Mercurial > sdl-ios-xcode
diff include/SDL_audio.h @ 3784:37c9c4590689 SDL-ryan-multiple-audio-device
First batch of heavy lifting on supporting multiple audio devices at once.
This has a long way to go yet, most of the drivers aren't updated for the
new interfaces, and it's still got some obvious bugs, FIXMEs, and wistlist
items.
Don't use yet.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 01 Oct 2006 05:24:03 +0000 |
parents | 8055185ae4ed |
children | 8f8209f8da6d |
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--- a/include/SDL_audio.h Sun Oct 01 05:21:40 2006 +0000 +++ b/include/SDL_audio.h Sun Oct 01 05:24:03 2006 +0000 @@ -212,7 +212,7 @@ * may modify the requested size of the audio buffer, you should allocate * any local mixing buffers after you open the audio device. */ -extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, +extern DECLSPEC int SDLCALL SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained); /* @@ -243,7 +243,8 @@ /* * Open a specific audio device. Passing in a device name of NULL is * equivalent to SDL_OpenAudio(). Returns 0 on error, a valid device ID - * on success. + * on success. SDL_OpenAudio(), unlike this function, always acts on device + * ID 1. */ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char *device,