Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11dga.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | c9b51268668f |
children | 604d73db6802 |
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--- a/src/video/x11/SDL_x11dga.c Mon Feb 06 17:28:04 2006 +0000 +++ b/src/video/x11/SDL_x11dga.c Tue Feb 07 06:59:48 2006 +0000 @@ -25,7 +25,7 @@ There will be a completely separate DGA driver that is fullscreen-only. */ -#include <stdlib.h> /* For getenv() */ +#include <stdlib.h> /* For SDL_getenv() */ #include "SDL_video.h" #include "SDL_cursor_c.h" #include "SDL_x11dga_c.h" @@ -46,7 +46,7 @@ #else use_dgamouse = 0; #endif - env_use_dgamouse = getenv("SDL_VIDEO_X11_DGAMOUSE"); + env_use_dgamouse = SDL_getenv("SDL_VIDEO_X11_DGAMOUSE"); if ( env_use_dgamouse ) { use_dgamouse = atoi(env_use_dgamouse); }