Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32events.c @ 2127:3bcc26b74e42
Merged r3087:3089 from branches/SDL-1.2: WM_XBUTTON support.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 16 Jun 2007 05:29:28 +0000 |
parents | 7177581dc9fa |
children | 3ee59c43d784 |
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--- a/src/video/win32/SDL_win32events.c Fri Jun 15 15:54:07 2007 +0000 +++ b/src/video/win32/SDL_win32events.c Sat Jun 16 05:29:28 2007 +0000 @@ -36,6 +36,16 @@ #define REPEATED_KEYMASK (1<<30) #define EXTENDED_KEYMASK (1<<24) +/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */ +#ifndef WM_XBUTTONDOWN +#define WM_XBUTTONDOWN 0x020B +#endif +#ifndef WM_XBUTTONUP +#define WM_XBUTTONUP 0x020C +#endif +#ifndef GET_XBUTTON_WPARAM +#define GET_XBUTTON_WPARAM(w) (HIWORD(w)) +#endif static SDLKey TranslateKey(WPARAM vkey) @@ -534,7 +544,10 @@ case WM_MBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: + case WM_XBUTTONDOWN: + case WM_XBUTTONUP: { + int xbuttonval = 0; int index; SDL_Mouse *mouse; Uint8 button, state; @@ -575,6 +588,16 @@ button = SDL_BUTTON_RIGHT; state = SDL_RELEASED; break; + case WM_XBUTTONDOWN: + xbuttonval = GET_XBUTTON_WPARAM(wParam); + button = SDL_BUTTON_WHEELDOWN + xbuttonval; + state = SDL_PRESSED; + break; + case WM_XBUTTONUP: + xbuttonval = GET_XBUTTON_WPARAM(wParam); + button = SDL_BUTTON_WHEELDOWN + xbuttonval; + state = SDL_RELEASED; + break; default: /* Eh? Unknown button? */ return (0); @@ -599,6 +622,20 @@ SDL_SendMouseMotion(index, 0, x, y); } SDL_SendMouseButton(index, state, button); + + /* + * MSDN says: + * "Unlike the WM_LBUTTONUP, WM_MBUTTONUP, and WM_RBUTTONUP + * messages, an application should return TRUE from [an + * XBUTTON message] if it processes it. Doing so will allow + * software that simulates this message on Microsoft Windows + * systems earlier than Windows 2000 to determine whether + * the window procedure processed the message or called + * DefWindowProc to process it. + */ + if (xbuttonval > 0) { + return(TRUE); + } } return (0);