = 0;
+			break;
+			/* Keyboard input maps newline to carriage return */
+			case '\n':
+				unicode = '\r';
+			break;
+		    default:
+			break;
+		}
+
+		return unicode;
+	}
+
+	virtual void DispatchMessage(BMessage *msg, BHandler *target) {
+		switch (msg->what) {
+			case B_MOUSE_MOVED:
+			{
+				BPoint where;
+				int32 transit;
+				if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
+					if (transit == B_EXITED_VIEW) {
+						if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
+							SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+							be_app->SetCursor(B_HAND_CURSOR);
+						}
+					} else {
+						int x, y;
+						if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
+							SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+							SDL_SetCursor(NULL);
+						}
+						GetXYOffset(x, y);
+						x = (int)where.x - x;
+						y = (int)where.y - y;
+						SDL_PrivateMouseMotion(0, 0, x, y);
+					}
+				}
+				break;
+			}
+
+			case B_MOUSE_DOWN:
+			{
+				/*	it looks like mouse down is send only for first clicked
+					button, each next is not send while last one is holded */
+				int32 buttons;
+				int sdl_buttons = 0;
+				if (msg->FindInt32("buttons", &buttons) == B_OK) {
+					/* Add any mouse button events */
+					if (buttons & B_PRIMARY_MOUSE_BUTTON) {
+						sdl_buttons |= SDL_BUTTON_LEFT;
+					}
+					if (buttons & B_SECONDARY_MOUSE_BUTTON) {
+						sdl_buttons |= SDL_BUTTON_RIGHT;
+					}
+					if (buttons & B_TERTIARY_MOUSE_BUTTON) {
+						sdl_buttons |= SDL_BUTTON_MIDDLE;
+					}
+					SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
+
+					last_buttons = buttons;
+				}
+				break;
+			}
+
+			case B_MOUSE_UP:
+			{
+				/*	mouse up doesn't give which button was released,
+					only state of buttons (after release, so it's always = 0),
+					which is is not what we need ;]
+					So we need to store button in mouse down, and restore
+					in mouse up :(
+					mouse up is (similarly to mouse down) send only when
+					no more buttons are down */
+				int32 buttons;
+				int sdl_buttons = 0;
+				if (msg->FindInt32("buttons", &buttons) == B_OK) {
+					/* Add any mouse button events */
+					if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
+						sdl_buttons |= SDL_BUTTON_LEFT;
+					}
+					if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
+						sdl_buttons |= SDL_BUTTON_RIGHT;
+					}
+					if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
+						sdl_buttons |= SDL_BUTTON_MIDDLE;
+					}
+					SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
+
+					last_buttons = buttons;
+				}
+				break;
+			}
+
+			case B_MOUSE_WHEEL_CHANGED:
+			{
+				float x, y;
+				x = y = 0;
+				if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
+					if (x < 0 || y < 0) {
+						SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
+						SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
+					} else if (x > 0 || y > 0) {
+						SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
+						SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
+					}
+				}
+				break;
+			}
+
+			case B_KEY_DOWN:
+			case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
+			{
+				int32 key;
+				int32 modifiers;
+				if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
+					SDL_keysym keysym;
+					keysym.scancode = key;
+					if (key < 128) {
+						keysym.sym = keymap[key];
+					} else {
+						keysym.sym = SDLK_UNKNOWN;
+					}
+					/*	FIX THIS?
+						it seems SDL_PrivateKeyboard() changes mod value
+						anyway, and doesn't care about what we setup here */
+					keysym.mod = KMOD_NONE;
+					keysym.unicode = 0;
+					if (SDL_TranslateUNICODE) {
+						const char *bytes;
+						if (msg->FindString("bytes", &bytes) == B_OK) {
+							/*	FIX THIS?
+								this cares only about first "letter",
+								so if someone maps some key to print
+								"BeOS rulez!" only "B" will be used. */
+							keysym.unicode = Translate2Unicode(bytes);
+						}
+					}
+					SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
+				}
+				break;
+			}
+
+			case B_KEY_UP:
+			case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
+			{
+				int32 key;
+				int32 modifiers;
+				if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
+					SDL_keysym keysym;
+					keysym.scancode = key;
+					if (key < 128) {
+						keysym.sym = keymap[key];
+					} else {
+						keysym.sym = SDLK_UNKNOWN;
+					}
+					keysym.mod = KMOD_NONE; /* FIX THIS? */
+					keysym.unicode = 0;
+					if (SDL_TranslateUNICODE) {
+						const char *bytes;
+						if (msg->FindString("bytes", &bytes) == B_OK) {
+							keysym.unicode = Translate2Unicode(bytes);
+						}
+					}
+					SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
+				}
+				break;
+			}
+
+			default:
+				/* move it after switch{} so it's always handled
+					that way we keep BeOS feautures like:
+					- CTRL+Q to close window (and other shortcuts)
+					- PrintScreen to make screenshot into /boot/home
+					- etc.. */
+				//BDirectWindow::DispatchMessage(msg, target);
+				break;
+		}
+		BDirectWindow::DispatchMessage(msg, target);
+	}
+
 private:
 #ifdef HAVE_OPENGL
 	BGLView *SDL_GLView;
@@ -220,6 +546,9 @@
 
 	bool shown;
 	bool inhibit_resize;
+
+	int32 last_buttons;
+	SDLKey keymap[128];
 };
 
 #endif /* _SDL_BWin_h */