Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_wingl.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | 450721ad5436 |
children | 604d73db6802 |
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--- a/src/video/wincommon/SDL_wingl.c Mon Feb 06 17:28:04 2006 +0000 +++ b/src/video/wincommon/SDL_wingl.c Tue Feb 07 06:59:48 2006 +0000 @@ -80,7 +80,7 @@ const char *where, *terminator; /* Extension names should not have spaces. */ - where = strchr(extension, ' '); + where = SDL_strchr(extension, ' '); if ( where || *extension == '\0' ) return 0; @@ -95,10 +95,10 @@ for (;;) { - where = strstr(start, extension); + where = SDL_strstr(start, extension); if (!where) break; - terminator = where + strlen(extension); + terminator = where + SDL_strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; @@ -191,7 +191,7 @@ } /* Set up the pixel format descriptor with our needed format */ - memset(&GL_pfd, 0, sizeof(GL_pfd)); + SDL_memset(&GL_pfd, 0, sizeof(GL_pfd)); GL_pfd.nSize = sizeof(GL_pfd); GL_pfd.nVersion = 1; GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); @@ -534,7 +534,7 @@ WIN_GL_UnloadLibrary(this); /* Load new function pointers */ - memset(this->gl_data, 0, sizeof(*this->gl_data)); + SDL_memset(this->gl_data, 0, sizeof(*this->gl_data)); this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) GetProcAddress(handle, "wglGetProcAddress"); this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) @@ -554,7 +554,7 @@ } this->gl_config.dll_handle = handle; - strcpy(this->gl_config.driver_path, path); + SDL_strcpy(this->gl_config.driver_path, path); this->gl_config.driver_loaded = 1; return 0; }