Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32video.c @ 1905:36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 14 Jul 2006 08:22:45 +0000 |
parents | c121d94672cb |
children | 83420da906a5 |
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--- a/src/video/win32/SDL_win32video.c Fri Jul 14 07:41:16 2006 +0000 +++ b/src/video/win32/SDL_win32video.c Fri Jul 14 08:22:45 2006 +0000 @@ -140,12 +140,12 @@ { WIN_InitModes(_this); +#if SDL_VIDEO_RENDER_D3D + D3D_AddRenderDriver(_this); +#endif #if SDL_VIDEO_RENDER_GDI GDI_AddRenderDriver(_this); #endif -#if SDL_VIDEO_RENDER_D3D - D3D_AddRenderDriver(_this); -#endif WIN_InitKeyboard(_this); WIN_InitMouse(_this);