Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_syswm.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | 450721ad5436 |
children | 604d73db6802 |
line wrap: on
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--- a/src/video/wincommon/SDL_syswm.c Mon Feb 06 17:28:04 2006 +0000 +++ b/src/video/wincommon/SDL_syswm.c Tue Feb 07 06:59:48 2006 +0000 @@ -123,7 +123,7 @@ if ( icon_win32 == NULL ) { return; } - memset(icon_win32, 0, icon_len); + SDL_memset(icon_win32, 0, icon_len); /* Set the basic BMP parameters */ icon_win32->biSize = sizeof(*icon_win32)-sizeof(icon_win32->biColors); @@ -144,7 +144,7 @@ if (icon->format->palette && (icon->format->BitsPerPixel == icon_256->format->BitsPerPixel)){ Uint8 black; - memcpy(pal_256->colors, icon->format->palette->colors, + SDL_memcpy(pal_256->colors, icon->format->palette->colors, pal_256->ncolors*sizeof(SDL_Color)); /* Make sure that 0 is black! */ black = SDL_FindColor(pal_256, 0x00, 0x00, 0x00); @@ -234,7 +234,7 @@ { #ifdef _WIN32_WCE /* WinCE uses the UNICODE version */ - int nLen = strlen(title)+1; + int nLen = SDL_strlen(title)+1; LPWSTR lpszW = alloca(nLen*2); MultiByteToWideChar(CP_ACP, 0, title, -1, lpszW, nLen); SetWindowText(SDL_Window, lpszW);